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rapsuperstar31 said:
VersusEvil said:

Yeah I’ll never understand this weird obsession people have with using Rare as an example of MS bad coz last time I checked SoT is the most successful game Rare has ever done so in hindsight by their own logic, Nintendo was bad for them.

Can't it be both though.  Sea of Thieves can be their best game, but at the same time in a 7 year span they released 3 SNES Donkey Kong Country games, 3 Donkey Kong Land games,  2 Killer Instinct, 2 Banjo games, Ken Griffey Baseball, Blast Corps, GoldenEye, Diddy Kong Racing, Jet Force Jemini, Mickey Speedway, Donkey Kong Country 64, Pefect Dark on both N64 and GBC, and a few more Gameboy Color games.  Most of those games were bangers at the time.

Back when it only took 10 people to make a game lol. 16 people developed DK64 over the course of 3 years, a game known for how huge it is and 8 people in the games later stages of development. Rare was so big that they had a ton of teams to work on different games simultaneously. I personally wouldn't be surprised if developers worked on multiple games at the same time instead of focusing on 1 project. 

Compare that to today where we consider it a miracle if 500 developers can get a game out in 3 years. 

Also, people love to overlook Viva Pinata lol. I personally loved Kameo as well. 

Last edited by G2ThaUNiT - on 20 September 2023

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rapsuperstar31 said:
VersusEvil said:

Yeah I’ll never understand this weird obsession people have with using Rare as an example of MS bad coz last time I checked SoT is the most successful game Rare has ever done so in hindsight by their own logic, Nintendo was bad for them.

Can't it be both though.  Sea of Thieves can be their best game, but at the same time in a 7 year span they released 3 SNES Donkey Kong Country games, 3 Donkey Kong Land games,  2 Killer Instinct, 2 Banjo games, Ken Griffey Baseball, Blast Corps, GoldenEye, Diddy Kong Racing, Jet Force Jemini, Mickey Speedway, Donkey Kong Country 64, Pefect Dark on both N64 and GBC, and a few more Gameboy Color games.  Most of those games were bangers at the time.

the days when AAA games were made by a few 10s of people in an 18-month timespan or even less are long gone and it's not a Rare thing. If that should be how you measure studio quality today, then 100% of studios that existed in the 90s and still exist today should be only considered to have declined.



VersusEvil said:

Yeah I’ll never understand this weird obsession people have with using Rare as an example of MS bad coz last time I checked SoT is the most successful game Rare has ever done so in hindsight by their own logic, Nintendo was bad for them.

Combination of being stuck in the past, a certain subset of users not liking multiplayer titles so all multiplayer titles must suck, hurt at "losing" Rare and if Rare doesn't do exactly what I want then they suck. I wish gamers would understand that just because something doesn't meet your preferences, it doesn't mean it sucks for everyone or the studio is dead, Lol.

There's a bit of an arrogance, annoying attitude from a subset of internet gamers where they seem to act like only single-player titles count, all multiplayer titles suck, they honestly act as though they're better gamers than people who prefer multiplayer titles and I say this as someone who now prefers single-player titles, Lol. That attitude is toxic and annoying as fuck.

And it's funny to moan about Rare doing a multiplayer title since Rare across their entire history has done a variety of completely different genres. Not to mention that Sea of Thieves is something which Rare has wanted to do since the 90s! But nah Rare should always do EXACTLY what I say and they should NEVER do anything different.

Honestly, I played Rare Replay and I hated most of their early titles, Lol. But I wouldn't say that they were ruined back then! They just aren't my thing, I found most of them boring, or having awful controls. I also loved Viva Pinata and it's something I'm constantly asking to bring back. Not even like Rare's 360 titles were critically panned aside from Grabbed by the Ghoulies.

People will moan about Kinect Sports but the first one was a commercial success and it was actually pretty fun but it was a short fad and after Kinect Sports they should have moved onto other things. Rare Replay was a great collection regardless of my dislike of the older titles and Sea of Thieves has been a huge commercial success for them (their biggest ever) along with being a huge hit with the public too.

I put over 200 hours into Sea of Thieves, I don't really play multiplayer titles nowadays because I like to just move on to the next thing and because my internet is shit, Lol. But there's a lot of "it ain't Rare because it's multiplayer/it sucks because it's multiplayer" and I can say for sure these guys haven't touched the game because Sea of Thieves definitely still has a lot of that typical Rare whimsy and charm.

Just say you don't like multiplayer titles. Be honest. Don't try to convince everyone the studio is dead because they don't meet your specific criteria.

Forgot to mention even about Sea of Thieves being one of Microsoft's biggest revenue drivers of the past few years, Lol.

Bring Back Viva Pinata.

Last edited by Ryuu96 - on 20 September 2023

gtotheunit91 said:
rapsuperstar31 said:

Can't it be both though.  Sea of Thieves can be their best game, but at the same time in a 7 year span they released 3 SNES Donkey Kong Country games, 3 Donkey Kong Land games,  2 Killer Instinct, 2 Banjo games, Ken Griffey Baseball, Blast Corps, GoldenEye, Diddy Kong Racing, Jet Force Jemini, Mickey Speedway, Donkey Kong Country 64, Pefect Dark on both N64 and GBC, and a few more Gameboy Color games.  Most of those games were bangers at the time.

