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KratosLives said:
SvennoJ said:

Well if your standards are that low....

You were playing the last gen version, It took 1.5 years for an actual PS5 version to even come out.

The new update for Cyberpunk 2077 was released last week alongside patch 1.5, and after over a year, PS5 and Xbox Series X now have their own dedicated versions of the game, when previously they were running upconverted PS4 Pro and Xbox One X versions, and it showed.

https://www.forbes.com/sites/paultassi/2022/02/21/digital-foundry-reaches-a-verdict-on-cyberpunk-2077-ps5-vs-xbox-series-x/?sh=5d9eacc14659
https://www.eurogamer.net/digitalfoundry-2022-cyberpunk-2077-next-gen-patch-the-digital-foundry-verdict

Nvm all the game play problems and glitches with far fewer systems than Bethesda games in place. The glitches of Bethesda plus the release problems of CDPR (remember TW3 at launch?) not a match I'm waiting for!

It was too ambition for last gen, on a technical level, that's was caused the issues. Not necessarily an engine problem. Had they just did a next gen port like they should have from the start, there'd  be no problems. 

Even if that were the case, you can't compare CP2077 to a Bethesda game. It's a beautiful looking game, but you could barely go anywhere in the open world that wasn't designed with a quest in mind. 

Like 90% of the buildings in Night City you could not enter. Just completely walled off. You could really only find different levels of crafting components other than actual items, and so much content was cut from the game. You can't even play in third-person, or ride a monorail as advertised. 

You can't have what you're looking for in a game like Starfield and expect for it to graphically look like CP2077.

Why do you think no one makes open world games the way Bethesda does? This is why these 2 games are such bad comparisons.