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Forums - Nintendo - I Just finished Zelda TotK and I see A LOT of room to improve (SOME MINOR SPOILERS)

SvennoJ said:

Main causes of death in TotK:
- Controls
- Camera
- Yonobo getting in the way while spamming A to pick up loot (and setting off a lethal explosion)

It clicked for me in the Depths, but I am slowly losing interest now I'm exploring the Sky islands. They are a lot more repetitive than the Depths, quite small as well and since control sticks have no throttle, I'm getting tired of having to resort to crash landing all the time. Meanwhile walking through Hyrule just triggers memories of how amazing it was to explore and survive there in BotW, in TotK it's just terrain to run past. Caves and wells are losing their appeal as well, getting too generic.

However the game has settled itself in my evening/night time routine. So I'll just keep plodding along until BG3 drops on PS5, or RE4 gets it's PSVR2 patch. It's no BotW which I wanted to play every spare minute, but it's a comfy blanket by now, slowly making my way around the map. (About 40% done with the top 2 layers)

It started clicking yesterday for me. Really enjoyed the Zora mission structure and the hints that led up to fighting the sludge boss.


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zeldaring said:
SvennoJ said:

Main causes of death in TotK:
- Controls
- Camera
- Yonobo getting in the way while spamming A to pick up loot (and setting off a lethal explosion)

It clicked for me in the Depths, but I am slowly losing interest now I'm exploring the Sky islands. They are a lot more repetitive than the Depths, quite small as well and since control sticks have no throttle, I'm getting tired of having to resort to crash landing all the time. Meanwhile walking through Hyrule just triggers memories of how amazing it was to explore and survive there in BotW, in TotK it's just terrain to run past. Caves and wells are losing their appeal as well, getting too generic.

However the game has settled itself in my evening/night time routine. So I'll just keep plodding along until BG3 drops on PS5, or RE4 gets it's PSVR2 patch. It's no BotW which I wanted to play every spare minute, but it's a comfy blanket by now, slowly making my way around the map. (About 40% done with the top 2 layers)

It started clicking yesterday for me. Really enjoyed the Zora mission structure and the hints that led up to fighting the sludge boss.

Just do yourself a favor and forget all about the building mechanics unless it’s absolutely necessary. That’s what I do. I enjoy the game a lot more by just ignoring all that.  

One more thing: Try getting the autobuild ability , if you haven’t yet, for when you really need to build something. 



Valdney said:
zeldaring said:
It started clicking yesterday for me. Really enjoyed the Zora mission structure and the hints that led up to fighting the sludge boss.

Just do yourself a favor and forget all about the building mechanics unless it’s absolutely necessary. That’s what I do. I enjoy the game a lot more by just ignoring all that.  

One more thing: Try getting the autobuild ability , if you haven’t yet, for when you really need to build something. 

yea i initially just started looking for shrines and wanting to fight enemies and was not enjoying the game much cause of the terrible combat and annoying building mechanics in some  shrines i found. I'm just just gonna focus on completing the main missions now and do a few more shrines to have enough hearts and stamina. 



zeldaring said:
It started clicking yesterday for me. Really enjoyed the Zora mission structure and the hints that led up to fighting the sludge boss.

I'm glad you found the groove. Thinking back on the Zora mission, it is nicely structured if you enter from the right direction :) I first did the whole thing backwards, then in pieces with long intermissions in between lol. I'm going to be careful not to ruin the last two temples by stumbling into them backwards and getting distracted! Will look for the start of the quest sequence in town first.

I just got the medal for finding all the light roots. I had sperm island left on the middle of the map, last light root, bit anti climactic. There's literally nothing in that pocket, one build station, a light root, 6 poes and one Zonaite ore thing. Weird, not even a single enemy.

You might want to look up the order in which to find the memories. The story seems interesting yet the way I'm 'discovering' the memories it's a disjointed mess. I'm not following the quest though, that might help already :)



zeldaring said:
Valdney said:

Just do yourself a favor and forget all about the building mechanics unless it’s absolutely necessary. That’s what I do. I enjoy the game a lot more by just ignoring all that.  

One more thing: Try getting the autobuild ability , if you haven’t yet, for when you really need to build something. 

yea i initially just started looking for shrines and wanting to fight enemies and was not enjoying the game much cause of the terrible combat and annoying building mechanics in some  shrines i found. I'm just just gonna focus on completing the main missions now and do a few more shrines to have enough hearts and stamina. 

I really don't think the combat in these 2 last Zelda games is bad at all. I mean if you compare to something like Skyrim or Witcher 3 BotW/TotK's combat is leaps and bounds ahead. To me the combat feels just right.  Now the enemy variety is bad. And I would  also like to see the return of magic to Zelda games. Magic is much more cool than "abilities".



