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shikamaru317 said:

Interesting, because Digital Foundry previously cited the poor FF16 performance mode as one reason why they think Bethesda made the right call locking to 30 fps on Starfield. As you can see here with FF16, when a game is CPU intensive (as Starfield will be), lowering resolution doesn't do much, the dynamic resolution scaler on FF16 performance mode drops as low as 720p during combat, and yet even at 720p, framerate can still fall into the 30-40 fps range, too low to look good even on a VRR screen (which work best between 40-60 fps).

That's a bit more damning when you're specifically designed as a fast-paced action game. Food for thought for anyone stubbornly demanding Bethesda to move heaven and earth to put any kind of performance mode in. You can decide for youself which blowback would be worse.

I can only say I prefer Bethesda simply ripping the band-aid off immediately and making sure people know the exact experience they should expect, within parameters they feel they can achieve, rather than allude to other possibilities just to drop the kind of disappointment FFXVI currently is.

After a watching a couple videos FFXVI is still a game I'm aching to play, but I'm also half-glad it didn't manage to put itself with the absolute must-plays of the year like Metroid, Zelda and I'd be hoping Starfield.