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gtotheunit91 said:
shikamaru317 said:

To be fair to Square Enix on this one, they gave us a chance to buy Star Ocean on Xbox and we let them down. Star Ocean: The Divine Force released on Xbox 8 months ago, and yet on TrueAchievements just 2,700 TA users have played The Divine Force. Compare that to other recent non-Gamepass Japanese games on Xbox such as Tales of Arise (24k TA users in less than 2 years), Like A Dragon Ishin (6k TA users in 4 months), Nier Replicant remake (15k TA users in 2 years and 2 months), or Demon Slayer (20k TA users in less than 2 years).

As much as I dislike Square's treatment of Xbox alot of the time, I'd say they're being pretty fair pulling Star Ocean from Xbox since Xbox users just don't buy it.

I counter that by pointing out with how inconsistent SE is with their Xbox releases, how they can possibly hope to build up a playerbase if they don't release their games on the platform? 

Many Xbox players wonder why should they even bother if they know they're not going to get the next game release? A game like Crisis Core in December was just a tool to get you to buy a PS5 to continue the story of the FFVII Remake trilogy.

The Divine Force was the first Star Ocean game to release on Xbox since 2009......how can they build up a playerbase with that kind of inconsistency?

It's the same treatment Nintendo got for years, they would put Mass Effect 3 on the Wii U, it didn't sell enough and we never saw another game from EA again except maybe Fifa.



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gtotheunit91 said:
shikamaru317 said:

To be fair to Square Enix on this one, they gave us a chance to buy Star Ocean on Xbox and we let them down. Star Ocean: The Divine Force released on Xbox 8 months ago, and yet on TrueAchievements just 2,700 TA users have played The Divine Force. Compare that to other recent non-Gamepass Japanese games on Xbox such as Tales of Arise (24k TA users in less than 2 years), Like A Dragon Ishin (6k TA users in 4 months), Nier Replicant remake (15k TA users in 2 years and 2 months), or Demon Slayer (20k TA users in less than 2 years).

As much as I dislike Square's treatment of Xbox alot of the time, I'd say they're being pretty fair pulling Star Ocean from Xbox since Xbox users just don't buy it.

I counter that by pointing out with how inconsistent SE is with their Xbox releases, how they can possibly hope to build up a playerbase if they don't release their games on the platform? 

Many Xbox players wonder why should they even bother if they know they're not going to get the next game release? A game like Crisis Core in December was just a tool to get you to buy a PS5 to continue the story of the FFVII Remake trilogy.

That's a fair point as well. If you look at the way Sega has handled their releases on Xbox and compare it to the way Square has handled theirs, there is a marked difference. Sega used Gamepass to get people hooked on Yakuza/Like Dragon and Persona, and then pulled both series from Gamepass once they had built up a large enough userbase for each series for the series to sustain itself on Xbox from sales alone. Yakuza/Like A Dragon wise, 0-7 all went to Gamepass day one,  but Like A Dragon Ishin, Like A Dragon Gaiden, Like A Dragon Infinite Wealth, and Yakuza spinoff Judgment and it's sequel Lost Judgment, all skipped Gamepass, and yet each had sales high enough to more than cover the porting costs because Gamepass had helped them build up a large enough fanbase on Xbox for the series to support itself without the help of Gamepass. Likewise, with Atlus, Persona 5, and the remasters of Persona 3 and 4 were each on Gamepass day one, but Soul Hackers 2 was not day one Gamepass (rather was added to Gamepass months after release), while Persona 3 Remake, Persona 5 Tactica, and Atlus' new IP Metaphor ReFantazio, have each been announced for Xbox without any of them getting day one Gamepass releases, because Sega believes Atlus games have now reached the point where they can sustain themselves without Gamepass helping them.

Square on the other hand has had very sporadic Xbox and Gamepass support, and seem to pull franchises from Xbox quickly if sales aren't where they want them to be and Xbox isn't offering them day one Gamepass money for each port. 



I don't know about the other JRPG xbox people here, but I received my copy

Did my part.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

shikamaru317 said:
Spade said:

SE: Fuck them Xbox players. PS5 it is I guess. 

To be fair to Square Enix on this one, they gave us a chance to buy Star Ocean on Xbox and we let them down. Star Ocean: The Divine Force released on Xbox 8 months ago, and yet on TrueAchievements just 2,700 TA users have played The Divine Force. Compare that to other recent non-Gamepass Japanese games on Xbox such as Tales of Arise (24k TA users in less than 2 years), Like A Dragon Ishin (6k TA users in 4 months), Nier Replicant remake (15k TA users in 2 years and 2 months), or Demon Slayer (20k TA users in less than 2 years).

As much as I dislike Square's treatment of Xbox alot of the time, I'd say they're being pretty fair pulling Star Ocean from Xbox since Xbox users just don't buy the last entry in the series. 