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Valdney said:
zeldaring said:

yea i initially just started looking for shrines and wanting to fight enemies and was not enjoying the game much cause of the terrible combat and annoying building mechanics in some  shrines i found. I'm just just gonna focus on completing the main missions now and do a few more shrines to have enough hearts and stamina. 

I really don't think the combat in these 2 last Zelda games is bad at all. I mean if you compare to something like Skyrim or Witcher 3 BotW/TotK's combat is leaps and bounds ahead. To me the combat feels just right.  Now the enemy variety is bad. And I would  also like to see the return of magic to Zelda games. Magic is much more cool than "abilities".

It depends on what you play. botw was okay for it's time, but combat imo has improved vastly since 2017 in open world games. I just wanna get into the combat with out worrying if i have the right weapons fused, meals, and all the crap early on. it's all feels like a chore especially early in the game. then most the enemies i have encountered are spongy or you just have to rush them down. After playing games like GOW, Nioh, Sikero, Ghost of ghosts of tsushima, and elden ring this style of combat is not satisfying or fun to me, it will probably get better but early on, its a pain.



Just beat the water temple it was really fun, but that boss was super lame. He wasn't difficult but basically broke all my weapons on his spongy ass and all he kept on doing was running. I was cursing the game cause i had no more weapons and basically just threw a fire fruit to kill him, god this combat system is super lame. It's basically get one shot by enemies or just cook enough food and you have infinity health, why they just make the combat/healing system up to date.



zeldaring said:

Just beat the water temple it was really fun, but that boss was super lame. He wasn't difficult but basically broke all my weapons on his spongy ass and all he kept on doing was running. I was cursing the game cause i had no more weapons and basically just threw a fire fruit to kill him, god this combat system is super lame. It's basically get one shot by enemies or just cook enough food and you have infinity health, why they just make the combat/healing system up to date.

I put this together on the stairs (where he can't reach you) and it made it trivial, just stay out of the way and wait for him to be down.

Would have gone faster if I could see which was the front while building, thanks annoying glow effect. But it shooting backwards didn't matter.

There isn't really any combat in this game, just tricks. You can fight of course, but it's the slowest and most costly method :/ It's all about cheesing the weak points. Ascend, Recall and bullet time make all combat trivial. The real enemies are the camera and the controls lol.



SvennoJ said:
zeldaring said:

Just beat the water temple it was really fun, but that boss was super lame. He wasn't difficult but basically broke all my weapons on his spongy ass and all he kept on doing was running. I was cursing the game cause i had no more weapons and basically just threw a fire fruit to kill him, god this combat system is super lame. It's basically get one shot by enemies or just cook enough food and you have infinity health, why they just make the combat/healing system up to date.

I put this together on the stairs (where he can't reach you) and it made it trivial, just stay out of the way and wait for him to be down.

Would have gone faster if I could see which was the front while building, thanks annoying glow effect. But it shooting backwards didn't matter.

There isn't really any combat in this game, just tricks. You can fight of course, but it's the slowest and most costly method :/ It's all about cheesing the weak points. Ascend, Recall and bullet time make all combat trivial. The real enemies are the camera and the controls lol.

Smart move, and yea I don't even bother anymore. Hopefully they switch it up next zelda or might as well call him a wizard and not a swordsman 



zeldaring said:

Smart move, and yea I don't even bother anymore. Hopefully they switch it up next zelda or might as well call him a wizard and not a swordsman 

I swear this game was made by a bunch of trolls. Just royally pissed me off again. I'm doing a quest to collect 4 eyes in the Depths, heavy things so I had to build a bigger lifter and get it all balanced. I have them all collected, final liftoff but can't look up of course with the dumb camera. One of the wings snags an overhanging  wall, lifter tilts, link falls off, somehow my glider press doesn't register, link dies, everything fucking resets. Can start over again collecting the first one. I'm taking a break, this no persistance, nothing saved just doesn't work with longer quests. An hour wasted on this bullshit. /rant

I don't know what it is with quests in this game. It's either dumb fetch quests, cryptic descriptions that are often misleading, or multi step shit that doesn't work either due to zero persistence or walking into in backwards. I guess the way to do it is deliver the eyes one by one because the fucking game can't remember I already brought them all together. So much freedom in the sand box vs zero freedom in the quest structure.

Yeah hopefully the next Zelda takes a serious look at how to do quests successfully. (I also still have not encountered the quest needed to open the fairy fountains, despite already finding 2 and 2 musicians which seem to be related to it. Which of course have fetch quests themselves ugh)

The screenshot survived lol

I wonder if auto build puts the eyes back, break first, ugh.

(auto build does replicate the eyes, but you can't do anything with them. They were indeed all back at their starting places. I delivered them one by one this time)

Last edited by SvennoJ - on 27 July 2023