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sc94597 said:
Shatts said:

Most of these are assumptions and some are wrong bcuz Platinum is about the same size as Santa Monica, and Santa Monica was also developing multiple titles. Games are a lot more expensive to make nowadays. We have to remember the reason why Wii U had so little third party games was due to how difficult it was to make a game for it. Like u said, development costs are primarily labor costs. If u want to compare, the average interval between God of War games was 3 years, Nier also about 3 years, whereas Bayonetta games are taking 5 years. 

Anyways, we are just spitting bullshit at each other and all of this is heavy speculation relying on random sources. My point is tho, I wonder where the heck she got 450m from and we can all agree Bayonetta is definitely not that big right? Even u agreed half a billion is ridiculous.

https://kotaku.com/platinum-games-making-only-original-titles-is-very-dif-1757046346

"Platinum Games talks about how things have changed over the past decade as it went from a staff of 60 to its current 180 or so, tripling in size."

In 2006-2009 Platinum Games only had about 60 employees, yet they were working on three games: Madworld, Bayonetta, and Infinite Space. By that time, Santa Monica already had nearly 200 employees. 

Santa Monica wasn't developing multiple games in 2009. You can look at their internal development record here

The time-interval for development only matters if all else is equal (equal number of employees working on the title, equal marketing budget, equal salaries of employees, no or similar start/stops to production, etc.) But you can't make that assumption. For starters, Santa Monica is an American studio and the average American software developer makes much more than the average Japanese one. Bayonetta 2 took five years because it halted production and started again when Nintendo brought in funding. Bayonetta 3 definitely seems like it has a higher budget than the first two, but it is likely going to sell a lot better than they did too. 

Yes, half a billion is a ridiculous number for the total revenue of the franchise. It doesn't matter to her argument though. Nintendo could afford to pay voice actors better when the game sells 2 million copies at almost full price. 

Hmmm nice points, although u never provided evidence Santa Monica was at 200 in 2009. It was 240 at 2014 according to the Wiki u gave, but I would assume they employed more during the time period of 2009 to 2014 as they expanded studios and preparing for their biggest game God of War. You mentioned Platinum working on three games but Madworld looks like a low budget game and Infinite Space is co-developed. Not really fair when ur not including co-developed games for Santa Monica such as Ghost of Sparta that released on the same year with God of War 3. But it doesn't matter, I just mentioned God of War 3 as an example for a similar game costing 4 times more than $10m. It wasn't meant to be taken as a direct comparison, just some reference, bcuz we don't have much to work with. And ye Nintendo could have paid voice actors better, and they're quite stingy with voice actors as we know. But they probs set a budget amount to Platinum and Platinum chose how to spent it (I'm only assuming). I think it's safe to say Bayonetta 2 costed more than Bayonetta 1. To Nintendo, they obviously don't care too deeply about Bayonetta. They are just publishing it to provide various genres bcuz someone at Nintendo loved it.

2 million including the Switch port, the Switch version is $50 full price, $60 for Wii U but had a lot of price drop. Let's be generous and assume they all sold at $50. That's $100m in total. As we know, physical rates our higher on Nintendo consoles. A good portion of that goes to creating discs and cartridges, retailers, Sega, gold coins for Switch. Let's say all of that is 30% of the whole thing which I think is reasonable. That means at best Nintendo is earning $70m without accounting the development cost and fee provided to Platinum, and port to Switch. We don't know the full story yet, ppl are speculating Jennifer Hale was paid more (I doubt it tbh) and they wanted to replace Hellena Taylor by providing a cheap wage. Hellena Taylor is not some big actor either we have to be real. People are claiming she's talented and yada yada but her last role being Bayonetta 8 years ago is no big name. I mentioned this before I do think she deserves more, but I still want to point out some different perspectives why maybe she wasn't payed as much. I'm not gonna go further until more information. I feel like there wouldn't be a conclusion made with this and we can go on and on. I also feel like we are losing the primal reason for this debate. Ur probs looking for evidence to prove Santa Monia was 200 at 2009, but u don't have to. I pointed my perspective and I think ur statement is reasonable as well. There's no true answer currently