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DonFerrari said:

You would just ignore the poor reception of the game by both critics and users alike, and that it was in very poor state, so why bother? Your other points on ambition, quality and being platform were already so off base that there would be no point in keeping that discussion, plus since you admitted all those games were poorly handed by MS, when in other threads you were defending them, was enough.

What did you personally not like about Sea of thieves?

So you disagree that Rare focus on ambitious games? 

Where did i admit the games were poorly handled by MS?

No wonder you bailed out, your response to my previous message is hilariously bad.

For the record:

Between 226,000 and 250,000 people play Sea of Thieves concurrently across all devices in January 2022.

Rare claims that Sea of Thieves is their most Ambitious game they have ever made, and in case you forgot, they made Banjo Kazooie. 

Sea of thieves cracks the 25m player mark.

So tell me again why you think SoT is not a good game?

 



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Azzanation said:
DonFerrari said:

You would just ignore the poor reception of the game by both critics and users alike, and that it was in very poor state, so why bother? Your other points on ambition, quality and being platform were already so off base that there would be no point in keeping that discussion, plus since you admitted all those games were poorly handed by MS, when in other threads you were defending them, was enough.

What did you personally not like about Sea of thieves?

So you disagree that Rare focus on ambitious games? 

Where did i admit the games were poorly handled by MS?

No wonder you bailed out, your response to my previous message is hilariously bad.

For the record:

Between 226,000 and 250,000 people play Sea of Thieves concurrently across all devices in January 2022.

Rare claims that Sea of Thieves is their most Ambitious game they have ever made, and in case you forgot, they made Banjo Kazooie. 

Sea of thieves cracks the 25m player mark.

So tell me again why you think SoT is not a good game?

Again, are you going to say the game wasn't poorly received? That it critics was lambasting both from critics and users at launch? Myself I found it bland, with poor general graphics, and empty.

I disagree that they being ambitious precudes them from making platforming games, because you were the one that gave this as reason for they to not do it.

I didn't answer your baiting because it was what it was.

What is the player count of a game given for free on GP have to do with anything?

If the game they made this gen wasn't more ambitious than a game they made 2 gens ago )or in the case of Banjo that was well received that would be what 4 gens ago?) then something would be really wrong. 

Again reaching a number because of game played for free is not a metric of it being good (there is a plethora of free games on ios and android that certainly crossed 25M downloads that even you wouldn't claim is good), hell not even if everyone paid for the game it would be a metric of the game being good.

If you want to know why the game isn't good, just give yourself a quick look on the reviews... owww I forgot, you said for this game reviews didn't matter just your personal taste mattered.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

Again, are you going to say the game wasn't poorly received? That it critics was lambasting both from critics and users at launch? Myself I found it bland, with poor general graphics, and empty.

I disagree that they being ambitious precudes them from making platforming games, because you were the one that gave this as reason for they to not do it.

I didn't answer your baiting because it was what it was.

What is the player count of a game given for free on GP have to do with anything?

If the game they made this gen wasn't more ambitious than a game they made 2 gens ago )or in the case of Banjo that was well received that would be what 4 gens ago?) then something would be really wrong. 

Again reaching a number because of game played for free is not a metric of it being good (there is a plethora of free games on ios and android that certainly crossed 25M downloads that even you wouldn't claim is good), hell not even if everyone paid for the game it would be a metric of the game being good.

If you want to know why the game isn't good, just give yourself a quick look on the reviews... owww I forgot, you said for this game reviews didn't matter just your personal taste mattered.

Don you understand that no one is disagreeing with the reviews here, however you also understand those reviews were based on launch. Have you actually played the game to deem it not good or are you just claiming that someone else didn't like it at launch so the game is poor to everyone? General Graphics? Empty? Empty in 2018. Visuals DF will disagree with you. Did you like GTSport? I guess you would have issues with that game too based on its reviews.

Numbers don't lie Don, if the game isn't good, why does it continue to grow in popularity and people still play it 4 years after it launched?

Rare simply don't make platformers anymore, how can you debate that fact? They said that SoTs is their most ambitious game ever made. You are arguing against facts. Just because you didnt like it, does not change that fact.

And i will guess that you withdrawn from your claim where you claimed i said MS mishandled their IPs. Cracks are showing in your responses.



Azzanation said:
DonFerrari said:

Again, are you going to say the game wasn't poorly received? That it critics was lambasting both from critics and users at launch? Myself I found it bland, with poor general graphics, and empty.

I disagree that they being ambitious precudes them from making platforming games, because you were the one that gave this as reason for they to not do it.

I didn't answer your baiting because it was what it was.

What is the player count of a game given for free on GP have to do with anything?

If the game they made this gen wasn't more ambitious than a game they made 2 gens ago )or in the case of Banjo that was well received that would be what 4 gens ago?) then something would be really wrong. 

Again reaching a number because of game played for free is not a metric of it being good (there is a plethora of free games on ios and android that certainly crossed 25M downloads that even you wouldn't claim is good), hell not even if everyone paid for the game it would be a metric of the game being good.

If you want to know why the game isn't good, just give yourself a quick look on the reviews... owww I forgot, you said for this game reviews didn't matter just your personal taste mattered.

Don you understand that no one is disagreeing with the reviews here, however you also understand those reviews were based on launch. Have you actually played the game to deem it not good or are you just claiming that someone else didn't like it at launch so the game is poor to everyone? General Graphics? Empty? Empty in 2018. Visuals DF will disagree with you. Did you like GTSport? I guess you would have issues with that game too based on its reviews.

Numbers don't lie Don, if the game isn't good, why does it continue to grow in popularity and people still play it 4 years after it launched?

Rare simply don't make platformers anymore, how can you debate that fact? They said that SoTs is their most ambitious game ever made. You are arguing against facts. Just because you didnt like it, does not change that fact.

And i will guess that you withdrawn from your claim where you claimed i said MS mishandled their IPs. Cracks are showing in your responses.

And I was talking about the game launch not today, not sure what you missed on it. Yes I like GTSports, but my own taste won't make a game good or bad.

Won't even circle back on the rest as I would be repeating myself.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Azzanation said:

TMNT Shredders Revenge / Battletoads

Developer: Tribute Games

Project: Battletoads

About this either Tribute games that did TMNT or "the source" Dotemu which seems to manage any studio they hire and make them into amazing brawler studio if only Dhala studio was managed by Dotemu they would of done a better battletoads. It's like any Studio Dotemu touches they make that studio into a strong brawler that metacritics very high.



Cute and honest Sega Saturn fan, also noone should buy Sega grrrr, Sega for life.

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Hehe Dotemu created Streets of Rage 4 will upload the streets of rage 4