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Mar1217 said:

The way this is spoke about there doesn't make it feel much special in terms of upgrade, like it's basically catching up to the difference between it and the Series X, with a surplus and the accelerated ray-tracing sauce.

As for pricing, it'll certainly be the most interesting part of the topic.

Even if the PS5 is 10 Tflops, vs the Xbox S X's 12 Tflops..... alot of games they match or run better, on the PS5, due to the effect of the fewer CU's running faster, being easier to program for.

You give a PS5 Pro, a additional 50% compute performance, and a new methode of dealing with raytraceing.... and I wouldn't be surprised in games with raytraceing, you end up seeing a huge differnce between the PS5pro and a Xbox Series X (say double the FPS at same settings, or running better graphics settings than the Xbox Series X could). That isnt going to be a "basically catching up, plus a little surplus", if its able to say double the fps at certain resolutions in games with raytraceing.

That said.... Im in the group on pc, that doesn't even turn on ray traceing. Its too demanding for my current pc, and the improvements in visual quality isn't something I deem worth the loss in performance (fps).

If sony does release a PS5pro, the only llikely easily observable differnce between it, and the others, would be in heavy raytraced games.