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Forums - Gaming - Let's Discuss! Top 10 gaming franchise of all time

Kakadu18 said:
Pinkie_pie said:

It was probably the most popular fighting game if not the most popular game of the 90s therefore it deserves to be in the top 10. We are talking about of all time right not just recently. Sf2 was as popular if not more popular than fortnite,  LoL and PUBG 

These three have all been significantly bigger and more popular for a longer time than Street Fighter's high in the early 90s and make much more money even relatively to today's market size compared to back then.

SF2 sold across all versions less than 15mil copies with a lot of repeated buyers. SF4 didn't reach 10mil after several versions. If Smash Bros. is just an honorable mention Street Fighter shouldn't be in the top 10 either.

Donkey Kong and Pacman in the early 80s were even bigger than Street Fighter ever could have hoped to be. One high point followed by being irrelevant for almost 15 years until SF4 doesn't make it one of the biggest franchises ever. Staying power is important. None of these franchises managed to stay big.

So arcade doesn't count? Read Jumpin post. Street fighter 2 was popular for at least a decade.  It also made just as much money if not more than LoL, PUBG and fortnite. In the 90s everywhere I went I saw SF2 cabinets.  Laundry,  grocery store, pizza place, barber ,  video renting store, everywhere and with a crowd of people around it. Street fighter 2 defined a genre. As for staying power street fighter is still one of the most popular fighting games today. The way you replied it seems like you don't even think Street fighter is anywhere close to top 10 or even top 20

Last edited by Pinkie_pie - on 17 July 2023

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You have Call of Duty but not Doom in your list?

Yeah the list is crap.



Jumpin said:

I’m not a fan of Street Fighter. But people are drastically underplaying its success, influence, and legacy. First off, Street Fighter 2 is one of the most successful games of all time earning 10.6 billion dollars in arcades during the 1990s (a lot more now considering inflation) the game is the main inspiration for the entire fighting game genre, and has generated tens of billions of USD (considering inflation) mainly from arcade sales, and given it’s significantly older.

Also, I don’t like fighters, but even I’m well aware of its greater importance than the likes of Fortnite, PubG, and League of Legends based on the criteria listed… I mean, I didn’t even know the latter three were franchises, I thought they were just games, and relatively new ones… far too new to be considered the greatest game franchises in history.

There are also franchises like Warcraft that popularized two genres: MMO RPGs and RTS.

The Sims franchise have sold a combined 200 million copies (Sims 4 has more than 70 million players) and became a major influence on a variety of genres as well as nearly two decades of popularity, and was a benchmark game franchise in the sandbox genre vastly exceeding SimCity. Although, SimCity and the Sims can be said to be part of the same franchise in the way the various Mario game series are.

Then, of course, there’s Pacman which brought PC, Arcade, and Home console videogaming into the mainstream, and is still played to this day over 40 years later.

Yeah those are good points I considered

Maybe I'm underrating Warcraft and I think it could be replaced with Fortnite, but I gave it to Fortnite because of the wide appeal it had and popularity. But thinking further I think Fortnite could be replaced with another franchise. 

Street Fighter I already explained above, these are all close but in 2023 it just makes sense to put it somewhere in the Top 20. Maybe if it kept the relevancy like Mario.

I don't consider The Sims to be close. Revenue, WW appeal, current state is not on par with some of these franchises and it's not like other factors would compensate that either. Probably Top 30



haxxiy said:
Shatts said:

Yeah I did think about Warcraft, but the condition has been pretty bad for the past few years and I couldn't find a big factor that would put it to Top 10. It's probably somewhere in the Top 20.

I think Zelda is above Elder Scrolls in every way possible. Revenue, popularity, impact, WW, current state, continuity, history, etc. There also hasn't been a new proper Elder Scrolls game for like 10 years and it's looking like another 5 years to that so yea.

For PUBG I considered mobile and how big it is.

Assassin's Creed is probably Top 20-30 as well.

