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Chazore said:
curl-6 said:

It's not exactly advanced knowledge; for a game to run at 60fps both the CPU and GPU have to hit that speed, or else one will hold back the other. Just as this means the load on the GPU has to be less, it similarly means the load on the CPU as to be less.

As for ports to Switch, I think that's pretty self-explanatory, Switch uses a mobile SoC several years old by now so performance sacrifices are necessary compared to a PC which can be many, many times more powerful.

I know, but I haven't seen you talking about it in this kind of depth for years on here. Even at times when games would be ported to Switch, you said you were fine with what you got, but now you debate in favour of 30fps over 60, which is what seems off when seeing this kind of knowledge being used.

Yes I know you keep saying one needs to be better than the other or it all falls back, but that's not really a concern as much for those running their own hw as much as it is a concern for those creating a closed plastic box.

Well of course, because Nintendo chose to within reasons of their own. They had up to 3 choices of chips at the time, but they went with the first, being likely to stay within budget, with little concern on big or raw power.

I pick things up, mostly from reading/asking/listening to those who know more about it than I do like the Digital Foundry guys, CGI, Pemalite, etc.

I'm not actually saying one is better than the other, and I acknowledge that I'm talking about the closed box environment of consoles simply because that's where I play. (As do tens of millions of others)

I appreciate the smooth 60fps of games like Splatoon, Ori, and Mario Odyssey, I just also appreciate that 30fps allows for games like BOTW on Wii U, Witcher 3 on Switch, and other games that wouldn't have been possible on their target hardware at 60.

Last edited by curl-6 - on 30 May 2021