jason1637 said:
I can believe this. Zenimax is a subsidiary so i'd imagine if they weren't bought out they'd have remakes/remasters in the works to fill in the gaps between starfield and es6 and then fallout 5 which might be a decade away.
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I've my doubts it's real, especially since Todd seemed against the idea of remastering the older Elder Scrolls titles and I doubt Microsoft would go over his head.
Todd Howard Doesn't Really Want to Remaster Bethesda Games – Destructoid
But you make a good point, Zenimax was sort of struggling recently until the buyout, Bethesda Game Studios arguably carries the entire Zenimax division with how small sellers Arkane/Tango are and now MachineGames is God knows where on Indiana Jones. ID Software is a strong seller though.
But after Starfield (which according to Phil, if not for the buyout would have released a lot earlier than 2023) they'd be waiting years for the next Elder Scrolls and there's no guarantee that Starfield (a new IP) has the same legs that Skyrim has until then.
I do wonder how well Oblivion will sell in todays age though, Skyrim definitely feels like the moment Elder Scrolls went mass market, I've actually had to explain multiple times to people in the past that Oblivion and Skyrim are the same franchise, Lmao. Somehow they miss "The Elder Scrolls" part of the title.
shikamaru317 said:
VersusEvil said:
They’re working on 5 different game, that doesn’t fill me with confidence tbh.
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Oh, I wouldn't worry too much about that. Virtuos is huge, they have like 3500 employees across 21 studios. The Paris studio may be working on 5 games at once, but he basically says 2 of them are in pre-production still, while the MGS 3 Remake and the New World expansion are most likely in collaboration with multiple other Virtuos studios. He also says that they are collabing on Oblivion remaster with another Virtuos studio, Black Shamrock. Between Black Shamrock and Virtuos I'd guess there are at least 60 devs working on Oblivion Remaster (Black Shamrock has about 120 devs while Virtuos Paris has 80+), which is plenty of devs for a remaster that seems to mainly just be improving the graphics (Oblivion itself was made in less than 4years with around 80 people). He also suggested that he left his job at Virtuos Paris awhile ago, so this Oblivion remaster may already have been in development for awhile, Bethesda may even have greenlit it before the Xbox acquisition closed. Also because Virtuos is so big I'm sure they will just assign more of their studios to assist in the last several crunch months before release.
He says they are considering turning it into a full on remake, and if that ends up happening I'm sure that Bethesda will end up assisting and Virtuos will assign more of their studios to assist as well.
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Presumably they're using Unreal Engine for the graphics and keeping Gamebryo the same for the mechanics underneath is because Virtuos has no experience with Gamebryo/Creation Engine and Bethesda is too busy to help them out so I wouldn't expect a huge full on remake of all the systems. Maybe they'll update a few things under the hood of Gamebryo but they'd have to learn it first.
Last edited by Ryuu96 - on 31 July 2023