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Forums - Gaming - Head of Capcom R&D slams Sony's Sixaxis Controller

ion-storm said:
It annoys me a bit whenever people keep saying sony steal everything. Every video game company steals ideas from everyone else. More to the point.... does it even matter who did it first? It's who does it best that counts. Sega were the first people to use the analogue trigger/shoulder buttons (or at least make it popular). I'm not overly sure how much of an innovation having four controller ports is, it's just more of the same thing. Multi-taps were available before then, not to mention the genesis J-cart(name?) thing that added two controller ports on the cart. I'm thinking of micro machines here if anyone played it. We could say Sony did the microphone and Web cam first (even though they have been around for a long time). Be a bit like saying nintendo never steal ideas.... The gamecube controller looks more that a little similar to the Dual Shock don't you think?

before the eyetoy sega create the dreameye and nintendo create the gameboy camera, and all the people that say that the gamecube controller is a copy of the "original dual shock", the first playstation controller is a copy of the nintendo and sega controllers, and the dualshock is a revision of this controller that copy the rumble and the analog stick of the n64, for that is ridiculous think that the gamecube controller is a copy of the dual copy shock controller.



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I suppose the main point of all this is, Sony, Nintendo and Microsoft all copy off each other. It's just what happens. It would be far worse if they didn't. What if any of them had thought, oh no we can't make a video games console because that isn't an original idea!



Yes

Great! Now I expect Capcom to ditch making games at all playable on the 360 since they copied rumble, D-pad, analog controllers, 4 main button layout, shoulder buttons and overall shape. On nintendo’s side they have to avoid the analog stick, since even if supossed experts think it was a N64 first, it was actually a Vectrex first almost a decade before. If this was really told, it’s the most stupid thing coming from an industry insider. I appreciate Capcom as one the really good producers of games. I guess this idiot is not involved in the creative process. Head of R&D at Capcom? what does he do? research on how zombies blood should flow from a headless body? Or research on names for sequels to SF2? I own all three consoles, and IMHO it was very fortunate Sony added the motion feature in the Sixaxis, being it a copy or not. Actually I dislike a lot the pointing functionality of the Wiimote, as it is as little accurate as lightguns were 20 years ago. I believe motion detection is the killer feature, and the wiimote/nunchuck combination is far more uncomfortable to play many games than with the traditional controllers. Even in Zelda TP the part played with the nunchuck feel clumsy (and I’ve put 50 hours into the game, so it’s not I didn’t give it time. You can play it well, but it just doesn’t feel right)



That's why I buy Nintendo product. I prefer 'the original' one.

Original                                    Copy

NES Dpad (1986)                     Playstation Dpad (1994)
SNES L & R button  (1991)       Playstation L1,L2,R1,R2 button (1994)
N64 Analog stick   (1996)         Dualshock analog stick (1998)
N64 Rumble Pak  (1997)          Dualshock rumble (1998)
Wavebird (2002)                      PS3 wireless controller (2006)
Wii remote Nunchuk  (2006)    Sixaxis (2006)

The worst part is when Sony claimed they invented them all before Nintendo did, somewhat like this:

http://www.vgchartz.com/forum/thread.php?id=2288&start=0#end

Please don't say Nintendo copied them too from 'something unpopular', because it's obvious that Nintendo make them popular and Sony try to steal them when they're popular already.



Just thought I would toss this in as it seems relevent admist the current trend of conversations: Nintendo recently got an Emmy for their invention of the D-pad. They remain the only video game company to win such an award.



"There are three types of lies : Lies, damned lies, and statistics." - Benjamin Disraeli ( Made famous by Mark Twain )

PSN ID: DeviantPathways

Wii Number: 0081 3044 1559 2355

 

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I thought Sony won an emmy for their dual shock http://www.gamesindustry.biz/content_page.php?aid=22121 even if they did think it was for the six-axis at first :P So Deegan what your saying is... it's only copying when product is popular? Wii can do custom soundtracks from some games... copying the xbox? Wii can turn on the console from the controller........ copying the 360? Wii has a home button on the controller.................. copying the 360? Wii uses dvd's.......................................................... copying the ps2, xbox? Wii has usb ports..................................................... copying the ps2? Wii has the wii shop................................................. copying the 360? Wii has downloadable games.................................. copying the 360? Wii has backwards compatibility.............................. copying the genesis/master system? You had best write to nintendo quick and get them to come up with an original solution because they never steal ideas!!!! Nintendo have realised just like every other company that sometimes taking ideas from other people isn't so bad :)



Yes

Deegan said:

That's why I buy Nintendo product. I prefer 'the original' one.

