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Great! Now I expect Capcom to ditch making games at all playable on the 360 since they copied rumble, D-pad, analog controllers, 4 main button layout, shoulder buttons and overall shape. On nintendo’s side they have to avoid the analog stick, since even if supossed experts think it was a N64 first, it was actually a Vectrex first almost a decade before. If this was really told, it’s the most stupid thing coming from an industry insider. I appreciate Capcom as one the really good producers of games. I guess this idiot is not involved in the creative process. Head of R&D at Capcom? what does he do? research on how zombies blood should flow from a headless body? Or research on names for sequels to SF2? I own all three consoles, and IMHO it was very fortunate Sony added the motion feature in the Sixaxis, being it a copy or not. Actually I dislike a lot the pointing functionality of the Wiimote, as it is as little accurate as lightguns were 20 years ago. I believe motion detection is the killer feature, and the wiimote/nunchuck combination is far more uncomfortable to play many games than with the traditional controllers. Even in Zelda TP the part played with the nunchuck feel clumsy (and I’ve put 50 hours into the game, so it’s not I didn’t give it time. You can play it well, but it just doesn’t feel right)