I liked this game even more than the previous one, and that is one heck of an accomplishment from the team. I am glad people like it as much. Makes me feel better for the devs. And thank you very much for this super long answer! Even though the story was much more complicated, it still felt very personal and concentrated on the father and son aspect and managed to explore that theme more deeply and maturely. I guess it also became more about family overall. I would disagree here. What I got in terms of the father and son theme exploration is: angsty teen rambunctiousness, how not to be overly controlling and the bad effects from a lack of communication skills. From the 2018 game I got from the father and son theme: you should not try to rectify your past mistakes through your children who are not your past; hiding stuff from your children, even stuff that you are ashamed about, makes things worse, not better; be emotionally available, or your children will resent you for it; people can truly change; if you don't forgive yourself for your mistakes, you cannot accept love to a certain degree and move past them;... Unsurprisingly I found 2018 to be much deeper in this regard. I am curious what you got out of Ragnarök in terms of father and son stuff. I agree that the whole Jotunheim sequence was a bit longer than what it needed to be. I think they just needed to set up Angrboda properly, because in the mythology she is Loki's wife and an important companion to him. Maybe they wanted to set up sequels as well. Perhaps the whole grandmother thing could have been cut, it didn't feel very necessary apart from the snake thing. Angrboda was very important in the final battle, however, because she was their only way out of Asgard when it was falling apart. Agreed. It set up things for the future. And you need to have that in a series as popular and successful as GOW, but that does not mean it could not have been more interesting. Looking at it in isolation I even think it was quite ok. But seeing how the Jotunheim sequence was so long, I cannot help but feel that other more important stuff fell by the wayside. The game is not called God of Teen-Drama: First Date, it is called Ragnarök. And it is true that Angrboda helped from a certain perspective. But Fenrir did the actual thing. They could have easily made it so Fenrir helps by himself or Atreus calls for him. I think the logic here was sound. If the All-father of lies is saying you shouldn't be doing something, you probably should be doing exactly that. Apart from that, Atreus had already been trying to find out about himself and Ragnarok, and Tyr was a part of that whole thing. I think it was pretty clear that Odin was a master manipulator and ultimarely did not care for anything but himself. Everyone else, even his own family were just pawns to him. Classic narcissist, knows just what to say and how to appear as he wants to be preceived. You got fooled by him ;) I disagree. I mean, yes, Odin should not be trusted. He lies and deceives constantly. But at that point in the story everybody believed Tyr would lead an army against Asgard, to Odins demise and to the end of the whole world - all the nine realms. What would be the harm in saying "yes, I too don't want for everything to be over, I will not search for Tyr". If Odin turned out to seek war, he could have still had it, Kratos and the gang could have still defended themselves. But it turend out, as far as I can tell, that Odin was true in his suggestion, in his offer for peace. Odin wanted peace (and also said as much in the form of Tyr when hearing that Kratos killed Heimdall: (paraphrase) "You never agreed to Odins deal for peace but he still honored it." And there is a bigger part of the story that feels inconclusive in regards to how the game makes Kratos act: the All-father of lies says you should not be doing something. So that means you should be doing that thing? No! Not at all actually. It means that Odin has something planned. It means that he might actually want you to do that thing. Or not. Nobody knows. So best would be to not let your decisions be influenced by him. That would be the best course. Just make your decisions, no matter what Odin says. And this is also what the game trys to tell the players in regards to prophecy: Kratos would not let his decisions be influenced by prohecy either way. He knows if he is trying to avert it, he might actually bring it about anyways. So best thing is to do what he thinks is smart, isolated from outside noise like prohecy, or Odins offer for peace. But: even though Kratos acts that way for the rest of the whole game (doing what he thinks is right no matter what prophecy says would happen), and even though he would want peace, he says no to it because it was Odin who suggested it. To me that will never stop being idiotic. And I get that there is another wrinkle in there: Kratos has been burnt badly by making deals with the gods. But he could have said as much: "I will make no deal with a god ever again. But I will never search for war either." Is that so hard? A "no" makes Kratos a direct and immediate threat to Odin. I didn't think finding Tyr lacked urgency, they did what they could and to find him, they had to go through the mines. It was just that Atreus was the only one who had the drive to keep going against the odds and try to find him. (Later we of course learn that the real Tyr was never there, so Kratos and Mimir were actually right to discourage the searching). But Kratos wanted to support his son and do things with him, that was the primary motivator and as a plot driver it was as good as any, plus it set up a later twist that was huge. Sure, Kratos wants to spend time with his son. That motivates him. Mimir even says so in Alfheim when they free the jellyfish. But Kratos also wants to keep his son safe. And that is always going to be a stronger motivator. All the giant prophecies (as far as they knew) up to that point came 100 % true. Kratos is worried he might die soon. He also says so. And than