Skyrim actually sold as much as Breath of the Wild did since the latter was released, though, which is just nuts for what was a 5+-year-old game at the time. And Elder Scrolls Online is probably also a 20+ million seller by now.

Besides, Zelda was honestly not that big before BOTW (smaller than Final Fantasy, in fact).

Assassin's Creed I think the same as Sims: while the games aren't exactly top-notch, they still sell some 20 million a pop each time. So definitely a popular and enduring franchise.

True if we only compare Skyrim to BotW/TotK and the copies sold. But did you consider the price difference? You can get Skyrim for much cheaper than Botw and Totk. If we also look at the franchise as a whole, Zelda has about 140 million copies sold, Elder Scrolls about 90 million being optimistic. I agree Zelda wasn't mainstream until BotW, but I think you're underestimating the numbers a little bit. It had multiple entries that passed the 5 million mark.

Yeah Assassin's Creed and the Sims have respectful numbers, but I wouldn't consider them Top 10. I might as well put the Mii series if I were to put them on the list.

Last edited by Shatts - on 17 July 2023

Spindel said:

You have Call of Duty but not Doom in your list?

Yeah the list is crap.

Idk give me a detailed explanation why Doom would be in the list. The only thing Doom has over CoD is the influence to the industry and history. It loses in revenue, popularity, global appeal, current state, etc.



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According to Merriam-Webster, the relevant definition of "franchise" here is "a series of related works (such as novels or films) each of which includes the same characters or different characters that are understood to exist and interact in the same fictional universe with characters from the other works." Wikipedia similarly defines it as "is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video game."

In other words, in the context of video games, it's an actual series of games. So, I will exercise my right to be pedantic and exclude one-off games. I will also exclude actual game series that are known mostly or entirely from just one single entry, with its spin-offs having been largely ignored or forgotten.

If I had to make a Top 10 all-time list of major game franchises based on a combination of popularity and impact on the industry, it would be:

1) Mario
2) Pokemon
3) Grand Theft Auto
4) Call of Duty
5) Final Fantasy
6) Halo
7) Street Fighter and Mortal Kombat (tie)
9) Sonic the Hedgehog
10) Resident Evil

Mario & Pokemon being the top two is obvious. Mario's impact and popularity can never be overstated. Same for Pokemon. But Mario gets the #1 spot for making Nintendo a household name. Mario has been in more games than perhaps any other character, games with his name in the title have sold more than any other game series in history, and both Super Mario and Mario Kart games are consistently among the best-selling games every generation. Without Mario, it's entirely possible that consoles may have never regained popularity after the Crash of '83.

GTA has produced multiple mega-blockbusters, and it paved the way for the dominance of open-world games in the single-player space. Just five mainline entries in the series (III, Vice City, San Andreas, IV, and V) have a combined 270M copies sold. GTAV by itself represents at least 180M of those copies, making it the second best-selling game of all time after Minecraft, which means its therefore the best-selling full-price game.

CoD warrants a place in the Top 5 simply because of its sheer ubiquity, the annualized series being by far the most popular FPS franchise. Each game in series has since as least as far back as 2009 been the best-selling game in the U.S. every year that didn't have a major Rockstar title released, plus some of its gameplay trappings became somewhat commonplace in FPS titles, namely perks & killstreaks.

Final Fantasy is not just the most popular in its genre, but it also made JRPG games a global phenomenon, and it set a lot of standards for its genre. The original game saved Square from going out of business, and FF7, the first mega-blockbuster in the series, did more than anything else to put PlayStation on the map, drawing significant mainstream attention to Sony's fledgling console brand, with sales of the console exploding after the game's release.

Halo not only was single-handedly responsible for making Xbox a relevant brand, but it also created or popularized many gameplay elements (e.g., dual-stick controls, splitting melees & grenades from weapons) that are still the norm in the FPS genre, and broke new ground for level design in a genre where small, claustrophobic, often maze-like levels were the norm.

