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gtotheunit91 said:
shikamaru317 said:

To be fair to Square Enix on this one, they gave us a chance to buy Star Ocean on Xbox and we let them down. Star Ocean: The Divine Force released on Xbox 8 months ago, and yet on TrueAchievements just 2,700 TA users have played The Divine Force. Compare that to other recent non-Gamepass Japanese games on Xbox such as Tales of Arise (24k TA users in less than 2 years), Like A Dragon Ishin (6k TA users in 4 months), Nier Replicant remake (15k TA users in 2 years and 2 months), or Demon Slayer (20k TA users in less than 2 years).

As much as I dislike Square's treatment of Xbox alot of the time, I'd say they're being pretty fair pulling Star Ocean from Xbox since Xbox users just don't buy it.

I counter that by pointing out with how inconsistent SE is with their Xbox releases, how they can possibly hope to build up a playerbase if they don't release their games on the platform? 

Many Xbox players wonder why should they even bother if they know they're not going to get the next game release? A game like Crisis Core in December was just a tool to get you to buy a PS5 to continue the story of the FFVII Remake trilogy.

The Divine Force was the first Star Ocean game to release on Xbox since 2009......how can they build up a playerbase with that kind of inconsistency?

It's the same treatment Nintendo got for years, they would put Mass Effect 3 on the Wii U, it didn't sell enough and we never saw another game from EA again except maybe Fifa.