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Forums - Sales - Switch Sales Top 100 Million - Global Hardware Dec 11 to 18

xMetroid said:

Congrats to Nintendo for the Switch. They did almost everything perfectly with the Switch marketing cycle and it still has a bright future in front of it. So it is now the 2nd fastest console to reach 100 millions only behind the mighty DS. Next week, it will take down the Wii and maybe the PS1. It should end the year between 102-104 millions.

2022 can still be a 20+ million year too imo. Demand will start getting lower on a weekly basis but the big titles will help maintain the total afloat. There is multiple occasion for Bundles and limited Switch edition next year, more availability for the OLED and of courseeeeeeeee a price cut.

Now, Nintendo please, i have been waiting on YEARS on some game to drop in pricing. Can you just enter the "cheap" cycle of the Switch's life with Nintendo select titles and a price cut already. I swear games like Fire emblem, Xenoblade, Metroid, Kirby, Donkey Kong, Pikmin would need it. These aren't franchises that have enough recognition to sell at full price with blind eyes. New consumers need a kick to try these and this will only be helpful knowing all these games have new titles coming sooner or later. Build the hype by allowing more people to play.

Games launching in 2017 based on today's inflation would cost $68.67 back in 2017. There's the only price cut you're probably getting from Nintendo outside of sales. They'd be crazy to cut the price in this market/economy. Every month the dollar is weaker and their return on sales lower, they won't want to cut the full price down until the global economy stabilizes and we stop seeing these ridiculous inflation rates.



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Dulfite said:
xMetroid said:

Congrats to Nintendo for the Switch. They did almost everything perfectly with the Switch marketing cycle and it still has a bright future in front of it. So it is now the 2nd fastest console to reach 100 millions only behind the mighty DS. Next week, it will take down the Wii and maybe the PS1. It should end the year between 102-104 millions.

2022 can still be a 20+ million year too imo. Demand will start getting lower on a weekly basis but the big titles will help maintain the total afloat. There is multiple occasion for Bundles and limited Switch edition next year, more availability for the OLED and of courseeeeeeeee a price cut.

Now, Nintendo please, i have been waiting on YEARS on some game to drop in pricing. Can you just enter the "cheap" cycle of the Switch's life with Nintendo select titles and a price cut already. I swear games like Fire emblem, Xenoblade, Metroid, Kirby, Donkey Kong, Pikmin would need it. These aren't franchises that have enough recognition to sell at full price with blind eyes. New consumers need a kick to try these and this will only be helpful knowing all these games have new titles coming sooner or later. Build the hype by allowing more people to play.

Games launching in 2017 based on today's inflation would cost $68.67 back in 2017. There's the only price cut you're probably getting from Nintendo outside of sales. They'd be crazy to cut the price in this market/economy. Every month the dollar is weaker and their return on sales lower, they won't want to cut the full price down until the global economy stabilizes and we stop seeing these ridiculous inflation rates.

Yet games like God Of War (2018) are sold regularly at 10$ in CANADA while i haven't seen Pikmin or Xenoblade go under 55$ and they are selling a lot less. If they want these franchises to get more popular they HAVE to reduce the price at some point, that inflation argument doesn't mean anything. If literally any other company is able to sell games at 75% discount after a year or two so Nintendo could atleast do 50% after 4 years for games that don't even sell that well.

There is like 0 positive for anyone for keeping that price up. They lose new fans/interest in these niche games and they surely don't make more profits cuz they stop selling anyway. 



xMetroid said:
Dulfite said:

Games launching in 2017 based on today's inflation would cost $68.67 back in 2017. There's the only price cut you're probably getting from Nintendo outside of sales. They'd be crazy to cut the price in this market/economy. Every month the dollar is weaker and their return on sales lower, they won't want to cut the full price down until the global economy stabilizes and we stop seeing these ridiculous inflation rates.

Yet games like God Of War (2018) are sold regularly at 10$ in CANADA while i haven't seen Pikmin or Xenoblade go under 55$ and they are selling a lot less. If they want these franchises to get more popular they HAVE to reduce the price at some point, that inflation argument doesn't mean anything. If literally any other company is able to sell games at 75% discount after a year or two so Nintendo could atleast do 50% after 4 years for games that don't even sell that well.

