KratosLives said:
It was too ambition for last gen, on a technical level, that's was caused the issues. Not necessarily an engine problem. Had they just did a next gen port like they should have from the start, there'd be no problems. |
True, hindsight is 20/20. If they hadn't bothered with last gen, all that time and effort would have been spend on making and polishing the next-gen experience. However CP2077 was originally slated to come out a year before the PS5/Series X launch, it was never meant to be a launch title. The problem is they took the pro consoles as the base line it seems (which still had plenty issues running the game) and only the next gen version could power through in BC mode.
But they wanted that sweet money from the large install base of PS4/XOne and not restrict themselves to a newly starting user base. The game had 8 million pre-orders... Without the promise of a well running last gen version (problems didn't get to light until after release, cleverly hidden by CDPR with games journalists happily not reviewing last gen code on last gen machines) they wouldn't have made as much money as they did.
Anyway targeting your game for a generation of hardware then making an engine that simply doesn't work on it, still an engine problem. That you have to play the last gen version on next gen hardware to get a playable experience is not something to defend as "It worked fine".