Quailman1342 said: A pro version for the xbox serires/ps5 just doesn't seem to be in the cards. This console generation microsoft or sony didn't skimp out on the hardware. At the time of release they shipped the "4k" twins with a 3rd gen ryzen cpu which is similar to a ryzen 7 4700g minus the integrated graphics and an RDNA 2 based gpu that lands around the rx 6700 10 gb desktop gpu in performance. |
They have a 3.5-3.8Ghz Zen 2 CPU, with 8 cores/16 threads. - That means the Ryzen 7 4700G can be faster as it can turbo to 4.4Ghz.
Rather it would just be easier to just say Ryzen 3700X which suffers from the same issue.
However... Here is the kicker, those 8-cores/16 threads? You can't use them all for games anyway, so the CPU time available for gaming is probably going to be closer to that of the 3600X.
In saying that, you could get a 30-70% performance improvement just by going with Zen4... Add a few more cores and you could easily double performance with technology of today.
Ray Tracing is also *very* CPU demanding, so the more Ray Tracing you have, the more CPU time you need to keep the RT cores fed.
The GPU is definitely 6700XT/6750XT in terms of performance.
But we also need to remember that AMD's GPU's are pretty bad for Ray Tracing... The 6700XT class GPU's are mid-range.
The Playstation 4 for example released with a Radeon 7800 class GPU, not a 7700 class GPU.
So they are a further step down compared to the PC this time around.
Radeon 7000 is rolling out and they are a good step up over Radeon 6000 series, however Microsoft and Sony do get the advantage of working with AMD, so they get to "play" with AMD's upcoming designs before we get to see them (As console designs can take years), Radeon 7000 series alone is a generational leap over the 6000 series in terms of Ray Tracing.
Quailman1342 said: A pro version for the xbox serires/ps5 just doesn't seem to be in the cards. |
I think Microsoft's approach is to build a "series" of consoles with regular hardware updates.
Quailman1342 said: We also have to think of the constraint place on the consoles...the ps5 and series x are both very hot consoles so we saw the sizes increase in other areas to make up for the heat that's generated from the components in use. I personally just don't think it's in the cards for Sony or Microsoft to release a pro version that is only 10 to 15% more powerful than then the current gen consoles. They're already both working on razor thin margins when it comes to wattage and heat dissipation. It isn't as easy to say they can upgrade the gpu to one that is similar to the 6800xt or 6900xt...or it's not possible to jump to RDNA 3 as RDNA 3 at its core is a completely different architecture in comparison to RDNA 2. I personally think we will see the ps5 slim and series x slim as the console revisions as there isn't enough of a performance jump to justify a pro variant. |
The Playstation 5 and Xbox Series X released on TSMC's "7nm" process.
We are pushing 5nm in the GPU space now and TSMC's 3nm is starting to pick up traction.
Microsoft and Sony also pushed out clockrates a little harder which tends to have a corresponding increase to power consumption... A more balanced chip would likely remove much of that.
I think in a year or two, a PRO console is more than justifiable... Even with technology of today we can already expect a 50% performance improvement on most aspects.
As for the architecture/compatibility issue...
Microsoft went from Graphics Core Next 1.0 to Graphics Core Next 4.0 with the Xbox One > One X and never broke backwards compatibility... And they were chalk-and-cheese in terms of core design.
Sony and Microsoft also went from GCN to RDNA 2 which is a larger leap than RDNA 2 to RDNA 3 and never broke backwards compatability.
Microsoft and Sony are employing monolithic OS's, drivers and kernels that smooth over discrepancies in hardware which makes it all a non-issue... Their focus is to be able to move everything forwards with new hardware.
--::{PC Gaming Master Race}::--