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Forums - Sales Discussion - May NPD 2022 Thread - NS #1, Xbox Series X|S #2, PS5 #3

totally forgot to get this thread up earlier this month (again), so no predictions this month.

The four week period covers May 1, 2022 to May 28, 2022.

VGChartz article on NPD data:

The Nintendo Switch was the best-selling console in the US in May 2022 and 2022 year-to-date in terms of units sold, according to figures from The NPD Group. NPD includes the dates for the four week period of May 1 to May 28.

The Xbox Series X|S was the second best-selling console in terms of units sold and revenue in May 2022. It is also the only hardware platform to see dollar sales growth year-over-year in May and year-to-date. 

The PlayStation 5 was the third-bestselling console in May. It was noted the PlayStation 5 and Xbox Series X continue to be supply constrained.

Overall spending on video games in May decreased 19 percent year-over-year from $4.52 billion to $3.69 billion. Spending on video game content dropped 19 percent from $4.14 billion to $3.33 billion, while video game hardware sales decreased 11 percent percent from $244 million to $216 million.

Year-to-date sales for 2022 are down 10 percent from $24.41 billion to $21.94 billion. Spending on video game content in 2022 dropped 10 percent from $21.45 billion to $19.31 billion, while video game hardware sales dropped nine percent percent from $1.94 billion to $1.76 billion. 

"May 2022 consumer spending across video game hardware, content and accessories fell 19% when compared to a year ago, to $3.7 billion," said The NPD Group Executive Director and Video Game Industry Advisor Mat Piscatella. "This is the lowest monthly spending total the industry has achieved since February 2020.

"Year-to-date spending has reached $21.9 billion, a 10% drop when compared to the same period in 2021. Subscription content is the only category showing year-on-year spending growth.

"Video game hardware dollar sales fell 11% when compared to a year ago, to $216 million. Year-to-date spending on hardware declined 9%, to $1.8 billion."

Elden Ring was the best-selling game of May 2022 after it dropped to second place in April 2022. It was the best-selling game in May on the Xbox and Steam charts, while it was second on the PlayStation charts. It remains the best-selling game of 2022.

"Elden Ring returned to the top of the best-selling titles chart, after ranking 2nd in April," said Piscatella. "Elden Ring was the best-selling game of May on both Xbox and Steam, while placing 2nd on PlayStation. It remains the best-selling game of the year."

Evil Dead: The Game was the only new release in the top 50 best-selling games of May 2022 as it debuted in fourth place.

"Evil Dead: The Game was the 4th best-selling game of May and was the only new release to appear among the top 50 best-selling games of the month," said Piscatella.

The Elder Scrolls V: Skyrim has returned to the top 20 best-selling games for the first time since November 2017. Steam accounted for nearly half of its sales.

"The Elder Scrolls V: Skyrim returned to the top 20 best-selling titles chart for the first time since ranking 20th during November 2017," said Piscatella. "Steam accounted for nearly half of the title's May 2022 dollar sales."

Here are the top 20 best-selling games in terms of dollars for May 2022:

Top 10 best-selling Nintendo games for May 2022:

Top 10 best-selling PlayStation games for May 2022:

Top 10 best-selling Xbox games for May 2022:

Here are the top 20 best-selling games in year-to-date 2022:

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VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YouTubeFollow me on Twitter @TrunksWD.

Writer of the Sales Comparison | Weekly Hardware Breakdown Top 10 | Weekly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.

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The growth of subscription services and harsh decline of software sales has me worried about the future of gaming. I know people like gamepass, but I know I'm going to be frustrated with gaming when that becomes the primary driver of game revenue.



Doctor_MG said:

The growth of subscription services and harsh decline of software sales has me worried about the future of gaming. I know people like gamepass, but I know I'm going to be frustrated with gaming when that becomes the primary driver of game revenue.

I wouldn't call a 10% decline YTD coming off a massive selling year a "harsh decline".  Plus, last month had practically zero games launch and launch games are always among the best sellers each month. 

I don't think subscription services like Game Pass are having as much negative impact as you think.  If anything, it allows developers to have two sources of income, one lump sum from GP along with traditional sales.  I'm not aware of any games that are ONLY on subscription services, and I don't want that to happen either.  As long as the option to buy individually remains, I have no problem with it.



SW-3707-5131-3911

Doctor_MG said:

The growth of subscription services and harsh decline of software sales has me worried about the future of gaming. I know people like gamepass, but I know I'm going to be frustrated with gaming when that becomes the primary driver of game revenue.

I knew this reaction was coming but you gotta take into account that May is usually a slow month and the boost from last year coming from the pandemic years was gonna effect the decrease we see now. Not only that but scarcity of hardware doesn't help either.

It was unrealistic to think we would continuously see an increase from the market after outlying years of growth.



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Yeah, I highly doubt that subs will be the only source of games within my lifetime. Why would any developer abandon that source of income. Instead everything being digital is something totally different.



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Elden Ring securing the #1 spot both in May and YTD (and Switch Sports is doing well too). ER has flown past CoD:Vanguard, but I think its clear that Vanguard is not a popular entry. I see several CoD titles on the XBox charts which tells me the CoD fanbase is currently fractured.



kenjab said:

I wouldn't call a 10% decline YTD coming off a massive selling year a "harsh decline".  Plus, last month had practically zero games launch and launch games are always among the best sellers each month. 

I don't think subscription services like Game Pass are having as much negative impact as you think.  If anything, it allows developers to have two sources of income, one lump sum from GP along with traditional sales.  I'm not aware of any games that are ONLY on subscription services, and I don't want that to happen either.  As long as the option to buy individually remains, I have no problem with it.

It was 19% YoY, not 10%. The 10% number is for the entire year so far. 19% is substantial. Also, it being down 10% for the year shows you that it doesn't matter the month. Sub services are the ONLY place of growth, game launches or not.

Your last paragraph is essentially a big "not yet", but when sub services become the de facto model for videogame revenue, you can bet your bottom there will be sub exclusives. Calling it now.



Ghost of Tsushima is still going strong, would of never of expected that game to have better legs than TLOU2 and FFVIIR. Both the latter games feel like underperformers in this context.



Mar1217 said:

I knew this reaction was coming but you gotta take into account that May is usually a slow month and the boost from last year coming from the pandemic years was gonna effect the decrease we see now. Not only that but scarcity of hardware doesn't help either.

It was unrealistic to think we would continuously see an increase from the market after outlying years of growth.

You would expect continued growth with the new generation of consoles. Video game spending should not be down 19% YoY now that more people have access to these new consoles. Since Sub sales are increasing we see that more people have access, but they are choosing to spend their money in other ways.