his son is alone. With Ragnarök that might or might not approach. There are a million ways to spend time with your son. Then breaking free a god of war who will be one of the key figures in Ragnarök is a poor choice for pastime. Play catch or something. Also: breaking free the fabled Tyr, god of war of these lands, a prison break in the newest action adventure God of War Ragnarök - that should fire on all cylinders! Yet it felt as exciting as walking through a drab, uneventful labyrinth, facing barely any resistance. Because that is exactely what it was. "Lame" in one word. It was supposed to build tension, we would be uncertain as to whether prophecy can be subverted. Is Kratos going to die no matter what, or can Atreus do something about it? I was actually thinking that Kratos might die in this game, so I guess that they made it work somewhat. They could have called it "Are we going to kill Kratos - the game". With the prophecy and the foreboding trailer lines I am sure this was the effect they were going for. And al ot of people felt it. From what I understood of the norns, they said that there is no fate, but people are so predictable that they can practically see everything that will happen beforehand. There was a theme of becoming a better person and avoiding the traps of one's own behavioral patterns to change outcomes. I appreciated that they did something different here, and for example the final fight with Thor wasn't just another kill the boss thing, but Kratos tried to reason with him. But the giants see the future. And the future is set. Or am I to believe that starting to make different choices and becoming a better (or worse, but definitely different) person is something that not a single person in the history of giant prophecy ever did? Kratos is the very first to say: "Yeah nah, perhaps something different would be better." I don't buy that. And if the giants are not a 100 % correct every time, Angreboda would not have made such a fuss when Atreus could not accept his prophecy. She, being largly entrustetd with the giants herritage, would know. And Kratos is not the first person to visit the norns either. Am I to believe that nobody ever knew that fate is not written anyways? How is this not common knowledge at that point in time. How could Odin not know that prophecy is dependent on you staying the same and making the same decisions, while the norns do? I bet Odin was there at some point. And he could not figure that out? I read somewere though, that the suspiciously buff dead guy Atreus holds in the mural is actually supposed to be Odin. That would make this prophecy correct then. But it would create another problem: you change and prophecy is correct. But also: you change and prophecy is averted. Which is it then? About the carrying Freyr thing, you don't think action and comedy can be combined? Movies do that all the time, and I think they managed to be cool and funny at the same time just fine. Such a combination works for me in many different movies, shows, games and books. It works for me if there is a set time for comedy and another set time for action. Within the same product, yes. But cool action is cool action and funny quips are funny quips. These happening at the same time like what happend in Ragnarök does not work for me. Exception: if the stakes are low enough. But the whole Vanaheim thing culminated action wise with this scene. This was supposed to be THE Vanaheim action sequence. All the rather boring and anti-urgent search for hurt comrades culminated in this. It did not feel like the right time for comedy for me. But I get that this is a question of taste and preferance. I agree that the final war in Asgard could have been a little more epic, too much was happening in the background and wasn't given proper focus. No real engagement in the Thor vs. Jormie fight, or with the Ragnarok creature at all. I thought the Nidhogg fight with Freya was pretty good, as well as the Garm fight, although the direction in the 2018 dragon fight still stands out. I was so good. Yeah, Nidhogg and Garm were quite cool bosses. The real Tyr is not dead, he was in a prison in Niflheim that you can find in the post endgame when some new places open up. Thank you! I already heard about that. Pretty cool that Tyr is actually alive. But bad decision to make that post ending content. You could argue that Odin blowing his cover was a bit weak in terms of writing. Perhaps that could have been done differently, although the twist was really good and I for one did not see that coming. I guess his narcissistic side just had had enough and he thought that he had the mask and everything under control, so he gave into his ego and lashed out. Yeah, trying to explain it like that works for me to an extent. All characters with flaws are more interesting. But Odin was never really portraied as somebody whos temper gets the better of him. He is a planner, a deceiver, a lier. With this in mind he actually did dreadfully little as Tyr to make the life of our heroes worse. And the moment he could actually use his position as Tyr to great effect, he completely blows it. The spear was really the only thing the dwarves would come up with that could kill Heimdall. I'm just not buying that. Ask yourself this: Could Odin, whom Heimdall worshiped as the greatest god ever, have killed Heimdall? I think yes. Could Zeus have killed Heimdall? I think yes. Kratos killed Odin and Zeus without the spear being necessary. Could Kratos have Killed Heimdall without the spear? I think yes. From a storytelling perspective: should Kratos have tried to kill Heimdall immediately without going (walking) on a spear sidequest, even though prospects of winning were small? Most definitely yes. This is Kratos' defining character trait in the norse games - being a father who would go to any lengths for the safety of his son. Seemingly impossible fight or not. If his sons life is in this grave danger, Kratos would not hesitate to safe it as fast as possible and with little care for his own safety. |