Counterpoint Alongside Gtotheunit's Counterpoint.

Tales of Arise, Like A Dragon Ishin, Nier Replicant are actually great games, Lol.

Although Demon Slayer is only 1 point off from Star Ocean The Divine Force, on Steam is another picture, with Demon Slayer at 88% with 13,000 reviews compared to Star Ocean at 68% with 1,200 reviews (so Xbox isn't the only place it bombed).

Inconsistent releases alongside the titles we're receiving being the bad, average or just skippable ones is a deadly combo.

Last edited by Ryuu96 - on 21 June 2023

Spade said:

I don't know about the other JRPG xbox people here, but I received my copy

Did my part.

you mean santa did his part?



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Ryuu96 said:
shikamaru317 said:

To be fair to Square Enix on this one, they gave us a chance to buy Star Ocean on Xbox and we let them down. Star Ocean: The Divine Force released on Xbox 8 months ago, and yet on TrueAchievements just 2,700 TA users have played The Divine Force. Compare that to other recent non-Gamepass Japanese games on Xbox such as Tales of Arise (24k TA users in less than 2 years), Like A Dragon Ishin (6k TA users in 4 months), Nier Replicant remake (15k TA users in 2 years and 2 months), or Demon Slayer (20k TA users in less than 2 years).

As much as I dislike Square's treatment of Xbox alot of the time, I'd say they're being pretty fair pulling Star Ocean from Xbox since Xbox users just don't buy the last entry in the series. 

Counterpoint Alongside Gtotheunit's Counterpoint.

Tales of Arise, Like A Dragon Ishin, Nier Replicant are actually good games, Lol.

Although Demon Slayer is only 1 point off from Star Ocean The Divine Force, on Steam is another picture, with Demon Slayer at 88% with 13,000 reviews compared to Star Ocean at 68% with 1,200 reviews (so Xbox isn't the only place it bombed).

Inconsistent releases alongside the titles we're receiving being the bad ones is a deadly combo.

To be fair, Star Ocean reviews haven't been particularly strong for a very long time. The Divine Force actually reviewed quite well for the series:

  • Star Ocean 1 Remake- 74
  • Star Ocean 3 Remaster- 72
  • Star Ocean 4 original release- 72
  • Star Ocean 4 Remaster- 72
  • Star Ocean 5- 58
  • Star Ocean 6 (The Divine Force)- 71

Star Ocean 4 sold extremely well on Xbox, a whopping 790k copies worldwide on 360 (which is more than Tales of Vesperia sold on 360, 740k), while The Divine Force flopped hard in spite of reviewing only one point lower than Star Ocean 4. I think the issue is that people were expecting 6 to be bad because 5 was bad, and then didn't give 6 a chance even though it was actually good by the standards for the series.

Last edited by shikamaru317 - on 21 June 2023

Fallout 4 reviews were in the high 80s and that's considered a somewhat disappointing game for BGS. Obviously that was overshadowed by Fallout 76 afterwards.

By the expectations they've set for Starfield now and by their general standard, it should be scoring near the mid 90s in correlation with Oblivion, Skyrim and Fallout 3. It's not crazy or unfair to set the bar there, and criticising people for putting too much on this game just means you're already half-expecting another disappointment.



Interesting, because Digital Foundry previously cited the poor FF16 performance mode as one reason why they think Bethesda made the right call locking to 30 fps on Starfield. As you can see here with FF16, when a game is CPU intensive (as Starfield will be), lowering resolution doesn't do much, the dynamic resolution scaler on FF16 performance mode drops as low as 720p during combat, and yet even at 720p, framerate can still fall into the 30-40 fps range, too low to look good even on a VRR screen (which work best between 40-60 fps).



shikamaru317 said:

Interesting, because Digital Foundry previously cited the poor FF16 performance mode as one reason why they think Bethesda made the right call locking to 30 fps on Starfield. As you can see here with FF16, when a game is CPU intensive (as Starfield will be), lowering resolution doesn't do much, the dynamic resolution scaler on FF16 performance mode drops as low as 720p during combat, and yet even at 720p, framerate can still fall into the 30-40 fps range, too low to look good even on a VRR screen (which work best between 40-60 fps).

That's a bit more damning when you're specifically designed as a fast-paced action game. Food for thought for anyone stubbornly demanding Bethesda to move heaven and earth to put any kind of performance mode in. You can decide for youself which blowback would be worse.

I can only say I prefer Bethesda simply ripping the band-aid off immediately and making sure people know the exact experience they should expect, within parameters they feel they can achieve, rather than allude to other possibilities just to drop the kind of disappointment FFXVI currently is.

After a watching a couple videos FFXVI is still a game I'm aching to play, but I'm also half-glad it didn't manage to put itself with the absolute must-plays of the year like Metroid, Zelda and I'd be hoping Starfield.