RolStoppable said:
Perhaps this is the right time to mention that iOS got a bunch of ports of noteworthy console games 10 to 15 years ago. We've had plenty of discussion on VGC back then too, but more centered around how handhelds would be made obsolete. And while the 3DS and Vita did end up selling way less than their predecessors, it was ultimately for different reasons, because it could be recognized that mobile gamers at large don't want to play, let alone pay, for console games. Hence why this whole idea was dead for such a long time, only to be given another life with this recent news that suggests another push by Apple in this direction.
I am not surprised to hear that people on Apple forums aren't enthusiastic about this, because I am sure they've heard this narrative of Apple making serious strides in gaming countless times before. The latest technology may enable today's phones to play newer console games than a decade ago, but the underlying issues of mobile gaming remain the same. Higher investments for the same lame returns as back then will put a quick end to all this, at least for a few years.
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Mobile chip tech back then was no where close to what it is now.
The game changer was 3-4 years ago when Apple ditched x86 for their Macs (dumping AMD and Nvidia too) and started making their own chips from the ground up which all are part of a unified family (so iPhone to iPad to Macbook etc. etc.).
That chip leap to the M-series has changed everything, they have low power consumption chips now that have a shit ton of power even in a passively cooled enclosure.
Also the Game Porting Toolkit is pretty remarkable, developers can get a basic version of their game running on a Mac within a few clicks in some cases. Yes you have to optimize, but the speed at which you can do it now is much, much faster and streamlined and that version of your game can work on iPhone, iPad, Mac, etc.
The toolkit is so good regular people are actually using it like an emulator just to play modern PC games on M1/M2 series Macs, even though it's not supposed to be used that way and is just brute forcing the game to run with zero optimization.
The hardware can actually run modern games now is here and it's power efficient, that wasn't the case 4-5 years ago. A M-series, especially just the vanilla M2 will run basically any modern game (PS5, XSX, whatever). Sure the performance will be scaled depending on which M (or A) series chip we're talking about, but even the base M1/M2 and soon M3 chips are extremely powerful. These things can run in a iPad enclosure today and eventually that performance will scale down into iPhones (A-series) too.