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Forums - Nintendo - Giving up hope on Metroid Prime 4 coming to the Switch

 

Prime 4 will:

come to the Switch 42 73.68%
 
not come to the Switch 15 26.32%
 
Total:57
Vodacixi said:

To the thinking that the game should skip the Switch and launch on the next Nintendo console to have better graphics... I mean, I get what you are saying... but I'm absolutely certain Retro Studios can make MP4 look yaw dropping on Switch. Luigi's Mansion 3, Astral Chain, Breath of the Wild (and that's a port), Metroid Dread, Super Mario Odyssey... None of these might have the graphical complexity of, let's say, Horizon Forgotten West. But it's undeniable that they look great regardless: they look beautiful, plain and simple. Considering that and what Retro managed to pull off at rock solid 60fps con both the GC and Wii, I have no doubts that they will make MP4 look amazing regardless of the platform.

As a fan of the series, I waited the game long enough, so I'm sure I would be more than happy with what Retro could be capable to pull off with the current Switch.

The problem is Nintendo can't only cater to current fans to justify the investment, they need to expand the audience. And, unless they plan to pull off some sort of Windwaker/BOTW art style change (which seems unlikely), I'm sorry to say but graphics has been one of the selling point of the series and in this sense it's quite an outlier for Nintendo games.

'Very good for Switch' is not good enough to inpress an average player after 8 years of PS4 and 1 year of PS5.

Last edited by freebs2 - on 30 January 2022

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I’m still not quite understanding how it benefits Retro or Nintendo or the likelihood of there being another Metroid Prime game in the future if it gets delayed another couple of years to become a graphical display for the Switch successor.

They could aim to get the game out next year on a system with 120 million consoles, or they could spend more money and hope Nintendo will bail out Retro so it can be a loss leader for a new console with maybe a bit over 10 million consoles sold? Based on the hope that a series that sold a few million copies over ten years ago will blow up into a big system seller?

I’m sure the end product would be amazing, but I would rather get a game on the Switch then a game on the Switch successor rather than see a financial failure for Retro that could see the studio in trouble and Metroid Prime series indefinitely shelved.

I don’t expect my thinking to be water tight, but I need a bit of help understanding the other perspective at this point so I can see that option being a clearer win if the opportunity arrives.



freebs2 said:
Vodacixi said:

To the thinking that the game should skip the Switch and launch on the next Nintendo console to have better graphics... I mean, I get what you are saying... but I'm absolutely certain Retro Studios can make MP4 look yaw dropping on Switch. Luigi's Mansion 3, Astral Chain, Breath of the Wild (and that's a port), Metroid Dread, Super Mario Odyssey... None of these might have the graphical complexity of, let's say, Horizon Forgotten West. But it's undeniable that they look great regardless: they look beautiful, plain and simple. Considering that and what Retro managed to pull off at rock solid 60fps con both the GC and Wii, I have no doubts that they will make MP4 look amazing regardless of the platform.

As a fan of the series, I waited the game long enough, so I'm sure I would be more than happy with what Retro could be capable to pull off with the current Switch.

The problem is Nintendo can't only cater to current fans to justify the investment, they need to expand the audience. And, unless they plan to pull off some sort of Windwaker/BOTW art style change (which seems unlikely), I'm sorry to say but graphics has been one of the selling point of the series and in this sense it's quite an outlier for Nintendo games.

'Very good for Switch' is not good enough to inpress an average player after 8 years of PS4 and 1 year of PS5.

By the portable nature of the Switch and its more than likely successor, Metroid Prime 4 will NEVER be good enough graphically by that metric you are suggesting. It will always pale in comparison with current gen home consoles and PC graphics. If graphics are the only thing that will make MP4 explode in sales, then that is not happening. Period.

Therefore, it doesn't matter if it launches on the Switch, Switch 2 or Switch 3000.



Leynos said:
Dulfite said:

Those of us saying it should be a Switch 2 launch title are saying it will be a massive leap forward in visuals, so much so that it wouldn't be possible to make a Switch 1 port. Switch 2/1 is not going to be the same situation as Switch 1/Wii U with all the ports because the hardware, I believe, will be a lot better.

If you want to wait another 5 years then because that's when that will happen if they drop all work for the Switch version and start from scratch on Switch 2 version assuming Nintendo even has prototype dev kits of it now.

