By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Change title Only Western Developers are willing to Sell to either big 3, While Majority of Japanese don't care to sell to big 3

Sony has been growing very organically thus far, and they will continue to do so. Most of their acquisitions in the past have been studios that have practically been first party already. Now, they are bolstering their weak spots by acquiring know-how and of course new revenue sources as well. Nintendo has the portable market in their pocket with little resistance, so they will thrive on that.



Around the Network
twintail said:
Agente42 said:

Have two major "franchises" on consoles. Momotaro with 3.5 million+ and Baseball sells almost 1 million every year. Asia is growing with baseball. 

https://www.gonintendo.com/contents/4633-ebaseball-powerful-pro-baseball-2022-shipments-and-digital-sales-pass-500-000-units

i mean, these are great sales sure. But eclipsed quite handily by the 20 million users of YGO Duel Links.

The fact that eFootball and Baseball Ace are drivers they expect to expand in 2023 is even more evidence to the important of mobile for Konami. 

Konami doesn't need the Switch to be successful and still make money. It helps though, naturally. 

And actually the publisher making most of their money on a console or another or even PC is pointless for they when they are purchased, the people selling will get their money regardless. The ones who care if it will makes sense for them to purchase ar the buyers =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Shatts said:
Darwinianevolution said:

I do wonder if buying so many stuff is going to be a wise move in the long run. With recession looming and entertaining companies having to cut down the fat, gobbling up so many studios might be a recipe for shut down projects and developers alike.

I completely agree. I understand acquisitions are a hot topic rn in the gaming space, but ppl seem to be confused that acquisitions are always good, or it's a must. I've seen so many examples where acquisitions and mergers end up failing, especially in the gaming market. The reason being the significance of chemistry. Nintendo seems to understand this really well, they only acquire the bare minimum and ones they are already well connected with. They've probably also seen plenty of examples in their long history in the gaming space. With a recession predicted to come in the near future, entertainment industries are more likely to take a big hit. At that time, acquisitions wouldn't be a plus for these companies, it's just a risk. I know a lot of people like to make it seem like companies are dumb, and yes they can be. But there's a reason why the successful ones are succeeding. Sony and Nintendo for example, don't have the kind of money Tencent and Microsoft has. Embracer group hasn't proved to us that their decisions are a success. There isn't just one answer, there are multiple answers. We need to think bigger about the effects of things, think outside the box as they say. It's not that easy I'm sure. 

The acquisition boom has been fueled by the very low cost of cash. On the one hand, interest rates were super low for borrowing. On the other hand, cash sitting in the bank was making very little money. Basically, cash in the bank was losing value to inflation. So, it makes sense for companies with a lot of cash, like Microsoft, to put that cash to work. So, that made big acquisitions. With the increasing cost of borrowing, and the requisite increase in the ability of cash in the bank to earn a return, acquisitions will naturally slow down.

Also, Microsoft has a very clear plan for changing the distribution model. It makes sense for them to have a lot more content that is completely within their control. It is not so clear that having all that first party content would make the same level of sense or Sony and Nintendo.  Basically, we're seeing a divergence in the business models, consequently, there's a divergence in the business practices. 



The best selling games tend to be developed in house.  A similar route to this is for a console maker to purchase (fully or a portion of) a company that they already have a close relationship with.  That is basically what Sony did with Naughty Dog and what Nintendo did with Next Level Games.  Either way the console maker can support the developers and let them grow in size and skill gradually.  That is how to get the best selling first party games.

However, if a company is rich and impatient, like Microsoft, then they can just acquire large studios outright.  Has Microsoft ever made a development team better?  I don't think they have a good track record with this.  They have some very valuable IP now, but I kind of expect these franchises to get slowly ran into the ground.  I don't expect them to get better.  However, they will get some really great sales for several years until their time has come.  That is something.

I don't see Microsoft's acquisition strategy to be too amazing in the long run.  However, I do think Gamepass is a really solid strategy.  If they can get a wide adoption of Gamepass, then it may not matter a whole lot if their games kind of suck in 2030.  If they can get enough people used to a subscription model, then it may be hard for them to go back to purchasing games.  These acquisitions are really just a means to get people to try Gamepass.

