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Ryuu96 said:

I'm just going to go with the Digital Foundry guys on this one, they know a lot more than I.

They're expecting 30fps on Starfield (On Xbox) and an increase in 30fps titles as the gen goes on (because developers/consumer care more about resolution).

Setting yourself up for disappointment at this stage if you expect 60fps to become the norm.

And Starfield/Redfall is apples and oranges, completely different games, one needs 60fps way more than the other, not to mention one has a much better reason to not hit 60fps than the other (absolutely gigantic RPG with simulations running across all objects at all times).

Don't know if I agree with that, a first person shooter is a first person shooter, rather one has RPG elements or not (and both Redfall and Starfield have RPG elements). 60 fps is definitely important in any first person shooter, 30 fps is far more noticeable with a first person camera than with a 3rd person camera, always has been. I still remember Far Cry 4 getting shat on by a good many people for being 30 fps on PS4/XB1 and that was late 2014, it's 2023 now, almost 9 years later, more people than ever before find 30 fps unacceptable now, especially with a first person camera. 9 years ago I was one of those people that didn't care that Far Cry 4 was 30 fps, I found it totally acceptable at the time. Now though, I tried the 30 fps mode in Ghostwire Tokyo just a few days ago (also a first person camera game), and it just felt totally unplayable to me, ended up having to switch to the HFR Graphics mode with vsync, which looks like it's about 50 fps to my eyes but works fairly well on a VRR screen like mine.

Last edited by shikamaru317 - on 14 April 2023