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Forums - Nintendo - Okami Wii sells nearly 50k in four days. Not too shabby.

Yakuzaice said:
Kasz216 said:
Tuulikk said:
Must Okami Wii sell 500 000 to top the PS2 one?

270,000 is what it sold on PS2. World Wide.


I kind of doubt it. I wrote this in the American chart comments.

"Ok, I did a little looking around, and it seems that 270k number for Okami (PS2) is probably not worldwide.

In the Media Create top 500 2006, Okami sold 142,676.
In the 2007 list the "PS2 the Best" release sold 50,890.
For the US, NPD had it at 86,676 in September.

So that already brings us to 280k. Also considering the quote was "That 270,000 figure is a very organic figure. Okami's day-one figure was nowhere near that," It would seem unlikely that he is talking about worldwide figures if the first day was nowhere near that.
Even if the trackers are off it seems impossible that they would be so off that they would end up with a greater amount from one country + one month in another country."


Nah, the Capcom guy himself said he was counting what was shipped out along with it.

Has to be World Wide.

They have to just be off.

It's hard if not impossible to track games that sell so poorly... so being off would be very possible and very likely.

A lot of the times you just have to "guess" which is going to be the case when you are missing some major retailers like Walmart. 



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Ajax said:
''I definitely belong to the old-school final fantasy fan side of things, and think VII is responsible for destroying the direction of the series''.......... why? so on one hand you guys say it didn't revolutionize rpg gameplay, but on the other hand you say it ruined the series, but how is that possible if they gameplay didn't change as much as you wished? and Square also pushed the limits on FFVI and Chrono Trigger grafik wise, or would you rather not have great artwork brought to life in a game, or would you rather not have those cutscenes and CG's which you have in any game now? make up your mind (and my enter button on my laptop is broken so i can only written on one very long line :(

 

Down tiger, I'm on your side here, and you'll notice that I did think Seven changed the gameplay. My problem is that I just don't feel that it was in a direction that is for me.

 I, and many others, feel that way is that we think better graphics, CG sequences, and all the other things that Final Fantasy VII introduced into the RPG genre are nothing more than tools to tell a story. The problem is that Squaresoft began to focus more on using these tools for their own sake, rather than to improve their method of storytelling. I'll be the first to tell you that seeing some of the sequences blew me away visually. But by the end of the story, I personally didn't care about the characters, the world, or anything else, and I blame much of that on Squaresoft's focusing its energy on the icing, while neglecting the cake. Had they used their new graphical prowess to tell a story of Chrono Trigger's quality, I would have been estatic. In fact, I rather enjoyed Final Fantasy Nine, because it was a step in precisely that direction. But none of the other Fantasy games after VII captured that magic for me.

I realize, of course, that not everyone feels this way, and that quite a few of you could relate to that game better than I did. That's fair enough. But when it comes to my own individual opinion, VII and its ilk just didn't do it for me. If you liked it, then more power to you, especially since Square-Enix is favoring your side of the equation. But I'm afraid that I, personally, hopped off the bandwagon at that point. Sorry if that offends you in some way. But we are getting WAY off-topic here, so if you'd like to continue this discussion, feel free to send me a private message (along with instructions on how to use the system; I'm rather new at this...)



Okami came late in the PS2s lifetime and sold 270-280k. The Wii version will probably sell 63k first week (just guessing). So assuming the Wii goes onto last another 4 years, that give Okami plenty of time to gain word of mouth notoriety and push past the sales of its PS2 counterpart. I throw 420k lifetime sales out there. Hopefully it hits 500k someday in the near future.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

noname2200 said:
Ajax said:
''I definitely belong to the old-school final fantasy fan side of things, and think VII is responsible for destroying the direction of the series''.......... why? so on one hand you guys say it didn't revolutionize rpg gameplay, but on the other hand you say it ruined the series, but how is that possible if they gameplay didn't change as much as you wished? and Square also pushed the limits on FFVI and Chrono Trigger grafik wise, or would you rather not have great artwork brought to life in a game, or would you rather not have those cutscenes and CG's which you have in any game now? make up your mind (and my enter button on my laptop is broken so i can only written on one very long line :(

 

Down tiger, I'm on your side here, and you'll notice that I did think Seven changed the gameplay. My problem is that I just don't feel that it was in a direction that is for me.

