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the-pi-guy said:
My responses underlined

Becasue of Angrboda, Atreus was able to seal Odin away, and was able to stop Garm.

That is a good point. Angrboda was not absolutely useless. I guess my problem lies more with how she is incorporated into the story with the Jotunheim-section being that long. But hey, more directly to your point: They could have stopped Garm differently I am sure. But it is important that they stopped him this way because of the escape route from Asgard that would not have been there otherwise (Fenrir). So - yes to that. But as you read, I have severe problems in why they would need an escape from Asgard in the first place, since Ragnarök was so unnecessary. Odin: No. Atreus was able to seal away Fenrir at the start of the game. I am not buying that Angrboda was necessary for Atreus to do the same with Odin. Also - feels insignificant that Atreus had to seal him away given the fact that Sindri kills him 2 seconds later anyways. Feels more like character protection for Atreus - he is too noble to kill even somebody as deserving as Odin.

JuliusHackebeil said:

There are a lot of examples where the story felt meandering and the whole quest pointless: why would Kratos and Atreus chose to find Tyr? Because Odin said they should not? That is what they say in the game but it is definitely not a good reason. At the time they thought Ragnarök meant the end of much more than just Asgard. So not finding Tyr could have been a good start to not having Ragnarök (since Tyr is the one who leads the army according to prohecy). But let's pretend finding Tyr was important. There was no urgency to it. Everything felt boring in these Svartalfheim mines. Mimir and Kratos both suggested more than one time during the quest to just give up on it. That was the energy in the room: I don't want to be here. How can the developers expect high engagement from me, if there is no urgency and the main character just wants to go home?

Atreus was trying to find Tyr before Odin said they shouldn't bother. Atreus felt that Tyr was important to figuring out his own future.

That is true, yes. I think I mischaracterized the situation. Finding Tyr was important for Atreus. He is obsessed with the future, as is Odin. They make for a good storytelling pair - how one can let go and the other is unable to. But it is a different story with Kratos. Kratos does not want Ragnarök. He wants peace. And since we know that prophecy is whatever, eh could have had it. Choosing to find Tyr and antagonising Asgard was the first step away from that possibilty. And it should not have been a difficult choice: Do you want your kid (relatively) safe and angry at you, or in grave danger if not dead? Kratos is the one calling the shots. And he absolutely should have decided not to search for Tyr and keep peace with Asgard. Atreus could have still searched without Kratos knowledge like before. And that might have been what should have happened in the story. But that is just half my complaint - they could have made that war god prison break a tad more exciting.

JuliusHackebeil said:

What would Odin do there if he had free reign? Did they get ambushed and kidnapped?

This was the part of the story that I felt like I got lost in. Not for the reasons that you were mentioning though. I was fine before that point and afterwards. Where I got lost was in the middle. I wasn't sure what the point of interacting with the wolves was. We were supposed to save Freyr and Freya and then in the middle we're helping the wolves for some reason.

Hildsvini said Freyr and Freya got ambushed and kidnapped. He also does say to help the celestial wolves, but I guess I forgot that bit. 

The Einherjar in Vanaheim and other areas are servants of Odin.

I feel that, yes. We had to help because Odin stole the moon and without it, they cannot chase (and I guess this is just what they do). But why is it that Odin knows about the moon thing being the next corner stone on the way to Ragnarök and he still steals it? Is it not a way better prevention tactic if he does not steal it?

And yeah, I know that the Einherjar in Vanaheim and other areas are servants of Odin. But why even have them there? And there presence is not very strongly felt until Odin steals the moon anyways. So what was the conflict between Vanaheim and Asgard about beforehand? Perhaps there is no need for the player to know that. But looking back I ask myself what I actually did there and it feels like a disjointed mess of a nothing burger. Perhaps I am too critial. And I actually know that the first visit was to help Freya and the second to help the kidnapped Freyr and the celestial wolves. It is just the bigger conflict that I don't get.

JuliusHackebeil said:

Another example of the main quest feeling pointless and the story meandering: prophecy is inevitable. That is the logic the game mostly operates on. And then in the end everyting is different than was foretoled. So the whole thing about the norns was for nothing too. Think about that for a second. Apart from the start the whole reason to be in Midgard was for the norns. But what they foretold was not what happend. What the giants foretold was also not what happend. So why spend 3 to 4 hours of the game to be in Midgard and another 2 in Jotunheim if the games conclusion is: no, actually nevermind, we write our own destiny? We don't know why, or we don't care to explain, but just know that everything ist fine. What? You are making a game much about prophecy and destiny. And all the giant and norn prophecys are always correct. But suddenly they are not and you don't explain why?

I don't agree with this at all. 

Mimir says that prophecy is slippery. The main people that are chasing after prophecy at the very start of the game are Odin and Atreus. Odin because he's scared of what will happen. And Atreus because I think he wants answers about his future. 

Through most of the game, they're trying to beat prophecy. And the Norns imply prophecy is inevitable because people act predictably. 

I would strongly say the point of the story isn't that prophecy is inevitable. But I could say that it's that it's inevitable if you don't grow and be better. That's been a pretty consistent moral throughout 2018 and Ragnarok. "Don't be sorry, be better."

That is a misunderstanding. I am not saying that what I got from the game is that prophecy is inevitable. I am saying that if it is not inevitable, there sure are a lot of prophecies that came exactly true. Not a single sole in the (surely long) history of giant prophecy started to make different choices and became a better or worse person? If so Angrboda would have known since she is the one entrusted with the giants legacy. She strongly beliefs prophecy to be inevitable. The norns knew better of course but their explenation is weak as paper. Choose something different and something different happens. And you are going to be the first in the records of history to do so. Alright. Sure. I agree by the way with what you said here.

