
Guessed by Darashiva
The Legend of Zelda: Breath of the Wild came at the very end of the WiiU's unfortunate life, and it was finally the game that justified its purchase for me. Only to get the game on Switch mere months later. Still, I completed the game and the expansion Champion's Ballad on WiiU and it took me 273 hours. I got basically everything during that time except all the Korok Seeds, I collected a little over half of those. Side-note, that was one thing the WiiU did well, the Activity Monitor. I like stats like that. But anyway, much of that time was spent riding a horse all across the vast land of Hyrule. And vast it is. I love this, calmly into the sunset on the way to where-ever. People might say this is 'emptiness', and that this means a game is supposedly light on content. But it's not, the long travel-time is part of the experience. It gives meaning to a journey and each location you reach, it immerses you into the grandness of this world and makes your mind wander. This is content as well, the best kind.

Unguessed
The city-builder that is the perfect balance of detail and possibilities with keeping its accessibility and pace is SimCity 4. One of my most played games of all-time. The SimCity franchise got better with each entry; from the original to 2000 (#41) to 3000 (#15) to 4 here at #9. Until it crashed and burned with two subsequent entries that shall not be named and I refuse to acknowledge their existence, but that's beside the point. I mentioned earlier that SimCity 3000 wasn't really the game to build entire countries in, which I always wanted to do, but the Region mechanic in SimCity 4 was exactly what I needed. I made big cities in the large maps, towns in the medium sized ones and small villages in the small maps, all interconnected and with a continuing landscape. I figured out how to manipulate a new Region to place cities of certain sizes exactly where I wanted them to be. I even found out that you could make a Region a custom shape so it didn't need to be rectangular. Happy days. Of course, the game is supposed to have an economy and the player should be managing it. But I didn't care, I cheated and hacked (not really, I used a trainer) save files to give me infinite money (well, 9,999,999,999 Simoleons actually) and all buildings unlocked, because I just wanted to make pretty things. The real world should work like that.

Guessed by Veknoid_Outcast
The game that means 'family' to me is Mario Kart 64. Sure it doesn't have the best graphics anymore, nor the best gameplay mechanics or the best and most exciting tracks, but this game has something that no game on this list has; this is the game we would all play as a family. It is a happy memory, though it is also that final one where everyone was together due to all kinds of things. Mario Kart 64 is therefore the only game on this list I'd admit is at the place it is because the nostalgia factor is big part of it. Still though, does it really not have some of the best tracks anymore? I do often find myself thinking remakes of '64' tracks in newer Mario Kart games are among that game's best tracks. I mean, 64 Rainbow Road in Mario Kart 8 anyone?