Machiavellian said:
Actually you really do not know if its possible. Its something they say they will attempt to do but how stable that is we will have to see. For as many games I have played that promise 60fps only to have a very unstable 60fps, it seems to me to be more a marketing thing for the 60fps crowd then actually hitting 60fps consistently. Anyway, until the game release and we get a chance to play it, we can see about judging how well the game plays. |
Hitting a locked 60 fps is possible on virtually every game, with only a few exceptions like Gotham Knights which have some unique technical issue preventing it. Hitting a locked 60 fps is simply a matter of lowering the resolution and/or graphics setting enough that the minimum framerate when testing goes above 60 fps, and then turning on vsync. If a PC gamer can hit a locked 60 fps by adjusting the resolution and/or graphics settings, than a game developer can do the exact same thing with the console version of a game. We also know that there is no unique technical limitation preventing 60 fps in Redfall like there was with Gotham Knights, because the preview event was running on PC's at 60 fps.
The reason we see some games releasing with performance modes that aren't a locked 60 fps on consoles these days is because a. The devs clearly don't want to make the necessary resolution and or graphics settings hits needed to hit a locked 60 fps, and b. VRR screens are becoming more an more common, and VRR means that a game can run at framerates of 40-55 fps without the screen tearing or stuttering you would typically see when running a game at those non-refresh rate framerates.
Last edited by shikamaru317 - on 14 April 2023