Did the Atari actually sell anything? I think this will do even worse, because I assume the Atari name even though it isn’t actually the same company anymore still means more to people than Intellivision does.
Will Amico sell? | |||
| Yes , alot PS5 and Pokemo... | 0 | 0% | |
| Yes , bit moderate | 0 | 0% | |
| Yes , few | 2 | 6.06% | |
| It'll bomb , OP | 27 | 81.82% | |
| What's a Amico? | 4 | 12.12% | |
| Total: | 33 | ||
Did the Atari actually sell anything? I think this will do even worse, because I assume the Atari name even though it isn’t actually the same company anymore still means more to people than Intellivision does.
It'll bomb. Tommy Tallarico has no idea how to manage a business and it is showing.




It will only sell to some collectors and hardware enthusiasts who pretty much buy everything. Other than that, it's dead on arrival.
I got a real one with speech module and a box full of games for $5 at a garage sale years ago. We played it a couple times, then nostalgia wore off. Frogger and Burger time were fun to play again, but the attention it got paled in comparison to the mini nes.
| S.Peelman said: Did the Atari actually sell anything? I think this will do even worse, because I assume the Atari name even though it isn’t actually the same company anymore still means more to people than Intellivision does. |
The Atari VCS was backed on Indiegogo, so it sold to at least that many people. I think it was somewhere between 11,000-12,000 backers. The project changed over time from what was originally supposed to be a console, to what ended up as a Linux based PC with sandbox mode. Therefore, no exclusive games or any other reason to buy it over any other hobbyist PC outside of the fact that it looked vaguely reminiscent of the original Atari 2600. And so, it was backed by hardcore Atari fans who now have to pretend to be excited over playing games like "Sigi - A Fart for Melusina" which they probably would not have given the time of day otherwise, even though it on XBox One, PS4, and Switch as well.
As for the Amico, the pricepoint is WAY too high for want it wants to be. A family friendly console with casual games appeal and a budget game software library. Just like the VCS situation, you've got these hardcore Intellivision fans raving about how awesome the Evil Knievel game looks on the Amico, when it's a game that came out 6 years ago on ios. I guarantee you none of these people were excited about this game on their mobile phones in 2015, but now it's suddenly a system seller in 2021. If they follow through with remakes of Intellivision classics like they are talking about, those games would be cool for a retro enthusiast like myself. But again, I think the pricepoint is going to be a barrier that keeps the console from gaining any impulse buy traction whenever it does actually release. Also troubling is the fact that the Amico will have no physical games. All the games are digital downloads, and even the physical releases will just be RFID cards with some trinkets (a lenticular card and collector coin) in a box to activate the downloads. This means that if the Amico does go belly up, and the servers for the online store eventually get shutdown, there will be no way to download the games at that point. So, it won't even have value as a collector console down the road. It will be another $50 doorstop on eBay like the Ouya is now.


They don't even have a console yet to sell. Tommy has bungled this thing. Selling NFT cards as "physical games" IF this piece of shit even releases it's DEAD ON FUCKING ARRIVAL and would deserve it.

| haxxiy said: It'll bomb. Tommy Tallarico has no idea how to manage a business and it is showing. |
This. Even if it was a decent piece of hardware in terms of fun or what it has to offer, it's already dead on arrival based on all the delays and bad PR.
1 million units lifetime would be pretty optimistic, and more than a few million is nearly impossible.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima
The train wreck has been happening in slo-mo. The price, the NFT coins, the delayed release dates. Tallarico's thin-skinned defensiveness about the whole project isn't helping matters.
This thing's gonna sell fewer units than the original Intellivision.
It had a decent idea at it's based but everything other than that has pretty much been a trainwreck for the amico. Not sure it'll even outsell the OUYA
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/
| SanAndreasX said: The train wreck has been happening in slo-mo. The price, the NFT coins, the delayed release dates. Tallarico's thin-skinned defensiveness about the whole project isn't helping matters. |
The Original Intellivision sold around 3 million units. I say this will sell less than a third of that.