I play a lot of games on my apple products.
I play retro PC games on my Macbook air using parallels and I play puzzle games, adventure games and auto chess games on my iPhone.
But even if I could play big AAA games on my iPhone, I simply would not do it since the experience can never be as good as playing them on my big screen TV.
Even if I can use a dedicated gaming controller with my iPhone needing a table and a stand for viewing the game is to much hassle.
There might be a very small amount of people who only have an apple product to play on, but I think very few of them have gaming (as in large AAA titles) as a use case for the system. Apple have tried multiple times to get more of the gaming crowd over but the premium price tag on apple products make it a bad choice for those who just want to game.
People using their mobile phones or tablets are accustomed to playing games for free or very cheep. Converting them to spend around 50 times as much will be difficult and also investing in a controller.
The persona, or target audience, is just not there.
Oh cool a poster a legitimate post, nice.
You're right, we'll have to see how the pricing issue plays itself out, I don't expect it to be an overnight thing, but I can a see a situation where more and more AAA games start coming to Apple's ecosystem even on day 1 like Assassin's Creed Mirage apparently is and people getting more used to idea of that.
The processors that Apple are using are just frankly too powerful, way too powerful for what their product use case is. AAA gaming is going to become more standardized on Apple's devices simply because they have nothing else to showcase these chips with (look at this reaction about the M3 chip which is going to be a lot more powerful than an M2 chip coming to iPads):
Gaming is the only thing that realistically can take advantage of Apple's chips performing better and better, the example of Apple adding the M2 chip to the iPad and only have like on-screen clock widgets being the big software showcase was hilarious. So in that sense why now? Why is Apple seemingly more interesting in AAA games today? Because of the above issue. They can't stop making more powerful chips, but those chips have nothing to do.
Look for more and more gaming announcements at future Apple events, they announced 5 higher end games thus far, I can see that getting to 10, 20, 30 pretty fast. I don't expect them to be huge sellers all at once, the key for Apple is to make porting games easy and simple, and I think their Game Porting Tool helps in that regard.
People are not used to have this level of gaming on a phone or tablet natively, but once they start to realize there's quite a few of them and a few of those games go on a sale ... well, some people might be inclined to give it a try and if that becomes easy money for publishers ... not that difficult to see how that could go.
I don't know if I'd pay $50 for Resident Evil 4 Remake that can run on my iPad and iPhone ... but $25 on sale down the line? With cross-play on both devices? And roughly XBox Series S performance on the iPad but at 1440p resolution? Sure I'd probably give one of those types of games a shot at least.
Last edited by Soundwave - on 15 September 2023