Chazore said:
Yeah, and honestly, the pro versions worked for them before. While the Series S is alright, it starting weaker right outta the gate isn't going to help it later on down the line. It makes much more sense to just start out the gate with something decent, then releasing a slightly better one a year or 3 later, when the parts are cheaper and slightly better chips are available. It's more or less the same sort of philosophy I roll with when it comes to building a PC, like why start out with a very minimal weaker build, when I could go for a mid-range to high build and simply add slightly better parts later on. Starting out with weaker parts just means I'd have to replace them more sooner and often, which means more money spent over time. This is also why I wish Nintendo just followed Sony in terms of making a bolstered console for a new gen release, then making a slightly better one later (instead of now, where they purposefully chose 1st gen Nvidia mobile chips to save on money and not sell at a loss, and I can already see the Switch's graphical/perf limitations in their 1st party games). |
Whenever I make a PC that is my mindset, pick up the middle ground where I can have the best performance per cost to hold 5 years at decent level, and if I have a surplus of money perhaps upgrade midway, but to get the very best and hold over 5 years without upgrade would be to costly and without that big of an impact (cost benefit for me).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."