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Interesting, because Digital Foundry previously cited the poor FF16 performance mode as one reason why they think Bethesda made the right call locking to 30 fps on Starfield. As you can see here with FF16, when a game is CPU intensive (as Starfield will be), lowering resolution doesn't do much, the dynamic resolution scaler on FF16 performance mode drops as low as 720p during combat, and yet even at 720p, framerate can still fall into the 30-40 fps range, too low to look good even on a VRR screen (which work best between 40-60 fps).