chakkra said:
The thing is that, in this day and age, you cannot release a 1080p-30fps game anymore. Developers need to target 1440p at the very minimum, and | believe any 1440p-30fps game could have a 900p-60fps mode with just a very few downgrades in graphics. Take the Unreal5 Demo, for example. I'm sure that demo would be able to run at 60fps on the PS5 at 900p with very few graphical downgrades. And at the end of the day, it is not like the 1440-30fps would suddenly disappear. You are just adding another option. |
You need to dial back a lot more than resolution to get to 60fps. I can set the resolution as low as possible on FS2020 and it will never hit 60fps, until I dial back draw distance, cloud complexity, lighting, shadows, reflections.
You can't get around the fact that the CPU needs to make twice as many draw calls at 60 fps than at 30 fps. Time that's lost for use on other things. So if devs target 1440p at 30fps, chances are, more needs to be simplified to hit 900p60. Just look at the sacrifices Driveclub had to make to transition to 60fps on PSVR. No dynamic weather, no dynamic time, max 8 cars on track, all on top of very low resolution and lower draw distance / detail.
To keep the door open between 1440p30 and 900p60, design decision will have to be made to make sure it can reach 900p60.











