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Forums - Gaming - Discussion Thread – The 13th Annual Greatest Games Event

Darashiva said:

Second set of hints, four game left.

#5 Valkyria Chronicles

-Join the militia to ward off an imperial invasion in an alternate reality Europe

#4 

-Perpetuate the cycle or break it

-Your journey begins locked away in an asylum

#3

-For 32 years, the path to earth has been lost

-The Shivans return

#2

-10,000 years after the war that freed humanity

-The main character has spent the previous five years searching for the monster that killed his parents and destroyed his village

#1

-Contains numerous references and allusions to the series' past

-Starts with some of the characters putting on a stage play

Hmm... I haven't played these games but I think I'm on the money here:

2 - Final Fantasy VI

1 - Chrono Trigger



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coolbeans said:
Darashiva said:

Second set of hints, four game left.

#5 Valkyria Chronicles

-Join the militia to ward off an imperial invasion in an alternate reality Europe

#4 

-Perpetuate the cycle or break it

-Your journey begins locked away in an asylum

#3

-For 32 years, the path to earth has been lost

-The Shivans return

#2

-10,000 years after the war that freed humanity

-The main character has spent the previous five years searching for the monster that killed his parents and destroyed his village

#1

-Contains numerous references and allusions to the series' past

-Starts with some of the characters putting on a stage play

Hmm... I haven't played these games but I think I'm on the money here:

2 - Final Fantasy VI

1 - Chrono Trigger

No, sorry. Wrong on both counts. FFVI was on my list earlier, and I've never managed to finish Chrono Trigger, so it's not on my list. The genre is correct on both though.



Darashiva said:

8 is Hollow Knight, right? Now I feel really slow for not getting that earlier.

Yes.

Machina said:

#6 - Shadow of the Colossus.

Yes.

Machina said:

#10 - Is a Pokemon game then. Sounds fairly modern (uses actual instruments) but I don't think it's one of the Switch releases. Sun & Moon/Ultra Sun & Moon?

It is Pokémon, but not those.



#6

YoY: =        My Rating: 9.7/10

Over 15 years since its original release on the PS2, and there still aren't any other games quite like Shadow of the Colossus. Many have obviously tried, including the original creators, but nothing has matched what they achieved in this masterpiece. From the moment the game begins and the first notes of its introductory song ´To the Ancient Land´ hit as you follow a man riding a horse through the wilderness and carrying something on his lap, it felt like I was about to experience something quite special.

There is this sense of quiet grandeur in Shadow of the Colossus that separates it from practically every other game I've ever played. Unlike so much of the medium, it isn't afraid to take its time and let the silent ambience of the world speak for itself. For vast stretches of the game, you're simply riding across the landscape with just your horse for company, simply taking in your surroundings. Eventually, it becomes almost a meditative experience. However, when you do reach your destination, the atmosphere changes quite drastically as you come face to face with any of the 16 colossi you need to take down, though the sense of melancholy that permeates the game never completely disappears.

Despite on the surface being about taking down 16 (mostly) huge boss monsters, in a lot of ways SotC is almost a puzzle game in a way. Every one of the colossi needs to be taken down in a specific way, and a huge part of the fight against each one is about figuring out just how to do that. It gives the game not only much of its challenge, but makes each fight unique and exciting to tackle. And then, the colossus crumbles down to the ground, the protagonist is hit by black tendrils that cause him to faint, and suddenly the feeling that something's not quite right about what you're doing rears its head. It's a beautiful, and a wholly unique experience, one that will undoubtedly remain with me for a very long time.



mZuzek said:
Machina said:

#10 - Is a Pokemon game then. Sounds fairly modern (uses actual instruments) but I don't think it's one of the Switch releases. Sun & Moon/Ultra Sun & Moon?

It is Pokémon, but not those.

X & Y?



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#6

(-1)

Finally rounding out the RE series, my favorite game in it, and my favorite horror game in general. Such a goddamn blast from beginning to end with genuinely unsettling threats throughout. I know a lot of ppl don't like how this switched up the formula and borrowed from other games like Outlast & Amnesia, but I think it used them in all the best ways. It creates a haunting atmosphere with horrifying characters and incredibly fun boss fights with each of them. The locations are tight and compact but with tons to find and explore. The story isn't too long or overly complex, besides one slightly overlong boat section towards the end, and has a rly great conclusion. Sometimes simplicity is nice



6: God of War PS4:


A lot of people don't like the camera change, but I overall appreciate it. It's a joy to play through. It manages to keep the intense combat of the first 3 games, despite the camera change. It manages to have a pretty impressive scale, and it doesn't really get a lot of credit for that. There are some huge bosses that don't really get talked about. It's definitely a massive step down from 3 in that regard, but pretty much everything is.