It wouldn't take 5 years from now. It would take probably 5 years from when they started, which would have been around January 2019, so January 2024 would be roughly 5 years.

And yeah, I absolutely believe Nintendo shares at least spec targets for future consoles that early to Nintendo-owned studios (not third party). Maybe not dev kit, but a spec target sheet that Retro could aim towards and make adjustments as needed. They want their first party studios to be as prepared as possible for a new launch, well ahead of time.



ireadtabloids said:

I’m still not quite understanding how it benefits Retro or Nintendo or the likelihood of there being another Metroid Prime game in the future if it gets delayed another couple of years to become a graphical display for the Switch successor.

They could aim to get the game out next year on a system with 120 million consoles, or they could spend more money and hope Nintendo will bail out Retro so it can be a loss leader for a new console with maybe a bit over 10 million consoles sold? Based on the hope that a series that sold a few million copies over ten years ago will blow up into a big system seller?

I’m sure the end product would be amazing, but I would rather get a game on the Switch then a game on the Switch successor rather than see a financial failure for Retro that could see the studio in trouble and Metroid Prime series indefinitely shelved.

I don’t expect my thinking to be water tight, but I need a bit of help understanding the other perspective at this point so I can see that option being a clearer win if the opportunity arrives.

People always talk about lifetime sales as if that is an indicator of software sales. The reality is, as consoles get older, software sales decline once you're past the peak (which in this case was 2020). If there are 120 mil Switch's out this year, that isn't 120 mil active players buying games still. Many will have moved on, or grown bored of Switch's capabilities, or got an Xbox/PC/PS5.

MP4 on Switch 1 wouldn't push much hardware that wasn't already going to be pushed by other software that late in the consoles life.

Switch 2 would get a massive benefit from having a groundbreaking, best looking game Nintendo ever made right out of the gate. This would lead to a lot more profit through hardware and other game sales from the increased sold hardware than Nintendo would get releasing it on a dying system in 2024.



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Dulfite said:
Leynos said:

If you want to wait another 5 years then because that's when that will happen if they drop all work for the Switch version and start from scratch on Switch 2 version assuming Nintendo even has prototype dev kits of it now.

It wouldn't take 5 years from now. It would take probably 5 years from when they started, which would have been around January 2019, so January 2024 would be roughly 5 years.

And yeah, I absolutely believe Nintendo shares at least spec targets for future consoles that early to Nintendo-owned studios (not third party). Maybe not dev kit, but a spec target sheet that Retro could aim towards and make adjustments as needed. They want their first party studios to be as prepared as possible for a new launch, well ahead of time.

If you want it to take full advantage of the next Switch then yes they would start all over, scrap the current work and start all over and another 5 years from now be released. The current game is being made with Switch limitations in mind.



Bite my shiny metal cockpit!

Leynos said:
Dulfite said:

It wouldn't take 5 years from now. It would take probably 5 years from when they started, which would have been around January 2019, so January 2024 would be roughly 5 years.

And yeah, I absolutely believe Nintendo shares at least spec targets for future consoles that early to Nintendo-owned studios (not third party). Maybe not dev kit, but a spec target sheet that Retro could aim towards and make adjustments as needed. They want their first party studios to be as prepared as possible for a new launch, well ahead of time.

If you want it to take full advantage of the next Switch then yes they would start all over, scrap the current work and start all over and another 5 years from now be released. The current game is being made with Switch limitations in mind.

You can believe that, and you may be right. But I hope when they started or shortly after starting to make it they did so for Switch 2, not Switch 1, which means nothing would have to be scrapped as I  hoping they didn't waste any time on a Switch 1 version and were entirely focused on massive leap forward with a Switch 2 version.

I think the Bandai one would have been a Switch 1 game no doubt. But I believe Retro has always been working on a Switch 2 game and that's why we haven't heard updates, that's why they are on a constant hiring spree, and that's why they haven't released any other games since they started on it. It's likely costing a ton of time/resources to make a wow-factor Switch 2 game for launch. This is my hope.



RolStoppable said:
freebs2 said:

As a fan of the series, I waited the game long enough, so I'm sure I would be more than happy with what Retro could be capable to pull off with the current Switch.