Last edited by The_Liquid_Laser - on 22 August 2022

VAMatt said:
Shatts said:

I completely agree. I understand acquisitions are a hot topic rn in the gaming space, but ppl seem to be confused that acquisitions are always good, or it's a must. I've seen so many examples where acquisitions and mergers end up failing, especially in the gaming market. The reason being the significance of chemistry. Nintendo seems to understand this really well, they only acquire the bare minimum and ones they are already well connected with. They've probably also seen plenty of examples in their long history in the gaming space. With a recession predicted to come in the near future, entertainment industries are more likely to take a big hit. At that time, acquisitions wouldn't be a plus for these companies, it's just a risk. I know a lot of people like to make it seem like companies are dumb, and yes they can be. But there's a reason why the successful ones are succeeding. Sony and Nintendo for example, don't have the kind of money Tencent and Microsoft has. Embracer group hasn't proved to us that their decisions are a success. There isn't just one answer, there are multiple answers. We need to think bigger about the effects of things, think outside the box as they say. It's not that easy I'm sure. 

The acquisition boom has been fueled by the very low cost of cash. On the one hand, interest rates were super low for borrowing. On the other hand, cash sitting in the bank was making very little money. Basically, cash in the bank was losing value to inflation. So, it makes sense for companies with a lot of cash, like Microsoft, to put that cash to work. So, that made big acquisitions. With the increasing cost of borrowing, and the requisite increase in the ability of cash in the bank to earn a return, acquisitions will naturally slow down.

Also, Microsoft has a very clear plan for changing the distribution model. It makes sense for them to have a lot more content that is completely within their control. It is not so clear that having all that first party content would make the same level of sense or Sony and Nintendo.  Basically, we're seeing a divergence in the business models, consequently, there's a divergence in the business practices. 

Yep a very on point explanation.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network

I say Capcom, Square Enix, Konami, Koei Tecmo, From Software and NIS should all be bought by Sega and Sega emerges as the new king of the east, leaving Nintendo and Sony far behind. Meanwhile EA, Ubi, Warner, Netherrealm, Take 2 and THQ should all form a conglomerate and rise as the new champion of the west, leaving Microsoft and once again Sony far behind. The battle will be glorious!



Drakrami said:

Money talks. Trust me, it's the reason why Nintendo is rolling out hardware that is not up to current day standards. You are still gaming 1080p on the Switch for a reason (we've had 4K console gaming for 6 years now) and cant play most current multiplat games. They save a lot on the manufacturing and make a profit, and that's why Nintendo has so much money lol. 

The Switch is more like a 720P console than a 1080P one.

But they had to make *some* concessions in 2017 to make a portable gaming device and hit a price point.

Sure, they could have boosted the DRAM to 8GB, they could have went with Tegra X2 for 50% more performance.. But at what cost?



--::{PC Gaming Master Race}::--

Pemalite said:
Drakrami said:

Money talks. Trust me, it's the reason why Nintendo is rolling out hardware that is not up to current day standards. You are still gaming 1080p on the Switch for a reason (we've had 4K console gaming for 6 years now) and cant play most current multiplat games. They save a lot on the manufacturing and make a profit, and that's why Nintendo has so much money lol. 

The Switch is more like a 720P console than a 1080P one.

But they had to make *some* concessions in 2017 to make a portable gaming device and hit a price point.

Sure, they could have boosted the DRAM to 8GB, they could have went with Tegra X2 for 50% more performance.. But at what cost?

Selling at a loss like other manufacturer and recouping money with SW, which they sell more than the other 2 platform holder for higher price averaged on the life of each SW and even the system.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Nintendo seems content expanding on its own terms
I recall them buying more land in Japan to build a new 12 story building as well as them renting office space close by to their current headquarters.

I like this approach more then buying established studio's because if they just buy studio's, they are just moving people around, while making new studio's themselves is creating more jobs for new people, new talent ect



DonFerrari said:
Pemalite said:

The Switch is more like a 720P console than a 1080P one.

But they had to make *some* concessions in 2017 to make a portable gaming device and hit a price point.

Sure, they could have boosted the DRAM to 8GB, they could have went with Tegra X2 for 50% more performance.. But at what cost?

Selling at a loss like other manufacturer and recouping money with SW, which they sell more than the other 2 platform holder for higher price averaged on the life of each SW and even the system.

Considering how well Switch has sold as-is, it is doubtful that making it more powerful would have done much to improve sales.  It would have just cost Nintendo money for the subsidy.  It is already among the best selling consoles ever.