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Forums - Nintendo Discussion - What it needs to make a better Pokémon game nowadays?

ANY direction that moves them away from their complacent little box they have been in for decades is good. They need to explore new ways to enhance Pokemon, even if they're failures. That is how a development team, hell, PEOPLE, grow. Game Freaks problem is that they set in that box for decades not needing to keep up with design/technology trends and now they have to play some serious catchup



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Pokemon at visual quality, tech, design should be at this level:



Xxain said:

Pokemon at visual quality, tech, design should be at this level:

I still don't get how Youkai watch flopped so badly. Their 3DS games were all vastly superior to Pokemon, but the franchise died so fast, less than 5 years later it's like it never existed at all 



I remember bringing this up
But between Sword/Shield, Brilliant Diamond/Shining Pearl, Legends Arceus and now Scarlett and Violet, most, if not all the Pokémon models should have been "remade" into HD, so not having the time to make them all shouldn't really be an excuse, and if it IS an issue for the Pokémon company, maybe it would be an idea for less new Pokémon to be added per gen.

That could be better for them in order to polish what they have got. Animations ect.



IcaroRibeiro said:
Xxain said:

Pokemon at visual quality, tech, design should be at this level:

I still don't get how Youkai watch flopped so badly. Their 3DS games were all vastly superior to Pokemon, but the franchise died so fast, less than 5 years later it's like it never existed at all 

Not Surprising at all actually.

YoKai is aimed Japanese kids, with monster designs only Japanese people will understand. Yokai watch does not have the global appeal of giant turtle with cannons coming out if it's shell. Too centered around Japanese culture. Don't matter where you are; Giant turtle with cannons is badass. Nose monster? Not so much.



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Xxain said:
IcaroRibeiro said:

I still don't get how Youkai watch flopped so badly. Their 3DS games were all vastly superior to Pokemon, but the franchise died so fast, less than 5 years later it's like it never existed at all 

Not Surprising at all actually.

YoKai is aimed Japanese kids, with monster designs only Japanese people will understand. Yokai watch does not have the global appeal of giant turtle with cannons coming out if it's shell. Too centered around Japanese culture. Don't matter where you are; Giant turtle with cannons is badass. Nose monster? Not so much.

But even in Japan Yokai is flopping hard. That's the point 



I like where Pokemon has been going this gen in terms of open world, moving from the Wild Areas of S/S to the large open areas of Arceus to I guess fully open world of V/S.

The artistic quality for sure is on the low side given the money they make on these games and therefore the resources they should be able to bring to bear on them. I mean I don't get the extreme hatred for graphics and animations. Graphics are a bit lazy for sure but not terrible given the cartoony artistic design. Except for some character popup in the large Arceus areas I never once even thought about any graphical limitations in either S/S or Arceus. But it would be cool to see a Pokemon game with a really polished look and given these games sell on the order of 15-20 million every time I don't see why they can't hire more people to polish things.
And so much hatred for animations of the Switch games, but as far as I could tell animations in S/S and Arceus seemed ok.

I don't think it is a big deal to not include every pokemon ever when each new pokemon gen has a ton of new pokemon and there are already many hundreds of pokemon.
But what I would like to see next console gen is a "Pokemon World" game that is fully open world and takes whatever open world lessons they learned this gen, but doesn't introduce any new pokemon, leaving that saved time of designing a whole new gen of pokemon to put resources toward polishing the quality more and including every single pokemon.

In future console gens I'd like to see one new pokemon gen game, one remake, and one "World" game that is as described here. Three games per gen (rather than the 5 games this gen) I think would also serve to keep the quality and polish higher for each. Also it'd be cool if they had a separate team focusing on a fourth game per gen that was more experimental that could lead to future main games taking the successes from the experimental side game. But anyway Game Freak will do whatever they want to do.



Slownenberg said:

I like where Pokemon has been going this gen in terms of open world, moving from the Wild Areas of S/S to the large open areas of Arceus to I guess fully open world of V/S.

