shikamaru317 said:
Yeah, people are definitely putting way too much pressure on Ninja Theory with these Hellblade 2 expectations. They are a small studio for a AAA (though they have supposedly like quadrupled the size of the dev team for the firet game), and Hellblade 1, though a graphics and audio design masterpiece, came up short in most other areas from the actual length of the game, to the combat, to the puzzles, to enemy variety. It also was only a moderate seller for an indie AAA game, selling 1m+ copies after the first 10 months and no sales updates since (which makes me think it never hit 2m). People should not be going in expecting Hellblade 2 to be Xbox's next big killer app/system seller, or Xbox's counter to God of War Ragnarok. Reasonable expectations for what Hellblade 2 will be are: 1. A gorgeous graphical showcase title for the capabilities of Xbox Series consoles and Unreal 5 (which so far hasn't been properly utilized by many devs) 2. Longer than the first game's 8 hour or so campaign, but likely not some 30+ hour open world game with tons of side quests and such 3. Moderate improvements to the weak areas of the first game, combat, puzzles, and enemy variety. 4. Continued strong audio design, showcasing Senua's psychosis through the hearing of voices, coupled with a strong soundtrack 5. A moderate player count success. Probably at least 5m players lifetime, though probably less than 12m players lifetime. |
I think all these expectations are reasonable 👍
Mostly mine would be the same, an amazing graphical showcase and audio design, a decent bit longer than the 1st (I'd say around 10-20 hours) and improvements to the combat and puzzles with a story which is again more of an intimate story rather than a full blown fantasy, crazy battle-fest. I actually thought the length was good for the 1st game.
Quality wise? Likely critically scores well, in the mid-80s region (1st was in the low 80s) but commercial I would expect around the same amount of players lifetime as the first game, it's more of an artsy game than a game with mass market appeal which is why I compare it to Alan Wake 2 in that respect. I fully expect Avowed to be bigger in every metric than Hellblade II.
But I wouldn't want journalists to suddenly hype Avowed up as Elder Scroll's killer so, Lol.