I, and many others, feel that way is that we think better graphics, CG sequences, and all the other things that Final Fantasy VII introduced into the RPG genre are nothing more than tools to tell a story. The problem is that Squaresoft began to focus more on using these tools for their own sake, rather than to improve their method of storytelling. I'll be the first to tell you that seeing some of the sequences blew me away visually. But by the end of the story, I personally didn't care about the characters, the world, or anything else, and I blame much of that on Squaresoft's focusing its energy on the icing, while neglecting the cake. Had they used their new graphical prowess to tell a story of Chrono Trigger's quality, I would have been estatic. In fact, I rather enjoyed Final Fantasy Nine, because it was a step in precisely that direction. But none of the other Fantasy games after VII captured that magic for me.

I realize, of course, that not everyone feels this way, and that quite a few of you could relate to that game better than I did. That's fair enough. But when it comes to my own individual opinion, VII and its ilk just didn't do it for me. If you liked it, then more power to you, especially since Square-Enix is favoring your side of the equation. But I'm afraid that I, personally, hopped off the bandwagon at that point. Sorry if that offends you in some way. But we are getting WAY off-topic here, so if you'd like to continue this discussion, feel free to send me a private message (along with instructions on how to use the system; I'm rather new at this...)


 I actually found SNES graphics superior to FF7's graphics as a whole.  I'd much rather look at FF6's sprites then FF7's ugly polygons.  Honestly i'd rather look at FF1's sprites.  FF7 was a case of them going 3-D one game too soon.



Ajax said:
so we should always aprreciate Chrono Trigger and FFVI so much, but somehow FFVII is a no no for many so called old-school rpgers (like myself actually, but I don't live stuck in the SNES era), and the unlogical 'logic' in this all has something to do with great grafix and thereby the gameplay is not as good as that of FFVI and Chrono Trigger somehow, but no one can say actually why the gameplay or the games CT and FFVI are better, who can prove or show that the gameplay of those games is better than FFVII's?................................................................................................................................................................................................................................................................. no one cause it's nonsense, FFVII has got as good as a gameplay as FFVI and CT,.. so grow up and stop hating FFVII because it went from Nintendo to a Playstation console, and because so many new and younger gamers love it, so many older gamers just bash it to differ themself from a new generation and see themselfs as real and old-school..

...because the gameplay from VII is the exact same as VI with limit breaks added and individual talents removed.

You love FFVII's gameplay right? Welp, VI has slightly better gameplay, and VII's gameplay was an exact replica of it.

 

Also, FFVI had a better story than VII, while at the same time, inventing the epic storyline in JRPG's.

 

That said, I love FFVII, and VIII just as much as VI, I just feel the VI is the superior game because it did it all just as well as VII and VIII, but it did it years before, and invented everything it did. VII just copied it exactly and added new graphics and dialogue.

 

That's how I feel. Don't hate VII haters. They are mostly elitists that think VI doesnt' get enough credit, so they flame VII for copying. Real fans of the series should respect its evolution and know that most games in the FF series are magnificant.

 

Chrono Trigger is inferior to VI and VII imo, just to clear that up. 



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

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that's the magic of materia, that you could build any jobclass for the characters, eventhough everyone had it's own jobclass in it's stats of course, like Aeris ;s magical power, materia gives you so many options and custumisation that saying every character is the same is a little cheap, plus the characters are all icons themselfs, like Cloud, Sephiroth, Aeris, Vincet, Rufus, Cid Highwind and Tifa and Aeris, they have their own legacy and following, which you can't say about other casts on a scale like this, Normura's finest work I think



''Hadouken!''

Words Of Wisdom said:
Ajax said:
so we should always aprreciate Chrono Trigger and FFVI so much, but somehow FFVII is a no no for many so called old-school rpgers (like myself actually, but I don't live stuck in the SNES era), and the unlogical 'logic' in this all has something to do with great grafix and thereby the gameplay is not as good as that of FFVI and Chrono Trigger somehow, but no one can say actually why the gameplay or the games CT and FFVI are better, who can prove or show that the gameplay of those games is better than FFVII's?................................................................................................................................................................................................................................................................. no one cause it's nonsense, FFVII has got as good as a gameplay as FFVI and CT, at the leatest.. grow up and stop hating FFVII because it went from Nintendo to a Playstation console, and so many new and younger gamers love so many older gamers just bashed it to differ themself from a new generation and see themselfs as real and old-school..

I, for one, dislike how irrelevant the characters were in FF7.

Your character selection was worthless. Minus limitbreaks and a few points of damage for weapons, every character was just like every other character. Character selection didn't matter at all as long as swapped materia. Even stats didn't really matter. Level-ups were never noticeable at all. If you needed more HP, screw leveling, just get the HP Plus materia and use it until you didn't need to anymore...etc.

Chrono Trigger didn't do that. Everyone was unique. Chrono was the epitome of lightning. He was fast, powerful, and deadly. Frog and Marle were water, they healed. Frog was the offensive version and Marle was the defensive version. Robo was Robo and Ayla was Ayla, they were so awesome they didn't even need elements... they just kicked arse.

