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gtotheunit91 said:
shikamaru317 said:

To be fair to Square Enix on this one, they gave us a chance to buy Star Ocean on Xbox and we let them down. Star Ocean: The Divine Force released on Xbox 8 months ago, and yet on TrueAchievements just 2,700 TA users have played The Divine Force. Compare that to other recent non-Gamepass Japanese games on Xbox such as Tales of Arise (24k TA users in less than 2 years), Like A Dragon Ishin (6k TA users in 4 months), Nier Replicant remake (15k TA users in 2 years and 2 months), or Demon Slayer (20k TA users in less than 2 years).

As much as I dislike Square's treatment of Xbox alot of the time, I'd say they're being pretty fair pulling Star Ocean from Xbox since Xbox users just don't buy it.

I counter that by pointing out with how inconsistent SE is with their Xbox releases, how they can possibly hope to build up a playerbase if they don't release their games on the platform? 

Many Xbox players wonder why should they even bother if they know they're not going to get the next game release? A game like Crisis Core in December was just a tool to get you to buy a PS5 to continue the story of the FFVII Remake trilogy.

That's a fair point as well. If you look at the way Sega has handled their releases on Xbox and compare it to the way Square has handled theirs, there is a marked difference. Sega used Gamepass to get people hooked on Yakuza/Like Dragon and Persona, and then pulled both series from Gamepass once they had built up a large enough userbase for each series for the series to sustain itself on Xbox from sales alone. Yakuza/Like A Dragon wise, 0-7 all went to Gamepass day one,  but Like A Dragon Ishin, Like A Dragon Gaiden, Like A Dragon Infinite Wealth, and Yakuza spinoff Judgment and it's sequel Lost Judgment, all skipped Gamepass, and yet each had sales high enough to more than cover the porting costs because Gamepass had helped them build up a large enough fanbase on Xbox for the series to support itself without the help of Gamepass. Likewise, with Atlus, Persona 5, and the remasters of Persona 3 and 4 were each on Gamepass day one, but Soul Hackers 2 was not day one Gamepass (rather was added to Gamepass months after release), while Persona 3 Remake, Persona 5 Tactica, and Atlus' new IP Metaphor ReFantazio, have each been announced for Xbox without any of them getting day one Gamepass releases, because Sega believes Atlus games have now reached the point where they can sustain themselves without Gamepass helping them.

Square on the other hand has had very sporadic Xbox and Gamepass support, and seem to pull franchises from Xbox quickly if sales aren't where they want them to be and Xbox isn't offering them day one Gamepass money for each port.