Back when it only took 10 people to make a game lol. 16 people developed DK64 over the course of 3 years, a game known for how huge it is and 8 people in the games later stages of development. Rare was so big that they had a ton of teams to work on different games simultaneously. I personally wouldn't be surprised if developers worked on multiple games at the same time instead of focusing on 1 project. 

Compare that to today where we consider it a miracle if 500 developers can get a game out in 3 years. 

Also, people love to overlook Viva Pinata lol. I personally loved Kameo as well. 

I enjoyed Kameo, a bit of missed potential though, think it should have got a sequel.

No Viva Pinata 3 is a travesty

But Gregg Mayles did Viva Pinata and he took over Everwild so I'm hoping Everwild will take some cues.

Last edited by Ryuu96 - on 20 September 2023



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EpicRandy said:
rapsuperstar31 said:

Can't it be both though.  Sea of Thieves can be their best game, but at the same time in a 7 year span they released 3 SNES Donkey Kong Country games, 3 Donkey Kong Land games,  2 Killer Instinct, 2 Banjo games, Ken Griffey Baseball, Blast Corps, GoldenEye, Diddy Kong Racing, Jet Force Jemini, Mickey Speedway, Donkey Kong Country 64, Pefect Dark on both N64 and GBC, and a few more Gameboy Color games.  Most of those games were bangers at the time.

the days when AAA games were made by a few 10s of people in an 18-month timespan or even less are long gone and it's not a Rare thing. If that should be how you measure studio quality today, then 100% of studios that existed in the 90s and still exist today should be only considered to have declined.

I can agree that it was easier to turn out games back than.  As great as Sea of Thieves is it isn't making or breaking the Xbox, without Rare, the N64 may have sold less than Gamecube and Nintendo might be third party right now if not for Rare keeping them going back than.  Without GoldenEye being the first major 1st person shooter on consoles to really take off, we might not have gotten the First Halo game when we got it, as there may not have been a lot of interest in the first person shooter experience at the time.



rapsuperstar31 said:
EpicRandy said:

the days when AAA games were made by a few 10s of people in an 18-month timespan or even less are long gone and it's not a Rare thing. If that should be how you measure studio quality today, then 100% of studios that existed in the 90s and still exist today should be only considered to have declined.

I can agree that it was easier to turn out games back than.  As great as Sea of Thieves is it isn't making or breaking the Xbox, without Rare, the N64 may have sold less than Gamecube and Nintendo might be third party right now if not for Rare keeping them going back than.  Without GoldenEye being the first major 1st person shooter on consoles to really take off, we might not have gotten the First Halo game when we got it, as there may not have been a lot of interest in the first person shooter experience at the time.

At least we can agree that Rare is added value to the Xbox brand whereas Nintendo would not have survived the 6th gen without Rare. One of the GOATS of Rare, Gregg Mayles whose been there since the early 90s is brought Sea of Thieves to the point it is today and took over development for Everwild, which Rare employees now tease that they're excited to show what they've been working on. So Rare still may have a lot more in the tank. 

Last report is that Everwild is "optimistically" targeting a 2024 release. 

GameCube definitely suffered without Rare. It will forever be one of the most painful "what if's" for what could have been if Rare was able to make the cancelled sequel to DK64.

Last edited by G2ThaUNiT - on 20 September 2023

rapsuperstar31 said:
EpicRandy said:

the days when AAA games were made by a few 10s of people in an 18-month timespan or even less are long gone and it's not a Rare thing. If that should be how you measure studio quality today, then 100% of studios that existed in the 90s and still exist today should be only considered to have declined.

I can agree that it was easier to turn out games back than.  As great as Sea of Thieves is it isn't making or breaking the Xbox, without Rare, the N64 may have sold less than Gamecube and Nintendo might be third party right now if not for Rare keeping them going back than.  Without GoldenEye being the first major 1st person shooter on consoles to really take off, we might not have gotten the First Halo game when we got it, as there may not have been a lot of interest in the first person shooter experience at the time.

Isn't that Nintendo's issue though? Like it's a good thing that Xbox isn't totally dependent on a single studio isn't it? Having said that, I do agree that Sea of Thieves isn't making or breaking the Xbox but it is a significant IP for them. I think it's safe to assume it did great things for Game Pass. It's over 30m players and likely around 10-15m sales and is Xbox's most successful new IP by a huge margin, for a very long time.

It is also one of few franchises created in the Xbox One era which actually survived it and continued to provide Xbox revenue during that period and even in 2021 it was in Microsoft's Top 10 Game Franchises by Revenue which is impressive considering it released in 2018, has only free content updates and its competition is some of the biggest IPs of all time and titles which either recently released or released in that year.

Microsoft's Top Ten Game Franchises By Revenue (2021) Across All Platforms, Including Console

- Minecraft
- Forza
- Elder Scrolls
- Halo
- Fallout
- Sea of Thieves
- Doom
- Flight Simulator
- Deathloop

Anyway yeah, my main issue is when people call Rare dead and stuff, it is factually untrue, Lmao.

Last edited by Ryuu96 - on 20 September 2023

I think Rare were at their best during the 360 era Perfect Dark Zero, Kameo and the Viva Pinata games were all amazing.



Ryuu96 said:

I wonder if it's like already up, and someone on yt can just leak it lol. Like what happened during the not E3 show. 



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