I think there was a game glitch, where more enemies kept coming through the door. It didn't help that there was a piss poor camera not helping my field of vision. I was forced to lower the difficulty, atleast i think i did, since the menu has no words.. either way i managed to get through it.
Despite my hatred for that part of the game , surprisingly i still like the game overall and don't feel the game deserves the hate it got. It reminds me of the death stranding " walking simulator" bandwagon that many jumped on without actually playing through the whole game, or atleast far enough, and with an open mind. For an indie game, a beat em up brawler type game, i say it did some good things, The graphics were ok,nice at times, the actual fighting and combos/countering was actually well done, it was fluid, easy ,was well animated, It honestly felt like i was playing a martial art movie. The game doesn't tell you the controls, you figure it out yourself as you play. As for the story, there is no audio at firstm since you are suppsoed to feel like a deaf man. But that doesn't stop you from figuring out what is going on , and i understood what was happening even though i didn't hear anything. The actual movie scenes were acted well, it didn't feel cheap. At the end of the game, a major twist occurs, you also unlock the ability to play the game with sound on, and so the urge to play it back to hear the story line to make sense of the final twist. I wonder if most people got to the end, and if they did, would they still feel the same way about the game. Apparently it's a game that needs to be played several times to get the full experience, kind of reminds me what they did with nier. So my advice is to go in with an open mind.