Slownenberg said:
The opposite of this. Ray tracing is just a cool special effect. Definitely not necessary. Pretty sure third party games can just turn that off for porting. It's not something essential to gameplay, just an effect. DLSS on the other hand would allow games from consoles to actually run on Nintendo's handheld, because developers could dial the resolution way down while porting and then just use DLSS to raise the resolution back up near what it is on the consoles but without nearly as much power draw. DLSS is much much more important than ray tracing and is the only one of those two features that are important for ports. Not saying next gen Nintendo won't have ray tracing, but it would just be a nice extra, while DLSS can give next gen Nintendo not only much better graphics but also a lot more ports from consoles. |
Couldn't agree more!
Ray traceing is stupidly demanding for what little visual benefits it gives. (cant use it with my pc)
Meanwhile..... upscaleing tech like DLSS (and fsr), allow for weaker hardware to punch above its weight (more impressive looking games).
To "ensure ports", it doesnt need to be able to play games from PS5/XSX with Raytraceing..... nintendo isnt going to make a console that powerfull.
They want to keep the Switch hybrid approach (my guess).
IF they aim for getting equal hardware to be able to do raytraceing, it would mean a return to a "console box", and not doing a handheld/hybrid.
Its not happending, and raytraceing isnt important (for a handheld, like wtf ).