The artistic quality for sure is on the low side given the money they make on these games and therefore the resources they should be able to bring to bear on them. I mean I don't get the extreme hatred for graphics and animations. Graphics are a bit lazy for sure but not terrible given the cartoony artistic design. Except for some character popup in the large Arceus areas I never once even thought about any graphical limitations in either S/S or Arceus. But it would be cool to see a Pokemon game with a really polished look and given these games sell on the order of 15-20 million every time I don't see why they can't hire more people to polish things.
And so much hatred for animations of the Switch games, but as far as I could tell animations in S/S and Arceus seemed ok.

I don't think it is a big deal to not include every pokemon ever when each new pokemon gen has a ton of new pokemon and there are already many hundreds of pokemon.
But what I would like to see next console gen is a "Pokemon World" game that is fully open world and takes whatever open world lessons they learned this gen, but doesn't introduce any new pokemon, leaving that saved time of designing a whole new gen of pokemon to put resources toward polishing the quality more and including every single pokemon.

In future console gens I'd like to see one new pokemon gen game, one remake, and one "World" game that is as described here. Three games per gen (rather than the 5 games this gen) I think would also serve to keep the quality and polish higher for each. Also it'd be cool if they had a separate team focusing on a fourth game per gen that was more experimental that could lead to future main games taking the successes from the experimental side game. But anyway Game Freak will do whatever they want to do.

It isn't game breaking, but there is a huge difference between what we have and what we could have:



I've said it before and I'll say it again. I would love a Gen 1 remake with FF7 Remake spiritual overhauls and in the direction of the Original 1990s anime with regards to story changes or atmosphere. This would be a huge undertaking, but I have meticulous ideas on how you would work within the framework of both the old anime and Generation 1 even thinking through how barriers in the environment would play out and adding new mechanics to evolution and NPCs. Battles would turn into third person shooters with heavy emphasis on physics. I would also like to see pokemon represented by their actual size like how modders have done it with following pokemon. This would only work with a limited roster of pokemon which is why I would choose generation 1, and it would be extremely expensive so I've learned to mitigate my expectations into more realistic aims. Game development evolution and progress is just way slower than I expected it to be as a kid. As much as FF7 remake angers a lot of original fans including many of my friends (I never played the original except up to midgar after)...I think that type of evolution is what I want from pokemon. Just seeing everything in a completely new and modern light. Gamefreak isn't interested in that and to be honest, most fans today don't care about that either. 



sundin13 said:
Slownenberg said:

I like where Pokemon has been going this gen in terms of open world, moving from the Wild Areas of S/S to the large open areas of Arceus to I guess fully open world of V/S.

The artistic quality for sure is on the low side given the money they make on these games and therefore the resources they should be able to bring to bear on them. I mean I don't get the extreme hatred for graphics and animations. Graphics are a bit lazy for sure but not terrible given the cartoony artistic design. Except for some character popup in the large Arceus areas I never once even thought about any graphical limitations in either S/S or Arceus. But it would be cool to see a Pokemon game with a really polished look and given these games sell on the order of 15-20 million every time I don't see why they can't hire more people to polish things.
And so much hatred for animations of the Switch games, but as far as I could tell animations in S/S and Arceus seemed ok.

I don't think it is a big deal to not include every pokemon ever when each new pokemon gen has a ton of new pokemon and there are already many hundreds of pokemon.
But what I would like to see next console gen is a "Pokemon World" game that is fully open world and takes whatever open world lessons they learned this gen, but doesn't introduce any new pokemon, leaving that saved time of designing a whole new gen of pokemon to put resources toward polishing the quality more and including every single pokemon.

In future console gens I'd like to see one new pokemon gen game, one remake, and one "World" game that is as described here. Three games per gen (rather than the 5 games this gen) I think would also serve to keep the quality and polish higher for each. Also it'd be cool if they had a separate team focusing on a fourth game per gen that was more experimental that could lead to future main games taking the successes from the experimental side game. But anyway Game Freak will do whatever they want to do.

It isn't game breaking, but there is a huge difference between what we have and what we could have:

Maaaaaaaaaan. That is just undefendable.