KratosLives said:
It was too ambition for last gen, on a technical level, that's was caused the issues. Not necessarily an engine problem. Had they just did a next gen port like they should have from the start, there'd be no problems.
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Even if that were the case, you can't compare CP2077 to a Bethesda game. It's a beautiful looking game, but you could barely go anywhere in the open world that wasn't designed with a quest in mind.
Like 90% of the buildings in Night City you could not enter. Just completely walled off. You could really only find different levels of crafting components other than actual items, and so much content was cut from the game. You can't even play in third-person, or ride a monorail as advertised.
You can't have what you're looking for in a game like Starfield and expect for it to graphically look like CP2077.
Why do you think no one makes open world games the way Bethesda does? This is why these 2 games are such bad comparisons.