Likewise, in Chrono Trigger you actually needed strategy to win some fights. In FF7, there was NOTHING I couldn't power my way through except for the Midgar Zolem (which was became beatable ~19-21 if you spent time upgrading the right materia). I think most of this is the result of the power curve. Chrono Trigger had a more linear curve, you leveled you got stronger. Meanwhile FF7 had a more arcing power curve that spiked upward every time you got new materia.


You can beat the Zolum at level 15, I believe. Learn Fire 2 and junction it with your armor using the materia form the mayor in the shinra building. Equip it to Barret, and have Tifa posion the monster, so you don't get hit by its counterattacks. Her job is now to heal and attack when the monster is low enough life to counter with Beta(it'll just let itself tick away with an attack) then barret will survive Beta thanks to the Fire 2 junction and now you've got Beta around level 15, and can own the whole first disc.

 

I've done it three times, lol.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

Ajax said:
that's the magic of materia, that you could build any jobclass for the characters, eventhough everyone had it's own jobclass in it's stats of course, like Aeris ;s magical power, materia gives you so many options and custumisation that saying every character is the same is a little cheap, plus the characters are all icons themselfs, liek Cloud, Sephiroth, Aeris, Vincet, Rufus, they have there own legacy and following, which you can't see about other casts on a scale like this, Normura's finest work I think

True, the customization of each character is good, but it's also a double edged sword as WoW pointed out. You don't have a Job system at all, and that irks a lot of Final Fantasy fans who tend to prefer the IX VI way of doing things where each character has a specific ability, like Rage, or Machine.

 

Still, I think most people who haven't played VI in a while, undersimate it. It's possibly the best game of all time.

 

...but then again, that can be said for numerous games in the FF series.

 

I'll admit, the "feel" of VII on some of the earlier dungeons is magnificant, and I've never felt precisely that emotionally involved in a game since then. VII's presentation is simply magnificant. 



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

ZenfoldorVGI said:
Words Of Wisdom said:
Ajax said:
so we should always aprreciate Chrono Trigger and FFVI so much, but somehow FFVII is a no no for many so called old-school rpgers (like myself actually, but I don't live stuck in the SNES era), and the unlogical 'logic' in this all has something to do with great grafix and thereby the gameplay is not as good as that of FFVI and Chrono Trigger somehow, but no one can say actually why the gameplay or the games CT and FFVI are better, who can prove or show that the gameplay of those games is better than FFVII's?................................................................................................................................................................................................................................................................. no one cause it's nonsense, FFVII has got as good as a gameplay as FFVI and CT, at the leatest.. grow up and stop hating FFVII because it went from Nintendo to a Playstation console, and so many new and younger gamers love so many older gamers just bashed it to differ themself from a new generation and see themselfs as real and old-school..

I, for one, dislike how irrelevant the characters were in FF7.

Your character selection was worthless. Minus limitbreaks and a few points of damage for weapons, every character was just like every other character. Character selection didn't matter at all as long as swapped materia. Even stats didn't really matter. Level-ups were never noticeable at all. If you needed more HP, screw leveling, just get the HP Plus materia and use it until you didn't need to anymore...etc.

Chrono Trigger didn't do that. Everyone was unique. Chrono was the epitome of lightning. He was fast, powerful, and deadly. Frog and Marle were water, they healed. Frog was the offensive version and Marle was the defensive version. Robo was Robo and Ayla was Ayla, they were so awesome they didn't even need elements... they just kicked arse.

Likewise, in Chrono Trigger you actually needed strategy to win some fights. In FF7, there was NOTHING I couldn't power my way through except for the Midgar Zolem (which was became beatable ~19-21 if you spent time upgrading the right materia). I think most of this is the result of the power curve. Chrono Trigger had a more linear curve, you leveled you got stronger. Meanwhile FF7 had a more arcing power curve that spiked upward every time you got new materia.


You can beat the Zolum at level 15, I believe. Learn Fire 2 and junction it with your armor using the materia form the mayor in the shinra building. Equip it to Barret, and have Tifa posion the monster, so you don't get hit by its counterattacks. Her job is now to heal and attack when the monster is low enough life to counter with Beta(it'll just let itself tick away with an attack) then barret will survive Beta thanks to the Fire 2 junction and now you've got Beta around level 15, and can own the whole first disc.

 

I've done it three times, lol.


Killing it was the easy part.  When I say 19-21, that's killing it AND learning Beta.



Are we still talking about Okami? Because that's a pretty crappy first week.