Original Copy

NES Dpad (1986) Playstation Dpad (1994)
SNES L & R button (1991) Playstation L1,L2,R1,R2 button (1994)
N64 Analog stick (1996) Dualshock analog stick (1998)
N64 Rumble Pak (1997) Dualshock rumble (1998)
Wavebird (2002) PS3 wireless controller (2006)
Wii remote Nunchuk (2006) Sixaxis (2006)

The worst part is when Sony claimed they invented them all before Nintendo did, somewhat like this:

http://www.vgchartz.com/forum/thread.php?id=2288&start=0#end

Please don't say Nintendo copied them too from 'something unpopular', because it's obvious that Nintendo make them popular and Sony try to steal them when they're popular already.

  I don't deny Nintendo's creative approach and many contributions to the videogame industry, but your post is very manipulative.

 

Sony L2  & R2 copied by Nintendo later

Sony form factor (better ergonomy) copied by Nintendo's Gamecube controller

Sony use of discs copied by Nintendo after swearing to God cartridges were the only decent format for gaming.

Atari wireless controller >  15-20 years before Wavebird?

MS Sidewinder motion controller  >>> Wiimote nunchuck

 

On the other hand, your argument for discarding copies if they were made from less popular products is terribly flawed. Shoud we the consider MS as king of innovation for taking Windows to the masses?? 



I propose that we define something around here different. When we claim a company invented something, we simply are claiming they invented it's use in this particular market and specifically handheld and console being seperate. By that standard, if Nintendo is the first to utilize a particular technology in the home console market they'd invented it's use for console gaming. I think this is fair because otherwise we can keep going back to find someone else who actually created the technology, but the reason why that is not significant is because that technology hasn't at that point in time been used for the console or gaming industry. For example motion sensing technology may have been around prior to the Wii but really it's because of the Nintendo's use of the technology that we are now playing dozens of games with motion sensing gameplay. So in that sense Nintendo will get the credit it for it. Not credit for inventing the technology, but credit for reinventing is for use in the gaming world. And when I say gaming world I say the mass market of home consoles not some wacky hodgepodge system no one owns.

Because no technology will ever be created specifially for the gaming industry, there is always high-end tech labs and think tanks brainstorming cutting edge electronics for more important or bigger industries then the gaming one, or at least more open ended development that's not specifically catering to the gaming industry. So the only relevant arguement is who we credit for taking this technology and using it to appeal to the mass market gaming industry. 



Sony doesn't have dualshock anymore, they at least can't call it that because they lost the lawsuit with the guy who developed it for them and they then refused to pay. And unlike Nintendo and MS who always settle out of court, Sony fought it to the bitter end when they were clearly at fault.



albhum said:
1. Great! Now I expect Capcom to ditch making games at all playable on the 360 since they copied rumble, D-pad, analog controllers, 4 main button layout, shoulder buttons and overall shape.

2. On nintendo’s side they have to avoid the analog stick, since even if supossed experts think it was a N64 first, it was actually a Vectrex first almost a decade before.

3. If this was really told, it’s the most stupid thing coming from an industry insider. I appreciate Capcom as one the really good producers of games. I guess this idiot is not involved in the creative process. Head of R&D at Capcom? what does he do? research on how zombies blood should flow from a headless body? Or research on names for sequels to SF2?

4. I own all three consoles, and IMHO it was very fortunate Sony added the motion feature in the Sixaxis, being it a copy or not. Actually I dislike a lot the pointing functionality of the Wiimote, as it is as little accurate as lightguns were 20 years ago. I believe motion detection is the killer feature, and the wiimote/nunchuck combination is far more uncomfortable to play many games than with the traditional controllers. Even in Zelda TP the part played with the nunchuck feel clumsy (and I’ve put 50 hours into the game, so it’s not I didn’t give it time. You can play it well, but it just doesn’t feel right)


1. MS never claimed to have invented any of those, I think that's the issue here.

2. Nintendo was the first to standardize the analog stick in modern gaming, if you want to you can argue cassette vision was the first console to have four controllers too with its four knobs but that really doesn't matter since it didn't establish the norm. The fact of the matter remains that if Nintendo didn't put an analog stick on the N64, no system would have one today.

3. Wow, you sure told him

4. Oh since you own all three I guess that makes your opinion better than ours. Also, you do realize Twilight Princess is a Gamecube port that had the wiimote functionality added on last second. Don't try and use it as a standard.