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ireadtabloids said:

I’m still not quite understanding how it benefits Retro or Nintendo or the likelihood of there being another Metroid Prime game in the future if it gets delayed another couple of years to become a graphical display for the Switch successor.

They could aim to get the game out next year on a system with 120 million consoles, or they could spend more money and hope Nintendo will bail out Retro so it can be a loss leader for a new console with maybe a bit over 10 million consoles sold? Based on the hope that a series that sold a few million copies over ten years ago will blow up into a big system seller?

I’m sure the end product would be amazing, but I would rather get a game on the Switch then a game on the Switch successor rather than see a financial failure for Retro that could see the studio in trouble and Metroid Prime series indefinitely shelved.

I don’t expect my thinking to be water tight, but I need a bit of help understanding the other perspective at this point so I can see that option being a clearer win if the opportunity arrives.

People always talk about lifetime sales as if that is an indicator of software sales. The reality is, as consoles get older, software sales decline once you're past the peak (which in this case was 2020). If there are 120 mil Switch's out this year, that isn't 120 mil active players buying games still. Many will have moved on, or grown bored of Switch's capabilities, or got an Xbox/PC/PS5.

MP4 on Switch 1 wouldn't push much hardware that wasn't already going to be pushed by other software that late in the consoles life.

Switch 2 would get a massive benefit from having a groundbreaking, best looking game Nintendo ever made right out of the gate. This would lead to a lot more profit through hardware and other game sales from the increased sold hardware than Nintendo would get releasing it on a dying system in 2024.