There is like 0 positive for anyone for keeping that price up. They lose new fans/interest in these niche games and they surely don't make more profits cuz they stop selling anyway. 

If they reduce the game's prices people will start to expect it to eventually happen with later releases. Franchises like Pikmin and Xenoblade do not have nearly as wide an appeal as God of War or whatever. Even if they give the games away for free they won't 20mil "sales". A higher profit margin is one thing but what is more important to Nintendo is the IP's worth. Both XC2 and P3DX are the best selling games of their franchises, they have growth despite the high prices. They don't seem to have the need to drastically lower their prices. Actually XC2 has incredible legs for a JRPG despite it's price.



xMetroid said:

Yet games like God Of War (2018) are sold regularly at 10$ in CANADA while i haven't seen Pikmin or Xenoblade go under 55$ and they are selling a lot less. If they want these franchises to get more popular they HAVE to reduce the price at some point, that inflation argument doesn't mean anything. If literally any other company is able to sell games at 75% discount after a year or two so Nintendo could atleast do 50% after 4 years for games that don't even sell that well.

There is like 0 positive for anyone for keeping that price up. They lose new fans/interest in these niche games and they surely don't make more profits cuz they stop selling anyway. 

Different business approaches and the effects of them are showing, the reason you're seeing many PS first party games make the jump to PC is because those games dropped to the low prices you cite so the result was they sold well but didn't pay for themselves this leads to the situation you saw with a game like Days Gone where despite what it sold the losses caused Sony to be less willing on a sequel and someone from the dev team letting out a frustrated comment to players saying if "You like a game buy it at full price", in contrast games like Pikmin and XBC end up paying for themselves and bringing in profit despite not selling anywhere near as much as some of the mentioned games as they do not drop the price hence why Nintendo can rely more on the legs of a game in the long run rather than the release window sales they'd rather a consistent follow who buy the game at what they feel it's worth rather than loads of people who would only pay 10 quid for it, the is a positive to this for the fans as it gives the series a more certain chance of continuing even with modest sales. People argue against the value point but think of this for a second every bit of growth for Nintendo's first party is someone paying full price and the growth has reach the point of having games now selling 20m to 40m in comparison how many of the 20m who bought GOW bought it at the 10 quid you saw

The loss on games like GOW is also partly offset but the subscription models PS has but as seen with Days Gone and the recent push to have PC versions Sony themselves aren't willing to continue having big games make losses, like it or not that's the economics of business approaches.



Wyrdness said:
xMetroid said:

Yet games like God Of War (2018) are sold regularly at 10$ in CANADA while i haven't seen Pikmin or Xenoblade go under 55$ and they are selling a lot less. If they want these franchises to get more popular they HAVE to reduce the price at some point, that inflation argument doesn't mean anything. If literally any other company is able to sell games at 75% discount after a year or two so Nintendo could atleast do 50% after 4 years for games that don't even sell that well.

There is like 0 positive for anyone for keeping that price up. They lose new fans/interest in these niche games and they surely don't make more profits cuz they stop selling anyway. 

Different business approaches and the effects of them are showing, the reason you're seeing many PS first party games make the jump to PC is because those games dropped to the low prices you cite so the result was they sold well but didn't pay for themselves this leads to the situation you saw with a game like Days Gone where despite what it sold the losses caused Sony to be less willing on a sequel and someone from the dev team letting out a frustrated comment to players saying if "You like a game buy it at full price", in contrast games like Pikmin and XBC end up paying for themselves and bringing in profit despite not selling anywhere near as much as some of the mentioned games as they do not drop the price hence why Nintendo can rely more on the legs of a game in the long run rather than the release window sales they'd rather a consistent follow who buy the game at what they feel it's worth rather than loads of people who would only pay 10 quid for it, the is a positive to this for the fans as it gives the series a more certain chance of continuing even with modest sales. People argue against the value point but think of this for a second every bit of growth for Nintendo's first party is someone paying full price and the growth has reach the point of having games now selling 20m to 40m in comparison how many of the 20m who bought GOW bought it at the 10 quid you saw

The loss on games like GOW is also partly offset but the subscription models PS has but as seen with Days Gone and the recent push to have PC versions Sony themselves aren't willing to continue having big games make losses, like it or not that's the economics of business approaches.