The problem is Nintendo can't only cater to current fans to justify the investment, they need to expand the audience. And, unless they plan to pull off some sort of Windwaker/BOTW art style change (which seems unlikely), I'm sorry to say but graphics has been one of the selling point of the series and in this sense it's quite an outlier for Nintendo games.

'Very good for Switch' is not good enough to inpress an average player after 8 years of PS4 and 1 year of PS5.

This post is one of those examples where someone tries to inject business sense to rationalize the conventional wisdom of internet gaming communities. But it's nothing more than an illogical mess.

For one, if the game is supposed to be a graphical powerhouse for next gen hardware, then it will be much harder to justify the investment than it would be on Switch. And two, if the audience needs to be expanded, then the series needs to be watered down to appeal to that kind of average player that is referenced in the post. That sort of thing rarely works, because the typical result is that the current fans will be lost while the supposed target audience doesn't bite either.

Aside from Metroid Prime 1 and 2, graphics have never been a selling point for Metroid games.

Metroid Dread did not have graphics to sell itself (2D games are written off as having lackluster graphics by default, that's just how it is nowadays), and that game sold just fine.

Dulfite said:

People always talk about lifetime sales as if that is an indicator of software sales. The reality is, as consoles get older, software sales decline once you're past the peak (which in this case was 2020). If there are 120 mil Switch's out this year, that isn't 120 mil active players buying games still. Many will have moved on, or grown bored of Switch's capabilities, or got an Xbox/PC/PS5.

MP4 on Switch 1 wouldn't push much hardware that wasn't already going to be pushed by other software that late in the consoles life.

Switch 2 would get a massive benefit from having a groundbreaking, best looking game Nintendo ever made right out of the gate. This would lead to a lot more profit through hardware and other game sales from the increased sold hardware than Nintendo would get releasing it on a dying system in 2024.

The reality is that software sales don't decline right after the hardware peak. Software shipments for calendar year 2020 through the first three quarters were 145.84m; the same timeframe in 2021 managed 148.66m. We'll get the full figures for 2021 soon, but it's already safe to say that software sales will be roughly flat year over year. 2022 is looking better in terms of first party blockbusters than 2021 did, so another year with 200m+ units of software being sold is a reasonable expectation. For comparison, a new successful Nintendo console can be expected to sell 50-60m units of software during its first year.

Metroid as a whole has no track record of pushing a lot of hardware regardless of its release timing, so that's a moot point of yours.

The logical expectation is that Switch's successor will be another hybrid console which in turn means that "best-looking Nintendo game ever made" will be a hollow achievement for the people who are all about graphics, because both the PS5 and Xbox Series have much better looking games.

Fair enough on the first point. I guess I should have focused more on when would be a reasonable timeframe for MP4 to come out, which would be no earlier than late 2022 and probably 2023 or later, if a Switch 1 game. What do software sales typically look like for a console once it's hit 5.5 years (late 2022) or 6 years (2023)? I honestly don't know, but I suspect they will decrease? Obviously Wii U was such an oddball we can't really look at that, but what did Wii software do in year 5-6?

Switch 1 had more normal limitations for the kind of device it is. Switch 2 could have DLSS which greatly enhances the possibilities greatly. I used to just use my graphics card the normal way with games on my PC (I have a RTX 2080 Supermax). My computer would get so hot it I'd have to stop doing things sometimes for a while to let it cool down. I just played gow 2018 and am playing Red Dead Redemption 2 on PC, both using DLSS. I now play with quality visuals/frame rate, my computer is cool, and the fans are basically not even on much whereas in the past they'd get super loud. DLSS = Improved quality of games, wider range of more demanding games, and leads to non-overheating devices. Basically Nintendo's dream innovation, and just in time for Switch 2. Despite it being a hybrid, DLSS is going to make us all surprised by how powerful the little device is going to seem.



I think it will be like BotW on wii U. Simultaneous release in both switch and its sucessor. 2024



I feel like something went down at Retro Studios and that maybe they have been stuck in development limbo since DKCTF. 8 years with no new content to show, there's gotta be something going on (that I hope is not ongoing). Nintendo and its second parties are usually (choice of words is important here) painstaking and careful not to make promises they cannot keep. Though they went cowboy a bit in 2017 when they announced Metroid and Bayonetta.