The two things I love most about this game, is firstly that it actually made me care more about Kratos and Atreus. Whereas I didn't find myself caring about anything in the first 3 games. The second thing is that the axe is just incredibly satisfying. It is great to throw, and it is great to call back. It's a simple mechanic, and yet it feels amazing.

Last edited by the-pi-guy - on 26 December 2022

Merry Christmas everyone, yesterday at least and for those in countries where Christmas is two days, like mine, today as well. Here's some more hints (EDIT: added #3 as well).

7 - When you start your town, you, the player, only gets a warehouse and a quay, while the AI also gets four tiles of nice paving next to it while that actually should still take quite a while before that is unlocked. I was also quite jealous of that.
Hint 2: They also have a bigger boat which should actually take even longer to unlock. Two of them do anyway, but that's not necessarily an advantage because they are much slower.
Hint 3: What is funny though is that one of the AI players will get big, colonising new lands and creating a big city reaching the highest tier, while the other AI always remains stuck at mere settlers.
Hint 4: At some point islands will become scarce though, and you'll have to get rid of the AI players. Doing so will reward you with a nice Triumphal Arch to place somewhere.

6 - In the original, building "buildings" could only be done by raising land and painting the sides wood or brick, but in this game you can finally build actual walls and roofs. A real game-changer.
Hint 2: Hold shift to raise them or place them on top of each other to create some height, and also press control to keep a new piece at the last placed piece's elevation.
Hint 3: This works with walls and roofs, but also with scenery pieces big and small and stalls. Except trees, those can only be on the ground.
Hint 4: The thing this game is named for though, needs to be build in a special build mode where you place piece by piece a station, lift hill, small corner, big corner, spirals, brakes and much more special pieces. Guessed by Darashiva - RollerCoaster Tycoon 2

5 - The only game to feature parts in the main perspective of the second game in this series, while all others feature a different perspective. Guessed by Veknoid_Outcast - The Legend of Zelda: Link's Awakening

4 - This game was originally developed with different art direction, and elements of this style can still be seen in the game's intro cutscene.

3 - Legend goes that a controller was tailor-made for this game.

Last edited by S.Peelman - on 27 December 2022

S.Peelman said:

Merry Christmas everyone, yesterday at least and for those in countries where Christmas is two days, like mine, today as well. Here's some more hints.

7 - When you start your town, you, the player, only gets a warehouse and a quay, while the AI also gets four tiles of nice paving next to it while that actually should still take quite a while before that is unlocked. I was also quite jealous of that.
Hint 2: They also have a bigger boat which should actually take even longer to unlock. Two of them do anyway, but that's not necessarily an advantage because they are much slower.
Hint 3: What is funny though is that one of the AI players will get big, colonising new lands and creating a big city reaching the highest tier, while the other AI always remains stuck at mere settlers.
Hint 4: At some point islands will become scarce though, and you'll have to get rid of the AI players. Doing so will reward you with a nice Triumphal Arch to place somewhere.

6 - In the original, building "buildings" could only be done by raising land and painting the sides wood or brick, but in this game you can finally build actual walls and roofs. A real game-changer.
Hint 2: Hold shift to raise them or place them on top of each other to create some height, and also press control to keep a new piece at the last placed piece's elevation.
Hint 3: This works with walls and roofs, but also with scenery pieces big and small and stalls. Except trees, those can only be on the ground.
Hint 4: The thing this game is named for though, needs to be build in a special build mode where you place piece by piece a station, lift hill, small corner, big corner, spirals, brakes and much more special pieces.

5 - The only game to feature parts in the main perspective of the second game in this series, while all others feature a different perspective. Guessed by Veknoid_Outcast - The Legend of Zelda: Link's Awakening

4 - This game was originally developed with different art direction, and elements of this style can still be seen in the game's intro cutscene.

6: Rollercoaster Tycoon 2

4: The change in art direction made me think of Okami, but I don't remember the intro to it featuring a different art style. Still, I'll guess Okami.



I heard some of you guys like to read these long posts about the games, so last winter when I was bored at work I wrote and wrote and gushed about my top 5 games. Be careful though, I could write a book about my #1 game. Anyways here is my #5.