Street Fighter II and Mortal Kombat were released only 18 months apart from each other, and were both massively popular and massively influential, dominating arcades in the early 90s and spawning massive media franchises. While one-on-one fighting games existed well before either one of those games (the 80s had Karate Champ, the original 1987 Street Fighter, and even boxing games if you want to include those), they were the ones that popularized the genre, to the point where countless other series and individual titles popped up in their wake throughout the 90s. Both series established many fighting game norms, and Mortal Kombat's bloody violence, along with that of Doom, helped spawn the ESRB.

Sonic did for the Sega Genesis what Super Mario Bros. did for the NES six years earlier, or what FF7 did for PlayStation and Halo did for Xbox. Like those other games, it was the killer app for its platform brand, and Sega owes their brief but major success in the console market to the blue hedgehog. Despite Sega going third-party, Sonic remains popular to this day, and Sega is still identified primarily with the series. The series' success also resulted in a plethora of mascot-themed platform games throughout the remainder of the 90s, some of which still retain relevance to this day.

Resident Evil is by far the most popular survival horror series (and most popular horror series in general), and it was the series that popularized the genre. It is Capcom's biggest franchise by far, and the third most popular non-Nintendo Japanese video game IP after Final Fantasy and Sonic.



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In accordance to the VGC forum rules, §8.5, I hereby exercise my right to demand to be left alone regarding the subject of the effects of the pandemic on video game sales (i.e., "COVID bump").

I personally haven't played any games in the 3, 5, 6, 7, or 9 series on your list, and have only played a few hours of a Pokemon game.



Shadow1980 said:

According to Merriam-Webster, the relevant definition of "franchise" here is "a series of related works (such as novels or films) each of which includes the same characters or different characters that are understood to exist and interact in the same fictional universe with characters from the other works." Wikipedia similarly defines it as "is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video game."

In other words, in the context of video games, it's an actual series of games. So, I will exercise my right to be pedantic and exclude one-off games. I will also exclude actual game series that are known mostly or entirely from just one single entry, with its spin-offs having been largely ignored or forgotten.

But Pubg, League of Legends, Fortnite, Tetris, Minecraft are all a series. Pubg has pc and mobile they are different games, same with Fortnite (used to), and League has spinoffs, Minecraft has Legends and Dungeons, Tetris has multiple versions like Tetris 99. 

They are also constantly changing through updates so like @Angelus mentioned, I think you can count them as a franchise.

Last edited by Shatts - on 17 July 2023

Shatts said:
Spindel said:

You have Call of Duty but not Doom in your list?

Yeah the list is crap.

Idk give me a detailed explanation why Doom would be in the list. The only thing Doom has over CoD is the influence to the industry and history. It loses in revenue, popularity, global appeal, current state, etc.

It is THE game that made FPS:es a thing.

It has easly recognizable protagonist and antagonists. And I would say that with Doom 2016 and Eternal it got back with a vengence.

I mean what was your reason for CoD to be on the list? Continuity? What continuity? That they just rehash the same reskinned game over and over every year.

In general I have no real opinions about your list except for the CoD entry. Also you could argue about what you mean with ”top franchise”. If sales numbers are the only important thing yeah CoD might fit, but if we talk about impact and driving gaming forward CoD ahould not be on that list.



So much problems coming out from the perceived definition of "franchises".
Like if we are strictly speaking of a series of games then some of these choices are hugely debatable.

Also if we are going with the current Street Figther debate. I'd say, nowadays and it has been for a long time now. Smash Bros is the most important fighting game series dethroning the former quite easily from revenue and popularity alone.
Though should it be counted as a Mario spin-off? A Kirby spin-off ? It technically heavily inspires itself on the gameplay of Kirby SuperStar which Sakurai previously worked on.

Honestly, too much grey area to cover + I think a Top 10 makes the choices quite reductive.



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