farlaff said:
Whoa there. I'll have to go with Curl and point out that you probably did not play the Cube much. That thing could do some amazing things, so I'm pretty sure the OGbox would not "run circles" around it. Heck, I have even seen some analysis (can't remember where now) that show some properties of GC that were ahead of the XBox. |
I'm no expert and one of our resident tech experts like @Pemalite could probably explain better, but as I understand it, the Cube's TEV hardware could combine up to 8 texture layers in a single pass, and because these operations were fixed function with dedicated silicon, doing so was faster on Gamecube than the Xbox. This is how you get stuff like the extensive use of advanced (for the time) material effects in Rogue Squadron 2/3.
Xbox had the edge in terms of more RAM and more flexible programmable shaders though.
Last edited by curl-6 - on 18 August 2021