SvennoJ said:
A weaker console from launch is just not a good idea. Let's see how the Series S holds up in 2025... |
The Series S will be fine, I have the Series S, X and Playstation 5, it's a 1080P/1440P console... And I align my expectations to match that.
It is more capable than people realise.
SvennoJ said:
The only reason I can see for Pro consoles this gen is a ray trace model to be able to hit 60 fps in ray trace mode. |
Also doesn't help that AMD's ray tracing capabilities tends to be terrible... Which sadly the Xbox Series S/X and Playstation 5 ended up being lumped with.
Even the new Radeon 7000 series leaves a lot to be desired on the Ray Tracing front, it's better... No doubt, but far from where it should be.
I don't expect the Xbox Series X One X/Playstation 5 Pro consoles to get 60fps Ray Tracing, they just won't have the technology available to them at an affordable price point just yet.
SvennoJ said:
At launch different storage options are the best way to offer cheaper alternatives. Next gen SSD prices should be a lot more affordable not to have to charge a huge premium for 2tb at launch. So likely a bigger difference next gen between the premium disc model and the cheaper digital edition. |
NAND is a volatile market, the opposite can infact occur, where prices can rise substantially.
It's unlikely to happen to due to densities of stacked DRAM increasing at the same price, but walls will be hit eventually.
From a consumer point, you won't notice a difference in SSD speed from 3GB/s to 30GB/s verses the jump from a mechanical hard drive to even a 0.5GB/s SSD... The biggest benefit for us was actually access latencies and seek times, we went from 10-100ms down to 1-2ms, everything became responsive.
SvennoJ said:
The PS5 still isn't readily available, demand remains high despite the price having gone up. So why shoot yourself in the foot by adding a different spec SKU doubling QA work, optimization efforts etc. |
Volume.
They can leverage a separate production line for a different SKU and pump more hardware into the marketplace... It seems Sony and Microsoft and to a lesser extent, Nintendo, just can't have enough units in the marketplace.
Chazore said:
This is why I feel like I got lucky with my 080ti, since that is still doing me good since I got it back in 2017. My CPU and Ram are def holding me back atm though. couple years, while giving us a better experience and a longer lasting system that doesn't have to rely on shortcuts over time. |
I have a Ryzen 9 5950X - 16 Cores/32 Threads @5ghz... And I often feel I am CPU limited. And I probably am, especially in single threaded CPU demanding titles like Sins of a Solar Empire or Crysis.
But it's still got years of life left in it. - But once the Ryzen 7000 series finished tumbling in price, it will be upgrade time.
Conversely... I have kept the old Core 2 Quad Q6600 around for this very reason to see how "low can she go" to keep playing the latest games... Even sitting at 3.6Ghz, it can maintain 30fps in many of the latest titles... Some are just unplayable these days, but it's interesting to see the variance in CPU load in the latest games.... Some titles will suck on every single thread my Ryzen has, others are happy with just low-end 1-2 cores, provided the rest of the system is up to snuff.