I will agree here though that the game is not very clear about what changed. 

But we do see people make different choices towards the end of the game. Kratos says before the fight that he has been slipping back into his old ways. We see Atreus decide to cross Odin at the end and destroy the mask, despite the fact that his curiosity throughout the whole story was the thing that started a lot of this. We also see Angrboda decide to get more involved after giving up, because she thought she wasn't important. 

Which one of these things made the difference? The game doesn't say. 

On a side note, I find it kind of fascinating that a lot of times having unanswered questions bothers people, and yet other times being able to speculate about what the answer is, a lot of people view as the mark of good writing. From Software's games get so much praise for their lore, particularly that there's this mix of a lot of it, and yet there's so many things that it doesn't spell out.

Yeah, I more often than not hate when something is overexplained in a story.

JuliusHackebeil said:

So Brok is dead and they made a huge deal out of it. Only problem is: I felt nothing. He was the comic relief. And his drawn out nonsensical spear sidequest felt like giving him screen time so that his death feels sadder. It is what shit tv shows do when they want to kill off a character: give them an episode focused on them beforehand. Now perhaps others felt more about this comic relief side character biting the dust, and I liked Brok fine, but to make that the end of the game? His funeral and than the credits? Nothing with a Kratos and Atreus focus perhaps? How? Why?

"Comic relief" doesn't feel like the right descriptor. But on the whole I also didn't feel that sad about Brok.

I felt more sad about Sindri's response.

Agreed. He sure was more than just comic relief. Especially in Ragnarök he was more important. And seeing Sindri so broken was really well done. Felt more about him aswell. With Sindri it is just: I can't see him blaming Atreus so hard. Odin tricked everybody, including Sindri. And Sindri helped Atreus find Tyr, even before the game started. This was all on his own. Nobody forced him to. But I guess it is still realistic to a degree: after such a loss it is easier to blame somebody than to work through the reality of things.

JuliusHackebeil said:

As already said, so much of the games story felt meandering and pointless to me. Weirdly the ending felt rushed. Suddenly things kick into high gear and than it is over. Surtr was such a small quest but felt super, mega significant. On the other hand making the spear felt like it took forever. (But I did not buy into the idea that Kratos needed the spear to kill Heimdall in the first place. And what is even that: He perceives Heimdall as such a big threat that he is ready to kill him, but not to face him immediately. He goes on what feels like a sidequest even though his son could at any moment be murdered by Heimdall. Does not feel like the Kratos that jumped from a mountaintop to get faster to his son.) How is this a narritive choice: making yet another weapon for "the god killer" should take many fights and locations and story sequences and introduce new characters like the lady in the water and concepts like this form and nature thing, even though all the while his son, the only thing said "god killer" really cares about, is in mortal danger. Let's have finding Tyr be many hours long - and let's have everybody except Atreus don't want to be there. But, BUT: Let's have finding Surtr, convincing him to join their cause, and Surtr becoming (-title of the game incoming) Ragnarök, let's have that be just 2 fights and not even half a page of text for the guy. How is that a narrative choice. We spend more time in Muspelheim searching for some wooden mask piece (that did not amount to anything at all) than doing what the game says in the title it is about.

A lot of this is going to depend on how long you are taking to beat the challenges.

This person took about an hour and a half to find Tyr. And about 45 minutes for the whole Brok adventure to get the spear. 
So they very much had the opposite experience you did. 

But I can agree that it felt more like a gameplay driven storyline. It probably wasn't necessary for the story, but it felt a little bit more like an excuse to get a new weapon. 

That is a very fair point to make. I played way slower than beating the game in 18h like in the video. But just length is perhaps besids the point. It is also about how you use your length. ... ... Playing slow is on me. But there were no stand out action moments in all that drab uneventful lameness anyways. This is a bit hyperbolic. But it felt boring. The spear thing too. Breaking out Tyr should have been and easily could have been an event. It was a layup they missed. That is my feeling about this game in a nutshell.

JuliusHackebeil said:

To finish up: I don't get why Kratos said "no" to Odins offer for peace. Odin was a piece of shit. But he did not beheave terribly wrong in trying to prevent Ragnarök. Odin came to Kratos and wanted nothing but peace. Perhaps this was a lie but that was never shown. All we have is Kratos saying "no" to living in peace with his son. That is the inciting incident of the whole story. Kratos could have had no retribution come his way because of Magni, Modi and Baldur. And be on good terms with Asgard. And he said no, actually I don't want peace. Why? That is all he wants for the rest of the game.

To be honest, at the start of the game, I got the impression that Kratos didn't even think that it was necessary to agree with Odin. I think when that happened, he was just outright planning not to get involved in anyway. He wanted a passive agreement with Odin, instead of an active agreement. Mimir made it clear not to make any kind of agreement with Odin. And a lot of the sidequests show why.

Interesting take. Definitely subjectiv. I thought if Kratos would not agree, him and Asgard would be on super bad terms. Now you might be right with your take of the conversation, since later in the game Tyr/Odin says that even though there was no deal, Odin still honored it. Perhaps it was a passive agreement. But how can Kratos or Mimir or Loki (who is famous for his eloquency) be so bad at communication. Could not one of them have said that they want peace and will not search for Tyr even though they will not have a formal agreement? (Loki not, since he wanted to find Tyr, but for Kratos and Mimir - I don't get it.)

Thank your for your response!