Zippy6 said:
I currently expect about 85 for Starfield. I expect that mechanically it will be solid, it'll obviously have bugs. Skyrim to this day still has quest breaking bugs for vanilla quests. I think I had to use console commands 3 times in my play through this year to fix things.
The world design is also a cause for concern. Over 1000 planets means it'll be using procedural generation to a greater extent than before and I imagine a lot of the planets you visit will be uninteresting.
So yeah I'm expecting the game to still be a solid RPG, it just might be more lacking in personality and feel a bit bland. We'll see if the event next month changes my mind from 85 one way or another.
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I hope I can drop a bucket on a ships head and they lose sight of me.
It'll of course have bugs, I mean, I'm not trying to make excuses but it's going to be fucking gigantic, coupled with Bethesda's saved state system, which console users don't really give Bethesda enough credit for, their engine under the hood does a lot of incredible things that Unreal Engine is only now just catching up with them on such as what Josh Sawyer mentioned, and the whole thing about recognising and saving the position of every single physical object in the world, allowing you to interact and move a huge portion of them is incredibly difficult.
Obviously game breaking bugs are unacceptable but it will have bugs, I hope they're minor, it might have a lot of minor bugs, I'll look past it if the game is brilliant, and some of the minor bugs add to the charm, we all remember the giants smashing you into outer-space or the whacky stretching bug, hilarious rag doll physics, stacking spoons to create a ladder, etc.
I'm not concerned about the world at all, I'm actually excited, I absolutely fucking love space and this sounds brilliant to me, I think the complaint is overblown, if you don't want to visit 1,000 planets then you don't have to visit 1,000 planets, Lol. It'll have more than enough hand built planets, more handcrafted environments than any previous Bethesda RPGs which are already large.
But space is massive, it's a cold and mostly dead environment, it's almost mystical, you can't wrap your head around how big it is and it's a scary, lifeless place, being stranded in space would be terrifying but it would also be beautiful, despite how "lifeless" it is, planets and the stars, they can be beautiful and put you in awe even with no life on them.
And when you do finally find a planet with life on it, or a planet with a mystery on it, it makes it so much more special.
The 1,000 planets to me, adds to the atmosphere, I don't want to only go from planet to planet teaming with lush life because you'd lose the scariness of space, you'd lose the mystical atmosphere, you'd lose the sense of discovery, you'd lose those times you do find something and it's like "oh shit, I found something"
And finally, I can build an entire network of buildings anyway, so I'm just going to colonise every planet I come across and create a massive empire
Geeking out bout space.
Those 1,000 planets are going to add a shit ton of stuff for modders to do as well, I bet we'll see Fallout and Elder Scrolls entire worlds recreated, Lmao.
Last edited by Ryuu96 - on 02 May 2023