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Shaunodon said:

You actually think Avowed compares favourably to Mass Effect which released in 2007?

Yeah, I'm done discussing this topic in this thread. I won't be disturbing your mood anymore so don't worry

It is probably for the best when you completely miss someone's point, Lol. G2 wasn't saying "Avowed is great because it's better than/like a game from 2007". He was pointing out that there are different types of RPGs which focus on different things and Avowed is more like a Mass Effect style RPG than an Elder Scrolls style RPG in its design goals.

Last edited by Ryuu96 - 7 hours ago

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Terminator Resistance is .. fine, I don’t know what it is tho but this game is giving me severe eye strain.



Ride The Chariot | ‘25 Completed

The Story

  • The story is a pillar of DOOM: The Dark Ages.
  • In previous games, such as DOOM 2016 and DOOM Eternal, the story and lore was tucked away in optional text logs.
  • In The Dark Ages, we bring story to the forefront, with a greater focus on cutscenes filled with important characters, world building and plot.
  • "We had data that shows that people who played DOOM Eternal watched all of the cutscenes, which shows that people want to see a story play out with all the action."

===

Ehhhhh...Just because they watched the cutscenes doesn't mean they thought they were great, Lol. I kind of thought the story in Eternal was...A load of nonsense, Lmao. I just want to rip and tear, I don't really care about having a smart story in a Doom game, I just want to fuck shit up. Eternal felt like it was trying to be a bit too smart for its own good and in this weird mash up of fantasy, sci-fi, space opera, Lol.

Doom 16 was much better in the story department.

Last edited by Ryuu96 - 6 hours ago

Inspiration

  • The original pitch and prototype for the game was inspired by the Batman Year One and The Dark Knight comic books that return Batman to the roots of the character

The Shield

  • The shield saw has a lot of utility yet is very simple with only two inputs (taking feedback from DOOM Eternal having too many inputs)
  • The shield saw can be thrown "in the style of Captain America" by squeezing the left bumper
  • The shield saw can also be used to block with the left trigger
  • When thrown, the shield produces different effects based on the material it's striking. For example, if it hits flesh, the blade will dig in and spin. If it hits a plasma shield, it will explode causing an electrical blast before ricocheting around the area.
  • The shield can also be used for exploration and puzzles like Kratos multi-purpose ice axe in God of War. For example, you can throw the shield to shatter links to reveal hidden areas on the map, or the shield can be lodged inside machinery to activate it, or you can stick it in a marked prop to leap across to it.
  • Holding block acts as a lock-on feature, attaching to enemies and objects in front of you.
  • There is no double jump or dash in the game. Instead, you have a shield bash.
  • Hit the right trigger while locked on to perform a shield bash, which will send you rocketing towards the target.

Melee Options

  • Melee uses are charged via successful parries and in turn also refill your ammo
  • There are three melee options — the gauntlet, the flail and the mace.
  • The gauntlet is the quickest and weakest melee weapon, delivering a "punch, punch, kick combo" and softens the foe up for a heavy boot.
  • The flail takes longer to charge but strikes hard and has better reach, and adds fire to its victims. The burning status also coughs up a drip feed of armor shards.
  • The mace is the biggest hitter, a great sledgehammer of an attack that takes time to charge and cool down but tops up all resources as well as cratering whatever it strikes.

The Levels and the Length

  • DOOM: The Dark Ages features the largest spaces ever in a DOOM game, the levels are "more of a sandbox".
  • There are open areas ripe for exploration as well as grand battles, so you might spend a lot of time tracking down every path and tracking resources and secrets.
  • If you're scared of how big the levels are, don't be. The developers understand if you don't want to spend hours playing a single DOOM level. So they've ensured you can expect each level to take only 1 hour to complete following the main path. If you're someone who does want to spend the time, completionists can certainly extend that time if they want to find all the secrets.
  • Each level is broken into acts. You might start in a closed dungeon-like space in the first half of the level then we open it up to be more of an open sandbox in the second half of the level. There's a good amount of variety.
  • Some levels have sections plant you on the back of a cybernetic dragon and others put you on the cockpit of an "Atlan", a skyscraper-sized mech. These sections are called "pace breakers" and break up the pace of the game when needed.
  • The developers have wanted to put Atlan mechs in the games for 8 years.

Source: ResetEra, Edge Magazine.

Last edited by Ryuu96 - 6 hours ago

Hopefully Skybox Labs can survive NetEase, it seems like they're going to dump all their studios outside of China.



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Hmm well you can argue if Avowed is not AA then why sell it for an AAA and a Premium price?

Would have been excellent if it was 39.99(Ultimate 49.99)






konnichiwa said:

Hmm well you can argue if Avowed is not AA then why sell it for an AAA and a Premium price?

Would have been excellent if it was 39.99(Ultimate 49.99)

I don't agree it isn't AAA



Before I started playing Avowed, I was playing Like a Dragon Infinite Wealth. You can't kill NPCs, you can't steal, and you can't do whatever you want. You can't kill NPCs in Witcher 3(besides guards) and nobody cares what you steal. Mass Effect games is are same way.

The point is, not every RPG has to have Elder Scrolls level interaction to be a good and fun game. People are so caught up with comparing Avowed to ES because they are similar, people think this means it needs all the same bells and whistles, but it doesn't.

Avoweds focus is on exploration, combat, character choice, dialogue, and story. I don't see many RPGs have a parkour system like Avowed or the level of flexibility and choice in combat. And guess what? That is okay. I will still enjoy Avowed for what it offers and enjoy other RPGs what what they offer. Comparison is the thief of joy.

Do I have some issues with Avowed? Sure, but nothing that would take away from my complete experience of the game (for now.)

Last edited by smroadkill15 - 35 minutes ago

VersusEvil said:

Terminator Resistance is .. fine, I don’t know what it is tho but this game is giving me severe eye strain.

One of my favourite Terminator games of all time tbh (possibly even the best, compared to Dawn of Fate back in the PS2 era).


You should be able to disable chromatic aberration, which was the main culprit of my eye strain during the time of the game's original PC launch. Not sure if the console version has that toggle, but on PC I was able to and it also helped clean up the image for me. 

If there is a setting called "post-processing" in your options menu, set it to medium, and that will disable CA, but will also disable Depth of field, but will retain ambient occlusion shadows. For additional sharpness, motion blur can be disabled as well. 

I also recently finished getting around to watching Terminator Zero. I originally watched it subbed, but the show itself was written by Skydance, a US company, so the dubbing was better suited for it. Great show, can fully recommend. Studio that handled the animation was done by Production I.G.

Last edited by Chazore - 1 hour ago

Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
VersusEvil said:

Terminator Resistance is .. fine, I don’t know what it is tho but this game is giving me severe eye strain.

One of my favourite Terminator games of all time tbh (possibly even the best, compared to Dawn of Fate back in the PS2 era).


You should be able to disable chromatic aberration, which was the main culprit of my eye strain during the time of the game's original PC launch. Not sure if the console version has that toggle, but on PC I was able to and it also helped clean up the image for me. 

Yeah after playing around with the settings I have felt like my eye strain has started to ease. I’ll probably play in smaller sessions just in case. 



Ride The Chariot | ‘25 Completed