sc94597 said:
1. God of War was a long established franchise by the time III released. 2. It was one of Sony's top IP's and its prequels sold very well on the PS2. 3. Bayonetta was a new IP pushed by a new independent developer. Bayonetta 2 was a revived IP given a second chance to prove itself. 4. Platinum games is somewhat smaller than Santa Monica studios, and had multiple titles in development at the same time as Bayonetta 1 and 2. Development costs are primarily labor costs. 5. AAA titles worked on by Platinun Games tend to just barely break the "AAA" barrier. Nier Automata was considered a financial success when it broke the 1 million sales barrier and that game definitely has a bigger budget than Bayonetta 2. $10-15 million for development and a few more for Nintendo's anemic marketing sounds about right. But even if it were $20-$25 million, with 1.9 million sales Nintendo definitely made a healthy profit. |
Most of these are assumptions and some are wrong bcuz Platinum is about the same size as Santa Monica, and Santa Monica was also developing multiple titles. Games are a lot more expensive to make nowadays. We have to remember the reason why Wii U had so little third party games was due to how difficult it was to make a game for it. Like u said, development costs are primarily labor costs. If u want to compare, the average interval between God of War games was 3 years, Nier also about 3 years, whereas Bayonetta games are taking 5 years.
Anyways, we are just spitting bullshit at each other and all of this is heavy speculation relying on random sources. My point is tho, I wonder where the heck she got 450m from and we can all agree Bayonetta is definitely not that big right? Even u agreed half a billion is ridiculous.