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xMetroid said:

Yet games like God Of War (2018) are sold regularly at 10$ in CANADA while i haven't seen Pikmin or Xenoblade go under 55$ and they are selling a lot less. If they want these franchises to get more popular they HAVE to reduce the price at some point, that inflation argument doesn't mean anything. If literally any other company is able to sell games at 75% discount after a year or two so Nintendo could atleast do 50% after 4 years for games that don't even sell that well.

There is like 0 positive for anyone for keeping that price up. They lose new fans/interest in these niche games and they surely don't make more profits cuz they stop selling anyway. 

Different business approaches and the effects of them are showing, the reason you're seeing many PS first party games make the jump to PC is because those games dropped to the low prices you cite so the result was they sold well but didn't pay for themselves this leads to the situation you saw with a game like Days Gone where despite what it sold the losses caused Sony to be less willing on a sequel and someone from the dev team letting out a frustrated comment to players saying if "You like a game buy it at full price", in contrast games like Pikmin and XBC end up paying for themselves and bringing in profit despite not selling anywhere near as much as some of the mentioned games as they do not drop the price hence why Nintendo can rely more on the legs of a game in the long run rather than the release window sales they'd rather a consistent follow who buy the game at what they feel it's worth rather than loads of people who would only pay 10 quid for it, the is a positive to this for the fans as it gives the series a more certain chance of continuing even with modest sales. People argue against the value point but think of this for a second every bit of growth for Nintendo's first party is someone paying full price and the growth has reach the point of having games now selling 20m to 40m in comparison how many of the 20m who bought GOW bought it at the 10 quid you saw

The loss on games like GOW is also partly offset but the subscription models PS has but as seen with Days Gone and the recent push to have PC versions Sony themselves aren't willing to continue having big games make losses, like it or not that's the economics of business approaches.