Not worth it.
Bite my shiny metal cockpit!

This or an upgraded Xbox Series would be a good option for those who want to keep playing games with good performance. A consistent 60fps in big games will become increasingly rare on the current consoles going forward.
The console design is what really matters to me. Please no weird thick fuglyness
Might as well just wait then. I probably wouldn't have considered it if I had a base PS5, but I don't. I expect the gap to be similar to PS4 vs PS4 Pro, maybe a little smaller.



| shikamaru317 said: The system has 30 WGP, or 60 compute units, though 4 compute units would likely be disabled for better yields, resulting in 56 compute units that are usable by devs |
Likely? In otherwords, they have no idea? Gotta' love rumors.
Why can't it have 64 compute units with 4 disabled for a total of 60? Has just as much credibility.
4 Compute units is 256 shaders... That is the equivalent of 1/3rd of an Xbox One GPU in terms of functional units.
However it does NOT all come down to clocks... There is no evidence that the PS5 Pro will have higher/lower clocks than the Xbox Series X, it's all a hypothesis/hype... Nor does it matter.
Efficiency plays a hand with functional units... And it depends where the bottleneck lays.
The PS5 Pro is "supposedly" running with 18Gbps DRAM, which is an increase over the Series X 14Gbps DRAM, that is only an increase of about 28.5% in bandwidth over the base PS5, bringing it up to 574GB/s verses the Series X 560GB/s. - Thus in scenarios that are bandwidth and/or fillrate starved, the difference between the two would be negligible.
That is provided Sony doesn't increase the memory bus width over the PS5.
If they bring it up to a 384-bit bus we would see 864GB/s - And then we start to see massive gains over the Series X, but that would also come with a corresponding hit to cost.
Again. That also doesn't matter.
One of the -largest- bottlenecks in the current consoles is actually CPU performance, impacted by Ray Tracing, more Ray Tracing capabilities and better CPU performance would be a massive boon in itself.
| shikamaru317 said: If PS5 Pro's GPU has about the same clock rate as PS5, it would have around 15-15.5 tflops, compared to 10 tflops on base PS5, though it could possibly be clocked even faster. Meanwhile the RAM is said to have 18,000 megatranfers a second, which would presumably mean it has a unified pool of RAM that is about the same speed as Series X's GPU only RAM. The console is also expected to have the hardware accelerated ray tracing that Mark Cerny patented last year.
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And if the PS5 is using the newer RDNA3 architecture or adopts RDNA3 features like where each pipeline is essentially dual-issue, the real-world gaming performance in terms of teraflops is going to be lower on a flop for flop basis compared to RDNA2. (Again, Teraflops is bullshit.)
The reason for that is SIMDs can only issue a second instruction when RDNA3 can extract a second instruction from the current wavefront, if it can't, then then you are only going to be using 50% of your ALU's cutting your "Teraflops potential" in half.
Also, the Series X has a unified pool of ram. - It's just partitioned in a clamshell design, but it's a single pool.
| shikamaru317 said: Not exactly a huge leap in specs, but that is to be expected, Sony will likely want to keep the price within the ballpark of what people expect to pay for console. I'm guessing that Holiday 2024 we will see the new PS5 Slim no detachable disc drive model drop to $350, the one with the disc drive in the box drop to $400, and the PS5 Pro launching at $600. That would put a $200 gap between the base PS5 and the PS5 Pro, $200 getting you about 50% more GPU power, a faster CPU, faster RAM, and probably a somewhat bigger SSD. |
Considering the Series X is 20% faster than the Playstation 5... Then it will be a moderate increase over the Series X, so the jump will seem larger between the Playstation 5 and Playstation 5 Pro... But less of a significant jump between the Series X and Playstation 5 Pro.
But it also doesn't matter, games are designed for the base Playstation 5, hence why the added horsepower in the Series X is irrelevant.
I would also argue that a Pro console is irrelevant this generation, with costs increasing it's not going to come at a palatable price for many.

www.youtube.com/@Pemalite
| Mar1217 said: The way this is spoke about there doesn't make it feel much special in terms of upgrade, like it's basically catching up to the difference between it and the Series X, with a surplus and the accelerated ray-tracing sauce. |
Even if the PS5 is 10 Tflops, vs the Xbox S X's 12 Tflops..... alot of games they match or run better, on the PS5, due to the effect of the fewer CU's running faster, being easier to program for.
You give a PS5 Pro, a additional 50% compute performance, and a new methode of dealing with raytraceing.... and I wouldn't be surprised in games with raytraceing, you end up seeing a huge differnce between the PS5pro and a Xbox Series X (say double the FPS at same settings, or running better graphics settings than the Xbox Series X could). That isnt going to be a "basically catching up, plus a little surplus", if its able to say double the fps at certain resolutions in games with raytraceing.
That said.... Im in the group on pc, that doesn't even turn on ray traceing. Its too demanding for my current pc, and the improvements in visual quality isn't something I deem worth the loss in performance (fps).
If sony does release a PS5pro, the only llikely easily observable differnce between it, and the others, would be in heavy raytraced games.
If I'm ever getting a PS5, this would be the model for me. But, honestly, this is the first generation where I haven't bought any console within the first two years of the cycle, and I haven't really missed having one at all. We'll see next year when more details are revealed (as well as price). I also need a new TV since mine is turning 8 years old next year and it's starting to show.
Ps4 pro was a massive disappointment for me. Just not much improvement given games were developed with the base model in mind. Can't say upgrading is something I'm interested in doing.
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i7-13700k |
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Vengeance 32 gb |
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RTX 4090 Ventus 3x E OC |
Switch OLED
1.55 times more CUs.
Improved frequency and IPC.
CPU performance improvement.
Perhaps doubling the fps is possible, if true, it gives the impression of a very low-budget PRO.