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Ryuu96 said:

I'm just going to go with the Digital Foundry guys on this one, they know a lot more than I.

They're expecting 30fps on Starfield and an increase in 30fps titles as the gen goes on (because developers/consumer care more about resolution).

Setting yourself up for disappointment at this stage if you expect 60fps to become the norm.

And Starfield/Redfall is apples and oranges, completely different games, one needs 60fps way more than the other, not to mention one has a much better reason to not hit 60fps than the other (absolutely gigantic RPG with simulations running across all objects at all times).

I don't know. I do not think 30FPS will be the norm. I mean the majority of games are 60FPS or even 120FPS and have a performance mode so I'm not sure where they are coming from.  At the end it has nothing to do with UE5 even, I mean it is really in the hands of devs. 

While the Series X, is not as powerful as good high-end PC, I don'T believe developers have do make a lot of sacrifice to achieve 60FPS (just need time to do it like Redfall ;)). On the Series S tho... That's another story :D

I think there is a lot of over-reaction from this Redfall debacle, the patch is coming later to support 60FPS, the issue is just that it is not at launch. People seems to forget that. I'm with you when you said that they should just have delayed it instead and all of this would be history :)

Bookmark this: I'm expecting Starfield to have a performance mode at 60FPS :)