#5 Dynasty Warriors 3

Why does this game make my top 5. Even I don't understand how other games can't get a battle right in games. Sure you are incredibly strong and capable of killing over 1000, but every K.O. is earned unlike in other Warriors games. Every soldier has the capability of doing significant damage to you. The damage scales with rank, so a private would just do one slash, Sergeant 2 or 3 hit combo, Major has 4 hit combos and the Lieutenants and Officers have full combos. The aggression also scales, a private is usually scared to fight a god of a warrior like you but another officer doesn't care at all. You can do combos/block and shoot arrows. Again unlike other Warriors games, you definitely have to block certain things. For example, if you don't dodge or block a volley of crossbow bolts, you could die instantly from full health. I spent many of the later levels ducking and weaving through groups of crossbowmen, even at max level. They are easily killed and if you really need help, you can equip bow defense items to counter them.

Musou attacks make you invincible and my favorite character Gan Ning has musou that makes him run large distances while decapitating anything in his path. When you get low on health, true musou is activated and the musou gauge automatically fills. So getting rekt by the enemy can also end up badly for them. True musou adds fire element and extra attacks to the end of your regular musou. For example, for Gan Ning his musou normally ends with one extra slash, but true musou adds fire adds 2 more extra slashes. For my 2nd favorite, Sun Quan, his regular musou ends with a pathetic short range slash that could only hit 1 or 2 people. His true musou though ends with a wide slash that clear all enemies in the area.

Character design is also best in DW3 and Gan Ning looks like a beast, in DW3 he is a shirtless pirate with a ton of tattoos and he carries bells on his waist. The bells on his waist are for letting his enemies know that he is coming. That combined with his unarmored look lets you know what kind of warrior he is. He uses a long sword like scimitar one handed. I really like his final weapon too. It adds lightning element to his special attacks. His longest combo ends with him shooting airwaves from his sword into the ground which is unstoppable and hits multiple people, they all get affected by the lightning element which creates massive area of effect damage. Of course he is just one character of 38 in this PS2 game, all the other characters also have something fun about them. They all have secret quests for unlocking their final weapons, so there is a lot of extra content to max out. Every character in Wu/Shu/Wei also has unique ending in musou mode, making replayability a nice thing. This is impossible in the newer games due to having so many characters. Even though the characters in the Other factions don't have a musou, at least you can play them on their own level and have fun in Free mode. Speaking of Free mode, every single character has their own unique voice lines for all of the scenes involving the player. This can lead to hilarious voice lines like Guan Yu being confused about having to fight himself or Zhang Jiao (a magician) telling everyone he doesn't believe in magic, or Yuan Shao telling Cao Cao about his own supply depot being exposed. So if you particularly like a character like me you will play every stage to hear what they have to say.

Officer vs officer battles can be very interesting. If you combo them, of course they will faster, but if they block the start of your combo and you charge a special attack, they will just attack you mid combo with a faster attack. Another aspect I enjoyed is the bodyguard system. This is not just about the 2-8 bodyguards everyone gets, but also the groups of troops that follow high ranking officers and emperors. The 2-8 bodyguards start out as private level, which as established don't contribute much to the fight. But eventually they become as strong as lieutenants. When you have 8 lieutenants as bodyguards, they can easily kill a minor officer by themselves while you watch and laugh. You can level them up and set them up with different weapons. They follow you closely and everywhere. But the other bodyguards are more interesting, no other game has something like this. If you play as an officer with troops, you are followed by a retinue. If you are a normal officer, you might have 2 of these groups following you nearby and fighting the enemies troops. 2 groups equate to 10 extra men fighting by your side. But when you play as Ruler, there is a huge mass of troops that follow you around. For example as Sun Quan at He Fei Castle, 5-10 groups of elite troops follow you around. That's 50-100 elite troops just smashing the enemy around you. It felt super realistic that a Ruler had such an escort wherever they went on the map. Those guys could easily beat lesser troops and mop up crossbowmen in the distance, allowing you to be safe and fight your own battles. They can't heal though and aren't the replenishable type, so when they are used up, they are gone.

All troops and officers are affected by morale except you and the boss. Morale is from 0-8 stars. An officer, ally or enemy, with 0 stars will be wiped out easily by anyone. While at 8 stars, an officer will be unstoppable by the ai. However you can lower the morale by killing 100s of troops or being successful with battle events like fire attacks, or flanks. For a lot of battles, I simply experimented with doing as little as possible and seeing if the ai could win. They would lose without interference, but you could do an event or 2 and they could win by themselves. Every battle has an amount of troops that makes sense historically with minor differences to make it more difficult for the player.

Of course you want to kill as many as possible early on for the stat boosts. Because simply leveling up will not get you to max stats. You need to pick up life/musou up items from jars and attack/defense up items from officers. After that you can search for rare drops with interesting bonus stats like bow defense or always true musou.

I could legit write a lot more about this game, but that's all for now because I ran out of space on the piece of paper. One last thing I will type up here on the spot is the music is absolutely wonderful, brings tears to my eyes to this day. Here is a sample.