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Inspiration

  • The original pitch and prototype for the game was inspired by the Batman Year One and The Dark Knight comic books that return Batman to the roots of the character

The Shield

  • The shield saw has a lot of utility yet is very simple with only two inputs (taking feedback from DOOM Eternal having too many inputs)
  • The shield saw can be thrown "in the style of Captain America" by squeezing the left bumper
  • The shield saw can also be used to block with the left trigger
  • When thrown, the shield produces different effects based on the material it's striking. For example, if it hits flesh, the blade will dig in and spin. If it hits a plasma shield, it will explode causing an electrical blast before ricocheting around the area.
  • The shield can also be used for exploration and puzzles like Kratos multi-purpose ice axe in God of War. For example, you can throw the shield to shatter links to reveal hidden areas on the map, or the shield can be lodged inside machinery to activate it, or you can stick it in a marked prop to leap across to it.
  • Holding block acts as a lock-on feature, attaching to enemies and objects in front of you.
  • There is no double jump or dash in the game. Instead, you have a shield bash.
  • Hit the right trigger while locked on to perform a shield bash, which will send you rocketing towards the target.

Melee Options

  • Melee uses are charged via successful parries and in turn also refill your ammo
  • There are three melee options — the gauntlet, the flail and the mace.
  • The gauntlet is the quickest and weakest melee weapon, delivering a "punch, punch, kick combo" and softens the foe up for a heavy boot.
  • The flail takes longer to charge but strikes hard and has better reach, and adds fire to its victims. The burning status also coughs up a drip feed of armor shards.
  • The mace is the biggest hitter, a great sledgehammer of an attack that takes time to charge and cool down but tops up all resources as well as cratering whatever it strikes.

The Levels and the Length

  • DOOM: The Dark Ages features the largest spaces ever in a DOOM game, the levels are "more of a sandbox".
  • There are open areas ripe for exploration as well as grand battles, so you might spend a lot of time tracking down every path and tracking resources and secrets.
  • If you're scared of how big the levels are, don't be. The developers understand if you don't want to spend hours playing a single DOOM level. So they've ensured you can expect each level to take only 1 hour to complete following the main path. If you're someone who does want to spend the time, completionists can certainly extend that time if they want to find all the secrets.
  • Each level is broken into acts. You might start in a closed dungeon-like space in the first half of the level then we open it up to be more of an open sandbox in the second half of the level. There's a good amount of variety.
  • Some levels have sections plant you on the back of a cybernetic dragon and others put you on the cockpit of an "Atlan", a skyscraper-sized mech. These sections are called "pace breakers" and break up the pace of the game when needed.
  • The developers have wanted to put Atlan mechs in the games for 8 years.

Source: ResetEra, Edge Magazine.

Last edited by Ryuu96 - 15 hours ago