None of your assumptions are correct when games like GOW (2018) had revenues of $500 million back in 2019 when the sales were about 10 million units sold.

Even if the development cost was around $100+ millions, The profit from the game seems to be very good. 

As for the OP, good sales for all manufacturers. 

Congrats to Nintendo for making a huge comeback and the Switch to be in the selected group of 100+ million sellers. 



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Switch less than 1 million from the Wii, 2 million from PS1, and around 16 million away from PS4, and still moving at a breakneck pace despite drawing close to its 5th birthday, very nice.

Xbox Series holding respectably close to PS5.



kazuyamishima said:

None of your assumptions are correct when games like GOW (2018) had revenues of $500 million back in 2019 when the sales were about 10 million units sold.

Even if the development cost was around $100+ millions, The profit from the game seems to be very good. 

As for the OP, good sales for all manufacturers. 

Congrats to Nintendo for making a huge comeback and the Switch to be in the selected group of 100+ million sellers. 

Perhaps I should word it better but lets put things in perspective at 10m sold it made 500m in by the end of 2019 at that point it was still around 60 quid it's full price which actually highlights my point on money made on the full price now guess how much revenue is going to be made from 10 quid which is 20% the price, the profit from the game was good but could be so much better this is what he meant in that they're sold at a loss as at 10 quid they lose 80% return per sale compared to what they were getting, it was 19 quid after October 2019. So we know the additional 10m came at the lower bargain bin price point and sold for less than 50% of the original price, for example it would mean they would have made 150m more from 19 quid in comparison to another 500m that could have been made.

GOW3 itself cost 44m while GOWA had costs running between 40-60m, GOW 2018 has no direct quote but people estimate at 100m plus and this is before you factor in, marketing, logistics, middle ware licenses, payment of actors etc... Yeah the game made profit with the loss in sales but it's one of their best selling games ever what happens when you get to titles like Days Gone, Death Stranding which don't hit that mark but have similar costs which is the point in business approaches.

Now for arguments sake lets look at a game like SMO and say it has the same development costs for the sake of the comparison, at 21m it still would have made substantially more money than GOW as it hit the mark with out dropping to 19 then 10 quid despite the difference in sales being only like 1m.

Last edited by Wyrdness - on 27 December 2021

SKMBlake said:

The Switch is like the kid who gets A+ without even needing to show up in class

And the thing is, Switch is absolutely bringing its "A" game next year. The system is poised to do over 20m just with what we know about. If some of the rumored software shows up, like 2D DK and the new "casual IP", then likely another 23m-25m year for 2022.



Great that Switch has surpassed 100m before the end of the year! Looks like it will pass the Wii in the following week and hopefully it surpasses the PS1 before the year closes out.



All Time Video Game Hardware Sales List:

1) PlayStation 2 (PS2) - 157,680,000 (155,000,000+ according to Sony) Mar. 31st, 2012

2) Nintendo DS (DS) - 154,900,000 (154,020,000 according to Nintendo) - Mar. 31st, 2021

3) Game Boy (GB/GBC) - 118,690,000

4) PlayStation 4 (PS4) - 116,778,052 (116,600,000+ according to Sony) - Sept. 30st, 2021

5) PlayStation (PS1) - 102,500,000 (102,400,000+ according to Sony) - Mar. 31st, 2012

6) Nintendo Wii (Wii) - 101,640,000 (101,630,000 according to Nintendo) - Mar. 31st, 2021

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7) Nintendo Switch (NS) - 100,716,314 (92,870,000 according to Nintendo) - Sept. 30th, 2021

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100 million = Surpassed!

Next up: Passing the Wii.