Chrkeller said:
Lol, ray tracing (on consoles) is a gimmick. Games get framerate cut in half and there visually isn't any difference. |
Developers haven't even started to cut their teeth on the Playstation 5/Xbox Series X hardware and you are already calling it? We are still in that cross-gen period.
Not many games have implemented Ray Traced Global Illumination on console yet, let alone PC, but the difference is absolutely significant.
Games like Deathloop, Dirt5, Fortnite, Ratchet and Clank, Spiderman aren't employing the technology in that kind of use-case, last gen hardware is still holding development back... So it's often reserved for Ambient Occlusion, Reflections and Shadowing rather than lighting, it's a bolt-on extra rather than something built into the game from the very start.
Metro Exodus however does use Ray Traced Global Illumination and the difference is staggering.
The thing with Metro is that it's a port with enhancements, not built from the ground up to take advantage of the new hardware, that will come over the next few years as developers embrace the technology.
And yet Metro is still 60fps so that is a plus.
Chrkeller said:
Given the switch 2 will be a hybrid which will limit power a bit, Nintendo shouldn't go near Ray tracing. It requires far too much resources with little to no benefit.
So far on the ps5, RT couldn't be more of a joke. No way Nintendo's next hybrid handles RT if the ps5 can't get benefit from it. |
Given the Switch 2 will be derived from portable technology and existing in a portable form factor and will be a portable console first, we need to remember that expectations will be aligned to match.
Tegra Orin, which is a mobile SoC designed for Handhelds, Tablets and Phones has Ray Tracing cores. So if Nintendo opts for ORIN or newer, we are getting Ray Tracing.
Plus other ARM SoC's GPU blocks like ARM Immortalis, Mediatek HyperEngine, Snapdragon Gen8 have all started to embrace Ray Tracing to big effect.
And they are more capable than you think.
Evidence is in the proverbial pudding.
So yes. Ray Tracing is here. On mobile. And it absolutely works.
We also need to remember that Nintendo will (with a high probability) be using nVidia Tegra, in-case you aren't aware, nVidia is one of the big drivers and pioneers for Ray Tracing technology, performance and efficiency... Where-as the Playstation 5 and Xbox Series X are using AMD hardware which even on PC have Ray Tracing capabilities that leaves much to be desired due to a myriad of reasons.
Either way, once developers start building games with Ray Tracing in mind, rather than as an after-thought, we should expect great things... We saw it in the past with things like Tessellation, Pixel Shading, TnL where it was a bolt-on extra, rather than a technology employed from the very start.
Being a portable console is not an excuse in 2023/2024 to drop Ray Tracing with the technology being on the market in every form factor and market... Especially as the Switch 2 should be kicking the bucket around until around 2030.